Aloisius by Rongo Matane
Defend your kingdom and outwit the AI in Aloisius! Your subjects act similar to a widely known board game, but you can also construct buildings and harvest natural resources.
Please let us know what you think! What worked for you and what didn't? Which bugs did you encounter? Any technical or resolution issues? We also love your feedback on the gameplay. For me, the behaviour of the Workers is especially controversial.
We are also looking forward to be playing your games, the blog posts were full af amazing creativity!

Tools we used - Libgdx with Artemis ODB - Aseprite - Bfxr
Please note that the music is not from us, but from the great Kevin MacLeod (see attribution below). We did not opt out of the sound category, because we created all sounds. Please keep that in mind and don't rate us for the music piece itself. You can always omit the rating in that category if you prefer, we are fine.
If you have trouble with the resolution, you can always zoom out or in in the browser.
Music Attribution: Pippin The Hunchback Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0
| HTML5 (web) | https://bippinbits.itch.io/aloisius |
| Windows | https://bippinbits.itch.io/aloisius |
| macOS | https://bippinbits.itch.io/aloisius |
| Linux | https://bippinbits.itch.io/aloisius |
| Original URL | https://ldjam.com/events/ludum-dare/41/aloisius |
Ratings
| Overall | 179th | 3.885⭐ | 28🧑⚖️ |
| Fun | 114th | 3.942⭐ | 28🧑⚖️ |
| Innovation | 284th | 3.692⭐ | 28🧑⚖️ |
| Theme | 231th | 4.04⭐ | 27🧑⚖️ |
| Graphics | 422th | 3.74⭐ | 27🧑⚖️ |
| Audio | 394th | 3.333⭐ | 26🧑⚖️ |
| Humor | 712th | 2.65⭐ | 22🧑⚖️ |
| Mood | 171th | 3.813⭐ | 26🧑⚖️ |
| Given | 15🗳️ | 13🗨️ |
well done!
This game is surprisingly fun to play.
@DekuJuice Yeah, the AI has many flaws, one not being able to form an attack strategy. I fixed the issue that it got stuck (it happened when no positive option was available). Thank you for pointing it out!
@mahdi daneshvar Wow, love to hear that! Paladins need to be nerfed :D
@daanvanyperen Will do! Nice seeing you here, i feel humbled, as i always looked into your games on how to use odb. It was kind of tough getting into it, but i finally feel comfortable with it and don't want to live without it's serialization anymore. Maybe, i can exploit this opportunity and ask you for advice :D I thought about making a better AI with a MinMax algorithm - but there i'd need to think about entities that do not exist yet. Right now i only use existing entities. I think i cannot work with entities at that point, but have to create a kind of abstract representation of the board, because i don't know how to properly let the ai think about an entity not existing anymore or changing state, without having to modify (and potentially break) that entity. Does that make sense or do you think something like this is possible and appropriate with using entities as a "base" to let the AI think on? Do you know any game that did something like a 1vs1 board game AI using odb?
Oh and I got null pointer exception because I misclicked outside the map when building new unit.
@jtn191 Awesome, we watched the video of your stream and it was really fun for us to watch.
@Jimbly Hehe, yeah there seem to be some really efficient strategies. Downward coin animation stayed on my to do list right until the submission, didn't manage to do it (instead implemented growing forests as resources ;) )
@John-Timora I know the default resolution is quite large, but you can simply zoom out in your browser, problem solved. I also tried to express this in bold in the description, because it's something you can easily run into.
@avavt Hey, nice to see you again! So many options, 2 player would also be interesting. I fixed the NPE, thank you for the notice :)
I liked the medieval them, but I found it hard to track my players on the board. Diversity in the character models would have helped. Also the AI is a bit advanced. Having a tutorial level with simpler play might have been nice to introduce all the characters to the player.
I found myself trying to figure out what chess piece the players were. It might have helped to give a clue that ___ is actually a bishop.
In chess if a pawn is diagonal from a piece the pawn is able to take it. However the farmers were not able to take out the other bigger characters when caddi-corner from the bus stop. I ended up dieing because I focused too much on building and not enough fighting. You might someone that plays fast games, but I didn't like the speed at which you needed to respond. It would have been nicer if the AI made more mistakes.
Lastly I wanted to let you know that you game displayed too large for my screen and cut of some important UI elements like HELP.
Thank you for sharing your game.