Powered By Coal by LiquidBrain

Explanation
You play as the grandson of a train-engineer trying to manage the city to get some coal for you. When you have enough coal you can travel the long mysterious railroad. Make sure to not run out of coal!
The team: - Rasmus - Programmer - Isak - Artist + Designer
Tools: - Paint.net - Unity
The SFX are from this pack. Therefore we will opt out of the Audio category.
| HTML5 (web) | https://liquidbrain.itch.io/powered-by-coal |
| Original URL | https://ldjam.com/events/ludum-dare/39/powered-by-coal |
Ratings
| Overall | 196th | 3.71⭐ | 33🧑⚖️ |
| Fun | 106th | 3.774⭐ | 33🧑⚖️ |
| Innovation | 223th | 3.419⭐ | 33🧑⚖️ |
| Theme | 257th | 3.742⭐ | 33🧑⚖️ |
| Graphics | 497th | 3.323⭐ | 33🧑⚖️ |
| Given | 31🗳️ | 48🗨️ |
The sounds make it cool and also the strategy involved in the game, one thing that I miss from the game are some smoke particles in the train, and also the possibility of clicking on a far away place instead of stop by stop.
But in general the game is polished and good! Congratulations!!!
The sound effects blend well with the game and the art work really makes the game stand out.
Good going! :) Congratulations and good luck! :D
I think if you were to improve anything you could maybe juice it up a bit more? Give a bit more response when something happens. The tutorial was very dry too, I learned most of the controls by feeling it out and your tips later in the game. I also felt like the buttons didn't exactly look like buttons and looked more like icons. This is pretty clearly a problem too when you have to mention that they are actually buttons not icons in the tutorial.
Otherwise the core gameplay I thought was excellent! I love management games, and I feel like if you changed your goals to something more lofty in the game (maybe building a new town instead of just collecting coal, multiple trains?) it could be stretched into a feature title well.
Great work! Had a lot of fun :)
Liked the sounds reminded me of an old game is used to play years ago.
It would be nice if there was some sort of a label so i can recognize the resources faster at the beginning.
Well done! :D
P.d. Sorry for my english
I didn't get the objective of the game though, do I ever win?
Congrats on the game!
The visuals were great and the writing was funny. This game would be good with more complex levels, but I know that would have been impossible in the short amount of time you had to make it in.
Overall it was a fun game with good visuals, sound and humour. Well done!
Also, I may have broken the credits... sorry.
I got scared from all the tutorial text at first but when I started playing it, it was easier than I though it is.
Game was really fun, although not much challenge was included, but alas the fun factor is what matters most for me and I enjoyed it a lot!
As many people here said, you should definitely do some more levels and make it a game, its really fun to play :)
Visuals really fit together nicely, UI doesn't feel slugish as with most of these Jam games (ain't nobody got time for that :D but you did and it shows :) ), sounds are from some pack as you stated so no comments on that... (although they fit nicely too I would say, good choice :) )
GL with your future endeavors!
8/10, good job, but you should put a tl;dr of the tutorial on this page.
I still have no idea what "T" means, but I was hooked! The user interface is really easy to use, game mechanics were simple but addictive. The level is really simple but short enough to be entertaining until the end.
It also feels way more polished when playing than what the screenshot showed.
It would benefit from a few visuals effects here and there, and most importantly a shorter tutorial. To avoid the "text dump" effect, you could display tooltips or add something to the UI which says what means what, what is produced and needed, etc. during the game instead of before. The mechanics are pretty intuitive (at least for me), so explanations shouldn't be forced on the player.
"Toot toot"!
It's nice you were able to complete this game, including a home screen, balancing and a proper tutorial.
A small feedback: I thinks the game could play faster by accelerating resources production. Considering that the rest of the game is turn-based, it feel strange to wait for resources. Though of course this feels more realistic and, to be honest, moving the train constantly avoid being bored :)
I appreacate the tutorial. Great work, liquid brain ;)
It could use some UI improvements, though. The font at the tutorial was very hard to read. The icons for the resources could look more diverse, so it's easier to see at a glance, what is what. For the beginning it would also be helpful to see on the map, what takes and produces what resources.
And once everything is running, there isn't really any challenge anymore, and then the threat of running out of power is gone ;)