Body Counter by Human Writes Code

[raw]
made by Human Writes Code for LD 41 (JAM)

Combine 2 Incompatible Genres, aye?

Well, I give you "BODY COUNTER" - a mathematics-based FPS. Are maths games a genre? I don't even know anymore.

It's ugly and I wouldn't try to run it on low resolutions, but you can play it so...

Anyway, here's the game...

You have a target number and you use your addGun, subtractGun, divideGun or multiplyGun to shoot numbered enemies and modify your current number. When your current number is equal to the target number, the timer resets and you go again. If the timer runs out before you complete the calculation (and I quote Hicks) "IT'S GAME OVER, MAN! GAME OVER!".

Normal FPS controls: WASD and space. Left-mouse to shoot. Mouse Wheel or 1,2,3,4 to swap guns. ESC to exit at any time.

OHHHH... and if you're using the divideGun you'll probably end up with decimal numbers. So shoot the floor to round down to the integer (it's a Mathf.Floor() joke guyyyyyssss).

Credits: HumanWritesCode (that's me) did the music, coding/scripting, "game design" and everything else.

**HAVE FUN!

P.S Sorry about no web player or non-Windows builds. The WebGL build kept dying when I uploaded it. Not sure why and I'm too tired to fix it.

Ratings

Overall 686th 3.36⭐ 27🧑‍⚖️
Fun 310th 3.6⭐ 27🧑‍⚖️
Innovation 225th 3.76⭐ 27🧑‍⚖️
Theme 149th 4.16⭐ 27🧑‍⚖️
Graphics 1055th 2.3⭐ 27🧑‍⚖️
Audio 696th 2.604⭐ 26🧑‍⚖️
Humor 732th 2.625⭐ 26🧑‍⚖️
Mood 1042th 2.6⭐ 27🧑‍⚖️
Given 26🗳️ 20🗨️

Feedback

Andreadbx
23. Apr 2018 · 12:07 UTC
The game is actually fun to play, doing quick maths and stuff, i just don't understand one thing: the enemies shoot at you, but there is no healthbar whatsoever, just time, did i miss something? anyway funny game :)
Bryan Coen
23. Apr 2018 · 12:22 UTC
Good fun to play! I like the quick math part. Wish that the score was displayed more prominently. Otherwise a blast!
🎤 Human Writes Code
23. Apr 2018 · 13:08 UTC
@Andreadbx You didn't miss anything, I ran out of time to get the health stuff implemented. Had to upload it and get ready for work tmw. Glad you liked the quick maffs.
Arqcenick
24. Apr 2018 · 07:52 UTC
I had fun, it was fun to quickly try and calculate in fastest possible way.(And leave yourself several paths)
The graphics could be better and there was no feedback whether I was getting hit or not. Overall I like the concept well.
OwainB
24. Apr 2018 · 07:55 UTC
Cool game!
OwainB
24. Apr 2018 · 07:55 UTC
I love the gameplay if this, very innovative
superpokeunicorn
24. Apr 2018 · 08:59 UTC
This is a pretty neat concept. I like how deciding what numbers to go after and which gun to use added a layer of strategic decision making to the game that you don't see in a lot of shooters. I also like how the randomized target number gave the game a certain degree of replayability. The visuals were a bit basic, but serviceable. Overall, this is a solid entry. Nice work!
🎤 Human Writes Code
24. Apr 2018 · 12:10 UTC
@superpokeunicorn Thanks! Tbh, I was surprised by how much value the calculating-on-the-fly aspect would add to it. I'm a very slow worker and I was solo, so I feel like I didn't really give the gameplay the best opportunity to shine due to a lack of visual cues (i.e I wanted to make the function of each gun more visually obvious but I ran out of time and I wanted to add a "health bar" component too). When I actually played it myself, I was totally surprised that the mathematics aspect actually added something of value....... and to think I originally disliked the theme!!
DraughtVader
24. Apr 2018 · 15:16 UTC
Really cool idea and nice implementation!
Riddhee Dutta
25. Apr 2018 · 10:50 UTC
5+1=4-1=3 Quick Maths. Great Job. Feel free to drop a review in our game https://ldjam.com/events/ludum-dare/41/boomball
Glorious Kittens
25. Apr 2018 · 10:58 UTC
Amazing combination of maths with shooter, it's really hard to play, but it's extremely fun.
Twan
25. Apr 2018 · 11:08 UTC
fun game but the aiming was a bit weird to get used to
Phil Busuttil
25. Apr 2018 · 12:46 UTC
Really great idea and very unique. I generally really enjoyed my time with it, however I did find it got very random at times: One level I managed to beat by adding a few small numbers together, multiplying by the next random number I came across, then adding a few more to hit my target. Another time, on round 4 my target was 10, which was way too easy.
Kensou
25. Apr 2018 · 12:49 UTC
divideGun is heartless bitch and I miss this in description =) my bad. I'm tried to hide from enemy attacks, but I see what you do there. You playing with ours mind!!! Game is endless?

![giphy.gif](///raw/a6f/2/z/13e80.gif)

So I liked FPS Math)))
dmanzano101
25. Apr 2018 · 13:17 UTC
Great idea, the strategy needs to be refined (It's easy to round up with just one gun), and IA is a bit clumsy ( Group and Spin, face wall...)
🎤 Human Writes Code
25. Apr 2018 · 13:52 UTC
@Kensou Game is endless but I had a few ideas on how I might build progress into the game if I decided to work on it further (which I may when I get time).

@dmanzano101 I agree with everything you said. It's pretty basic in its current form.
🎤 Human Writes Code
25. Apr 2018 · 13:56 UTC
@Phil-Busuttil Yeah, that was by design because I was originally going to have the range of possible numbers gradually grow as the game progressed. So you might play 3 rounds where your target number will be 0 to 100, then the next 3 rounds the target number would be 100 to 500, and so on... Like many plans in Ludum Dare, that ended up not being implemented.
BauBau
25. Apr 2018 · 21:52 UTC
Sensitivity is a bit too high, I think. But, I like the idea, good one.
🎤 Human Writes Code
26. Apr 2018 · 00:12 UTC
@BauBau I'm sure you're right. I tend to play games with high sensitivity so I never noticed. That is something that my friends complain about whenever they use my PC, though, so I should have considered it.
Lyrcaxis
26. Apr 2018 · 07:39 UTC
Well done that was a great idea and nicely executed! Minimal Graphics + Sound, working mechanics!
Kristian David
27. Apr 2018 · 04:50 UTC
I think the player movement is kind of slippy. But I love the idea and the concept. I also like the minimal graphics and sound. Overall good job on the game!
kabucha
27. Apr 2018 · 08:16 UTC
oh, the movement is awful...... I'm going to throwing up.....
But it is quite suit the theme, so, good job!
🎤 Human Writes Code
27. Apr 2018 · 10:49 UTC
@kabucha I'm assuming you mean the mouse-look movement? If so, I have to agree that I was not happy with it. I tried a different approach to what I have done in the past. It didn't really work how I hoped but, ultimately, it worked enough to move on to other stuff. Unfortunately, I never got the chance to come back and make it better. From my perspective, implementing the mouse-look as I did actually taught me some stuff that I can build from and (despite this instance) I think it is a better approach than what I had done in the past.
pepejson
27. Apr 2018 · 14:43 UTC
Very interesting concept ;) it may be useful in school :D It would be great if opponents do something more than being just targets, but still good game ;)
gonutz
27. Apr 2018 · 20:33 UTC
You made a math game, too? How cool, is it possible that you try to re-upload your web build or maybe create a linux build?
🎤 Human Writes Code
28. Apr 2018 · 01:46 UTC
@gonutz I'll see if I can get both of those things done today.