Nyamo's Adventure by DDRKirby(ISQ)
DDRKirby(ISQ) and Kat Jia present: Nyamo's Adventure!
A full 2d metroidvania adventure game for you to enjoy!
All art, music, and sound produced from scratch during the 72-hour jam period.
Features:
- 4 different shapeshifting forms
- 5 different worlds to explore
- Collectibles scattered through the worlds -- can you find them all?
- Find every collectible to unlock a new game mode! (POST-COMPO ONLY)
- Sequence breaking tricks!
- Awesome 9-bit soundtrack by DDRKirby(ISQ)
- Hand-drawn pixel art animations and backgrounds by Kat Jia
Download the official soundtrack here: https://ddrkirbyisq.bandcamp.com/album/nyamos-adventure-original-soundtrack
Differences in post-compo version:
- Game now saves progress if you quit
- New menu/ending music
- Added extra game mode, unlocked via 100% completion
- Added game timer (speedruns!)
- Added a few extra collectibles
- Cleaned up some levels
- Made world boundaries more clear, particularly in the spring world
- Fixed a bug where Nyamo would respawn in normal mode even when he couldn't fit
- Added soundtrack download link (after finishing the game at least once)
- Game now pauses when it loses focus
- Tweaked some sound effects and visual effects
- Reduced collision area for doors to avoid accidentally entering them
- New item collection popup
- Fix a bug where Nyamo's sprite continues to animate during the item collection fanfare
A full 2d metroidvania adventure game for you to enjoy!
All art, music, and sound produced from scratch during the 72-hour jam period.
Features:
- 4 different shapeshifting forms
- 5 different worlds to explore
- Collectibles scattered through the worlds -- can you find them all?
- Find every collectible to unlock a new game mode! (POST-COMPO ONLY)
- Sequence breaking tricks!
- Awesome 9-bit soundtrack by DDRKirby(ISQ)
- Hand-drawn pixel art animations and backgrounds by Kat Jia
Download the official soundtrack here: https://ddrkirbyisq.bandcamp.com/album/nyamos-adventure-original-soundtrack
Differences in post-compo version:
- Game now saves progress if you quit
- New menu/ending music
- Added extra game mode, unlocked via 100% completion
- Added game timer (speedruns!)
- Added a few extra collectibles
- Cleaned up some levels
- Made world boundaries more clear, particularly in the spring world
- Fixed a bug where Nyamo would respawn in normal mode even when he couldn't fit
- Added soundtrack download link (after finishing the game at least once)
- Game now pauses when it loses focus
- Tweaked some sound effects and visual effects
- Reduced collision area for doors to avoid accidentally entering them
- New item collection popup
- Fix a bug where Nyamo's sprite continues to animate during the item collection fanfare
| Post-Compo (WebGL) - Recommended | http://cocoamoss.com/nyamos-adventure/nyamos-adventure.html |
| Compo Version (WebGL) | http://ddrkirby.com/games/nyamos-adventure/compo-version/nyamos-adventure-compo.html |
| Soundtrack | https://ddrkirbyisq.bandcamp.com/album/nyamos-adventure-original-soundtrack |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=7285 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 4.33 | 8 |
| Audio(Jam) | 4.60 | 2 |
| Fun(Jam) | 4.13 | 17 |
| Graphics(Jam) | 4.36 | 69 |
| Humor(Jam) | 3.09 | 253 |
| Innovation(Jam) | 3.52 | 219 |
| Mood(Jam) | 4.24 | 22 |
| Theme(Jam) | 4.09 | 59 |
?) Good stuff!
Nice shapeshifting, cute graphics, not-so-hard puzzles. All in all a nice experience. Found only 31/51, but I'm okay with that :D
The graphics are great and look really cute!
The shapeshifting mechanic is really interesting and lead to some fun movements possibilities (e.g., switching from 2 to 1 right after jump to get the longest vertical and horizontal movement at the same time).
The songs were amazing and really matched each area.
I like this a lot!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Either way, I played and rated the compo version, then I played again the post-compo version and completed twice (once to collect all easter-eggs, second to do the same in the bonus mode; poor Nyamo, Fuzzball is still better at everything. ^^' I enjoyed it quite a lot, it's a pretty neat metroidvania, and rather outstanding for such a timeframe. I can't really find anything really wrong with the audiovisuals or gameplay, quite the opposite.
If I really were to nitpick: I'd prefer if the balloon mode had some inflation button (either "up" or "4") so that I wouldn't need to needlessly switch to another shape just so that I could start with the inflated balloon again. Also, the spring world had a somewhat annoying tendency to have these invisible borders; i.e. I could go all the way to the level's border and find there's a wall inside, while I'd prefer if it was clear from the beginning that there was a wall there, and I shouldn't even bother trying to reach that place. Perhaps you could fix both of these issues in one of updates, if you plan any more...? The game is still great despite them, but it could be even a tiny bit greater. :3
On a side note, Claustrophobia gives me strong "Undying" vibes. ^^
(by the way, that's the first time I heard about 9-bit soundtrack; is it twice as good as 8-bit soundtrack?)
Lots of 5s around here overall; even the compo version felt pretty much like a complete game.
Keep up the great work!
you are one from the best ld guy? great work!
You provide a lot of platform mechanics and each level has many opportunities to use all of them. My favourite is number 4, where you fly off like a deflated balloon.
The character design is adorable and the music is very lively, it was great listening to all the world tracks.
Love graphics variety and sounds of hero moving and jumping :-)
(This is still one of the best games this LD though.)
Any chance I could get my hands on a downloadable version? If so, message on me on twitter (@tselmek) or something so that i'm notified. Thanks a lot in advance.
Beautiful game!
No way to find the last one....
I played the post compo and its a very nice game. Good job here.
The graphics were neat (although they are probably one of the points that could use an upgrade the most: The background looks better than the foreground in my opinion).
The gameplay mechanics were absolutely fantastic. Every puzzle was intuitive, yet some were quite challenging. Every mechanic felt meaningful and most importantly: You made them all fun and satisfying. It was awesome to fly around as the balloon at the ed of the game. The fact that you got small and had to "reinflate" contributed to that satisfying feeling.
The game totally kept me hooked for a good three quarters of an hour and I just had to get all 55 hearts.
The level design was amazing, the way you teased initially inaccessible areas and finally let us get to them with new abilities was fantastic. It compressed a lot of gameplay into a relatively tight area.
My favorite part of the game was definitely the soundtrack. It fit the style of the game absolutely perfectly and was very catchy, never getting boring or dull. This is truly a great contributor to the fun and overall enjoyment I have had with this game.
All in all, I have to say that this entry is my favorite entry this LD. It might not have as much of a revolutionary game mechanic as Splitter Critters (also an amazing game), but the sheer amount of content and fun this game gave me is amazing.
The controls are also really responsive and the game has a nice overall feeling!
Congratz! :D