Blocks of Power by mortus

-= CONTROLS =-
WASD - use thrusters
Q / E - rotate
Space - enter Build Mode
You can reconfigure the controls in Windows downloadable version via Unity configuration tool (Input tab when you launch the game).

-= INSTRUCTIONS =-
Destroy enemy Core, loot their modules in build mode, progress through 9 rooms and defeat the final "boss".
Fullscreen recommended.
Please try a standalone downloadable version available on the bottom of itch.io page if you have any issues.

Feel free to attach screenshots of your best abominations of a ships.
MacOSX and Linux versions are not tested. Downloads are at the bottom of the itch.io page.
Ratings
| Overall | 19th | 4.135⭐ | 39🧑⚖️ |
| Fun | 43th | 3.865⭐ | 39🧑⚖️ |
| Innovation | 62th | 3.861⭐ | 38🧑⚖️ |
| Theme | 385th | 3.417⭐ | 38🧑⚖️ |
| Graphics | 69th | 4.027⭐ | 39🧑⚖️ |
| Audio | 41th | 3.8⭐ | 37🧑⚖️ |
| Humor | 354th | 2.2⭐ | 27🧑⚖️ |
| Mood | 106th | 3.563⭐ | 34🧑⚖️ |
| Given | 31🗳️ | 45🗨️ |
Pros: Playability, Music, Overall entertainment level.
Cons: Its kinda hard to identify the pieces that go together and/or not to destroy them from other ships.
I gave it the highest scores so far!
Congrats!
I played this about 8 times and couldn't get past the third room. I might try again later, because this does seem very interesting and potentially a lot of fun, but right now I feel like there's less of a difficulty curve and more of a difficulty skydive. It's like, first you have a room with another ship that can't even shoot you, and then you have a room with 3 ships, some of which shoot really quickly, and if you lose either your turret or your thrusters, you're dead (funnily enough, I don't think I ever lost due to losing or running out of battery).
Also, the instructions screen has way too much information to take in at once. I understand that this is Ludum Dare and there's limited time, but I would have found this much easier to get into if you had, say, 1/3 to 1/2 as many parts, and used the time saved to make a small tutorial on how to use build mode (a win-win in terms of accessibility). I only realized that I could rotate the building parts on my 5th playthrough or so, because the only indication of that is in small text at the very bottom of the instructions! It's also confusing which parts are allowed to go where (like you aren't allowed to place anything behind the thrusters, I think?), something a tutorial could also have helped with.
Some other notes:
- Sometimes when I went into the second room, I found myself unable to rotate until some parts of my ship got destroyed. I'm not sure why this happened.
- I also died twice on room 2 because I didn't realize I was in build mode and couldn't figure out why my ship wasn't moving. I think right now, normal mode and build mode look very similar, which is a little confusing. And given how difficult this game seems to be, I might suggest having a complete pause in build mode to give the player time to plan. And maybe just not even have the option to manually enter build mode, and instead enter build mode automatically as soon as you finish off an enemy core.
- WASD to control thrusters is very confusing, given that your ship can be in any orientation so that W isn't always up. If you're going to use that control scheme, you should really specify which direction is which key at all times (though I'm not even sure that would help).
Reading back, my comment sounds more negative than I intended it to be, so I just want to say again that this is extremely, extremely impressive for 48 hours of work. The visuals and sound effects are incredibly polished, and the gameplay has so much to it; I just wish that there was a smoother introduction because of how complicated it is. Awesome job!
And now I want to go play some Galaxy Trucker. :P
@themonax I'm not even sure why did I disallow that to be honest. It would probably take 1.5 minutes to let you do that, all the mechanics are already in place (taking blocks from yourself would be no different from taking them from the wreck) but I guess it is what it is now, not gonna change it afterwards. It makes the game different though, not strictly worse, and not entirely in a bad way.
@qzqxq Thank you for such a thorough feedback! Difficulty is definitely over the top, I didn't have time to tweak it. Honestly, I should have taken another day and enter the jam probably. I think I've reached the 5th level? Or is it 6th? There's a room with mostly turrets and then with mostly kamikaze ships and I've completed both, but not the level after that one. And even if I'll get to the last level (which I'll try to do but it's hard) I probably won't be able to complete it. It's kind of a boss fight.
I have no idea why you've had the bug you've described, never happened to me.
And your comment doesn't look negative at all for me, thanks for the kind words. Actually, I think most of the comments on LD are too kind in many cases. Either people are afraid of rating revenge or just don't want to hurt someone's feelings or something. I personally always try to point out bad things in my comments because it's the way to perfection in my opinion. Blind praise is never good for a creator.
Also, believe it or not, I've remembered about Galaxy Trucker's existence about halfway through development or even later. I think after I've started drawing art and it's style, which is accidentally (subconsciously?) similar reminded me about it. And now I want to play it too.
Thanks everyone for comments and for feedback, gonna play all your games and leave comments a bit later when I have more time!
I was going to complain about Q&E for rotation, but if you look at it from the aspect of being a penalty for not having a full set of thrusters then it makes sense to me. :thumbsup: :heart:
9 levels is almost too much, because it gets quite difficult all of a sudden. But the game manages to make a first impression, and that's more important in a game jam.
I appreciated a lot the tutorial with all the nice images in the game page, great work also on that!
The game is really difficult, but that's not necessarily a bad thing, the fact that also your weapons consume energy is a nice idea.
The energy bar unfortunately is not so noticeable, it took me some lives to notice it's existence, so that could use some work.
Overall impressive entry, congratulations!
Took me several restarts before I noticed there's a "warp to next area" button, and the power meter was hard to notice too. Other than that, great job on graphics audio and fun gameplay!