Lux Anima by Broxxar
Play as amorphous creature that can shapeshift to adapt to its surroundings. Use the 3 different animal forms to collect rings and avoid an untimely death.
*Edit: Added an itch.io page with all download links. This a post-compo version with bug fixes and more accessible controls as suggested by users!
*Edit: Added an itch.io page with all download links. This a post-compo version with bug fixes and more accessible controls as suggested by users!
| Windows (Compo) | https://drive.google.com/open?id=0B53FgoEwVzoDblhLOTdZSUJlMjg |
| Itch.io (Post-Compo) | https://broxxar.itch.io/lux-anima |
| Source | https://bitbucket.org/Broxxar/ld35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=22132 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.84 | 75 |
| Audio | 4.12 | 14 |
| Fun | 3.20 | 423 |
| Graphics | 4.51 | 11 |
| Innovation | 3.33 | 333 |
| Mood | 4.23 | 11 |
| Theme | 4.39 | 10 |
The filters were a bit heavy for me and it was hard to remember the shapeshifting order.
Really nice touch with the music shifting styles--I'm a sucker for stuff like that. :-P
By the way, there is no "Exit" button or key.
But It's too hard for me to go through the levels smoothly, the death effect is also scaring me lol.
Overall, it's well done, good job! :D
https://www.youtube.com/watch?v=x8KblgF8v_c
The game flows extremely well.
And the ink shader is fantastic although it could have been disabled on the menu and death screen.
Great work!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
But I still liked the game despite this, mostly due to the cool shader :P
Still, there are flaws. Well, two, and both are about controls. First, I'd really like if there were specific buttons for specific forms, since my brain really likes to connect A to "water being" and D to "air being", because the "earth being" is the default form.
Second, the controlling the water being is very counter-intuitive, being used to Space being jump, ie. "go up". Space for going down feels somehow wrong, on top of the already tricky controls. By tricky controls (which I actually kind of like with the "air being") I mean that it isn't very arcade-y. The creatures are very floaty and gravity is brutal. Which fits the look and feel of the game. Though, in the end, both of these issues are mostly just about getting used to it.
You'd think I'd already gotten somewhat used to it since I've played this game for 20 minutes. Which is more than I've played half of the Steam games I own.
Love it, good work. (Now I'll check the post-compo version)