Lux Anima by Broxxar

[raw]
made by Broxxar for LD35 (COMPO)
Play as amorphous creature that can shapeshift to adapt to its surroundings. Use the 3 different animal forms to collect rings and avoid an untimely death.

*Edit: Added an itch.io page with all download links. This a post-compo version with bug fixes and more accessible controls as suggested by users!

Ratings

Coolness 62% 3
Overall 3.84 75
Audio 4.12 14
Fun 3.20 423
Graphics 4.51 11
Innovation 3.33 333
Mood 4.23 11
Theme 4.39 10

Feedback

AnotherZero
18. Apr 2016 · 01:23 UTC
Support this Dev his nose was bleeding for hours during the development
Danman9914
18. Apr 2016 · 01:28 UTC
This guy literally BLED over this game. Show it some love.
Danman9914
18. Apr 2016 · 02:01 UTC
Smooth as a fish, playful as a fox, and it made my heart take flight like a soaring bird.
ougrouk
18. Apr 2016 · 03:16 UTC
Feeeeels, artsy, but it's hard to control. Still very very good job on bleeding all over your game!
Aaranos
18. Apr 2016 · 03:18 UTC
Wow, that is some amazing art work. The game is incredibly hard to get the hang of but not from bad controls. I think I only got a high score of 15.
RyanMan56
18. Apr 2016 · 03:21 UTC
I really love this one, graphics are great and music is great, only thing I can suggest is have the wheel in the corner showing which animal you'll shift to with a or d next, it gets kinda difficult to keep track of, but that's just a small comment. Great game!
Docjekyll
18. Apr 2016 · 03:40 UTC
I like the ideas here. Simple but fun with really great use of the theme.

The filters were a bit heavy for me and it was hard to remember the shapeshifting order.

Really nice touch with the music shifting styles--I'm a sucker for stuff like that. :-P
darksshades
18. Apr 2016 · 04:21 UTC
Really Good game. Love the graphics and effects.
By the way, there is no "Exit" button or key.
Robber
18. Apr 2016 · 13:41 UTC
sharp idea for the theme and it looks amazing, the way it flows like a witchdoctor's peyote. I think the levels might be generated ? but for a simple hunter/gatherer like me, i guess it would be better if the levels would not change so i would memorize a bit whats coming up.
🎤 Broxxar
18. Apr 2016 · 14:12 UTC
Thanks all for your feedback! I'll be doing a Post-Compo version with some usability tweaks and some small bug fixes.
adamprack
18. Apr 2016 · 19:10 UTC
Very nice entry! It was all really smooth and the transitions were quite nice. The filter was a bit too heavy, some sound effects would have been nice, and it's rather unforgiving, but it was still a really nice entry. I liked the music shifting with the gameplay (it was nicely-written as well) and it was a nice aesthetic overall. Great work!
BarkingCat
18. Apr 2016 · 20:36 UTC
Game is unforgiving, but the way the art and the music blend togethere is fascinating, a solid entry and a wonderful take on the theme.
Husky
20. Apr 2016 · 03:40 UTC
Nice entry! I like the image effect and music, they do improve the feeling overall, and fit the game nicely.

But It's too hard for me to go through the levels smoothly, the death effect is also scaring me lol.

Overall, it's well done, good job! :D
Tharky
20. Apr 2016 · 10:48 UTC
I love it :) I wish the shifting were 1,2,3 instead of shifting left and right though. It was hard to keep track at first, which way we needed to shapeshift :(
hazzahazzam
21. Apr 2016 · 00:43 UTC
My favourite Unity youtuber submitted a game to LD! Go see the timelapse if you haven't.
https://www.youtube.com/watch?v=x8KblgF8v_c
The game flows extremely well.
And the ink shader is fantastic although it could have been disabled on the menu and death screen.
Great work!
Dmitrix
21. Apr 2016 · 02:31 UTC
It's really hard. One thing that would be nice would be being able to change shape while on the title screen.
oxysoft
21. Apr 2016 · 03:39 UTC
really bad controls but damn that was good looking either way. I'll never understand people who don't put controls on the bottom row of the keyboard, anywhere else and you are alienating colemak users
fin_nolimit
21. Apr 2016 · 04:08 UTC
The art work is absolutely incredible! The game was hard but after playing for a while, I was able to get into a rhythm. Fantastic job and THANKS FOR PLAYING MY GAME on stream
Evergreen Games
21. Apr 2016 · 04:42 UTC
5/5 graphics and mood. So gorgeous and awesome. It's quite hard, i would suggest a in game indicator of what buttons to press for the different forms.
blockdroppers
21. Apr 2016 · 05:52 UTC
Nice game, really like the graphical effect. Very hard
norseware
21. Apr 2016 · 06:08 UTC
The art is stunning! Overall, it was hard (controls especially), but had its rewards. Fits great with the theme! Nice work :)
Drkr
21. Apr 2016 · 09:11 UTC
Cool idea and nice watercolor effect but the game is really unforgiving. Maybe having a visual indication of what you transform into with each key would have helped, like a rotation wheel in the corner.
dustyroom
21. Apr 2016 · 11:28 UTC
It's a bit too hard to control, but looks awesome. Once again, you made stuff look beatiful in Unity!
Freank
21. Apr 2016 · 16:46 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
AnaGF
21. Apr 2016 · 21:12 UTC
Good game. A bit hard to play, but graphics and audio are lovely. They create a really good mood.
pyokoanarogue
21. Apr 2016 · 22:17 UTC
very good! supperb! . but something cound be done to show itself more. it could use a tutorial because swiming is not intuitive enough(or i got nervous everytime and pushed the wrong key).
Folztarg
21. Apr 2016 · 22:20 UTC
pretty cool art style dude, it's really impressive
bigbatardyt
21. Apr 2016 · 23:50 UTC
graphics are nice and the try hard too ! good one :p
drazil100
22. Apr 2016 · 00:15 UTC
Nice looking game.. I had a hard time with it but liked it anyways.
Llucile
22. Apr 2016 · 00:30 UTC
Game looks great, animations are just sooo... I think that's the most beautiful graphics I've seen so far, music is amazing, the idea is really good. But this so hard to play :(
OysterKLAN
22. Apr 2016 · 00:41 UTC
Fantastic game. Great idea and effects. Quite difficult. But fun overall.
Khaoz_Fang
22. Apr 2016 · 01:00 UTC
Very nice art work! but the control need to improve.
batmanasb
22. Apr 2016 · 01:05 UTC
Great visuals and concept, the audio gets too repetitive but it works, but the controls are VERY unintuitive and hard to understand. I'd prefer it if you can simply go up and down, and shapeshift, but I have no idea what the character is doing with these controls because I keep dying before I can figure them out!

But I still liked the game despite this, mostly due to the cool shader :P
Jeasonfire
22. Apr 2016 · 14:13 UTC
This is super. The game looks very unique and has a great feel to it. The transitions between the animal forms and the music are very smooth, and both the mechanics and the graphics are very fitting to the theme.

Still, there are flaws. Well, two, and both are about controls. First, I'd really like if there were specific buttons for specific forms, since my brain really likes to connect A to "water being" and D to "air being", because the "earth being" is the default form.
Second, the controlling the water being is very counter-intuitive, being used to Space being jump, ie. "go up". Space for going down feels somehow wrong, on top of the already tricky controls. By tricky controls (which I actually kind of like with the "air being") I mean that it isn't very arcade-y. The creatures are very floaty and gravity is brutal. Which fits the look and feel of the game. Though, in the end, both of these issues are mostly just about getting used to it.

You'd think I'd already gotten somewhat used to it since I've played this game for 20 minutes. Which is more than I've played half of the Steam games I own.

Love it, good work. (Now I'll check the post-compo version)
CoderJoe
24. Apr 2016 · 21:58 UTC
Like the music shifts and the cool graphics shader effects! Fish form is hard to control though.
Pietro Ferrantelli
30. Apr 2016 · 12:08 UTC
Wow, spot on. Aesthetics were just amazing. The mood, audio and VFX are flawless and pretty unique. It's also really engaging, the concept is simple but pretty interesting, theme-related and well executed. The game-balancing was pretty good too, didn't found it too easy or difficult and the overall flow makes the game not frustrating at all.