Numbness by Velocity7
You are the hero! She is scared and only you can save her!
The game is a platformer and FPS game. You have to save the princess and get her out from the dungeon. Her arms get numb after drinking the potion of life. She quenched her thirst after drinking it but the outcome was horrifying. She lost the feelings of her arms. Now she asks your protection from the creepy monsters of the dungeons and puzzles to solve and get her out of the darkness.
Audio: By me using Bosca Ceoil and some from https://ansimuz.itch.io/gothicvania-town
Font: https://www.dafont.com/8bit-wonder.font
Art: Mostly by me using Piskel and some from https://ansimuz.itch.io/gothicvania-town
Sound Effects: By me




| Windows | https://www.dropbox.com/sh/odutozutlms4xue/AACt8Fht2SwV_SS8yFS5CInza?dl=0 |
| HTML5 (web) | https://velocityengine7.itch.io/numbness |
| Original URL | https://ldjam.com/events/ludum-dare/41/numbness |
Ratings
| Overall | 679th | 3.366⭐ | 121🧑⚖️ |
| Fun | 699th | 3.197⭐ | 121🧑⚖️ |
| Innovation | 605th | 3.331⭐ | 120🧑⚖️ |
| Theme | 587th | 3.606⭐ | 120🧑⚖️ |
| Graphics | 910th | 2.901⭐ | 118🧑⚖️ |
| Audio | 470th | 3.183⭐ | 117🧑⚖️ |
| Mood | 374th | 3.513⭐ | 121🧑⚖️ |
| Given | 65🗳️ | 73🗨️ |
The best part of this game was it's mood. I really liked the atmosphere and there is some kind of tension between you with the gun and the princess.
Level design was very good taking into account this was a marathon game!
I only rated art and music for the part that I thought was made by you. They were ok and fit the theme.
though the princess is a bit scary, like the princess's weeping sound
+cheesy graphics
+quirky music
+intricate story
+ahhh my eyes when I saw princess.
The graphics could use some improvement. Story telling and mood was spot on
:fox:
this is our game feel free to try it and rate it
https://ldjam.com/events/ludum-dare/41/incompatible-rally
What I loved
* Combination of 2D platforming and a shooter was executed really well
* The story was compelling
* Ambience
My Thoughts
* Collision detection was a bit awkward
* Contrasting art style :confused: which caused the game to feel a little bit disconnected
* The mood & emotion were on point though!
I’d love for you to review my submission as well.
## https://ldjam.com/events/ludum-dare/41/keyboard-warrior
fps mechanics needs to merge with 2d platformer more.
Who needs a "hero" when the princess has a gun haha(who put it there at the first place o_O)!

If you want you can try my game on this link:
[Scarry](https://ldjam.com/events/ludum-dare/41/scarry)
If I had to name one thing to improve it would be the character controller. The fall seems a bit too slow and the controls don't feel precise enough I would say. However your game does not demand a lot of precision with the jump so it was not a major problem.
I also noticed that you can't jump when you stand on a barrel, but again, it does not break the game.
Very well done for a one-man team ! And your first LD submission ! I'm looking forward for your next entry.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
https://ldjam.com/events/ludum-dare/41/snakes-and-ladders-a-texted-based-adventure-game
See my game, pliss: https://ldjam.com/events/ludum-dare/41/food-truck-race
- The idea is simple and inserting.
- The sounds and music is pretty good.
- The mood and story is interesting.
What could have been better:
- The game mechanics is fine, but I believe there could have been done more with them.
- The graphics is not bad, but it is a bit messy.
I'd appreciate it if you'd find time to play my game.
https://ldjam.com/events/ludum-dare/41/astropover
But seriously, that's a good game for a jam. It had some surprising mechanics like the physics-enabled barrels that really showed polish (although I couldn't jump while standing on the barrel which felt a bit wonky)
It had a great atmosphere from the somber music and sobbing noises!
It really feels good and combines really well the different mechanics.
Nice mood and dark story. Graphics could have been more carefully designed.
Congratulations!
Come and try my game! https://ldjam.com/events/ludum-dare/41/tactical-hydra
The sound design is pretty good, make a mood for the game.
Shooting and jumping feel so confortable after few seconds of game.
A very nice submit, keep doing the good job!
Also maybe it's a good idea to add some local multiplayer here? First person plays as a princes and can't attack. Second person plays as FPS hero - shooting from different type of weapons, throws health packs, helping with traps, etc.
Sadly the web player for unity doesn't reproduced any sounds :\ don't know why and it's not the first game that I see this.
Congrats on the entry!
Oh by the way, you can still avenge her by trying my game ! (Is there a flaw in my logic there ? Can't pinpoint it :D)
https://ldjam.com/events/ludum-dare/41/asimovs-breakout
I'm not sure what to do about the mix of prefab and new assets. The audio in particular does create a good mood though, and I like the transitions and stuff in the intro.
The assets were a little mish-mashed together in terms of style and I guess that's because some were from a previous project? The music was spooky too. :)
There were a few bugs, which others have already told you about, but I didn't find they impacted the gameplay. I would have liked it if there was a gun reticle to see where you were pointing precisely but I guess the arrow was fine.
Overall very good!