CubiCo by Dominic

Welcome to CubiCo.
This is our team's first Ludum Dare!
You control an anxious businessman trying to get to an interview at CubiCo.
You can play our game in your web browser, or download an executable for Windows, Mac, or Linux, all at the link below. Our source code available there as well.
We hope you enjoy the game! Once you have tried it out and given us a rating, please feel free to check out our updated and improved version as well! We have continued to work on it since the jam, and would love to hear what you think.
The OST can be found on SoundCloud here.
👨💼👨💼👨💼 Credits 👨💼👨💼👨💼
Code by @dominic and @oberon
Art by @jack-lawrie
Music by @aug
SFX by @dateightbit and @aug
Level design by @oberon
Additional help from @yinabled and @simon-perry
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Bug Fix Log:
- Fixed music not playing correctly in some worlds
- Fixed credits page to include everyone
- Fixed missing level 3-4
- Fixed tile bug in level 3-8
- Fixed interaction between pushable objects and coffee
- Fixed bugs involving NPC and player movement interactions
- Fixed some broken sound effects
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| HTML5 (web) | https://cubico.itch.io/cubico-ld42 |
| Windows | https://cubico.itch.io/cubico-ld42 |
| Source code | https://cubico.itch.io/cubico-ld42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/cubico |
Ratings
| Overall | 81th | 3.982⭐ | 58🧑⚖️ |
| Fun | 64th | 3.92⭐ | 58🧑⚖️ |
| Innovation | 258th | 3.554⭐ | 58🧑⚖️ |
| Theme | 167th | 4⭐ | 57🧑⚖️ |
| Graphics | 455th | 3.634⭐ | 58🧑⚖️ |
| Audio | 191th | 3.63⭐ | 56🧑⚖️ |
| Humor | 389th | 2.978⭐ | 48🧑⚖️ |
| Mood | 266th | 3.5⭐ | 55🧑⚖️ |
| Given | 55🗳️ | 53🗨️ |
Game is simplr and fun - cant say much. Is there any particular feedback that you want?
Really well done!
I would say that the music is a bit repetitive after a long time (or maybe I'm just to slow to finish levels :laughing:)
While I did consider the fact that the tracks might loop, I looked more at the soundtrack as a whole than the track to track experience, not considering those who might stop playing before reaching those later sections or who just take a while finishing a level especially since it *is* a puzzle game :stuck_out_tongue:. Thanks for the feedback, and we hope you stick around for the post-jam version if you're interested!
The only feedback I could give has to do with player-feedback (ironically): the teleporting when drinking coffee seems a bit out of place with the style of the rest of the game, which is smooth and calm. Maybe give this 'teleport' a new animation: like a *long* jump animation, so you can skip a hole and also make it seem believable. Other than that, the flickering door puzzles seemed a bit abstract to me: I knew how they worked, but at first it didn't immediately make sense to me that I could only walk on gray, stay on white and couldn't pass black: maybe make this 'block' kind of a door that opens and closes or something? Maybe just something that's a bit more intuitive for players.
Anyway, very good job on making this guys, I enjoyed it a lot :D
It feels a little weird when floor falls and you look like floating for a second.
That said, you got a ton of good mechanics, atmospheric tunes (though after a couple of repetitions as I stumbled around the song got a little stale), and graphics with tons of character. My only real gripes with the graphics is the amount of grey overall and some things seemed like they should've been animated. The jump, blocks falling, etc. Some *game juice* I suppose. The jump sound, or landing right after I suppose, was a pretty harsh and painful frequency to my ears.
Excellent work!
I suggest you to change the "mutable tile" from black/gray/yellow into red/yellow/green or even black/gray/white, because your colors confused me a bit.
Totally unexpected interview. Great job!
I have rated your game, but all of my feedback was captured in the stream. It was in the middle.
You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=04h44m49s
One of the best games I've played so far and I applaud you guys for the amount of polish and content you where able to put into this. Amazing job!
I especially appreciate the interaction between the various extra mechanics you put in the game, so all of them feel like a complete package, not just a collection of mini games.
However, I was rather annoyed by the delay between each move. I did note that sometimes it kinda matched with the beat of the music, was that intentional? If so, then I guess it's a cool idea, just not implemented as well.
The difficulty also had some minor issues. I mean, some puzzles could be solved just by "following the flow" without any thinking, yet some were really difficult. Or is it just me who spent like half an hour on that last level? :sweat_smile:
Cheers!
- The Koala Squad
The graphics are a bit bleak but functional. I got stuck on that room shown above but that's fine. (Yes I know I can skip levels.)
Not bad for a game made by 7 people :smile:.
At first I was going to comment on the fact that some levels seem to be too "obvious", i.e. there is only one path I can reasonably take and it is not too difficult to spot it. But as the levels progressed, I was pleasantly surprised to find more uses of the previously introduced mechanics, in slightly less obvious ways. Towards the end a lot of the levels devolved into counting step triplets :) So the puzzles and level design is great. The difficulty curve is not too crazy, though some reshuffling of levels might be appropriate, just to keep the pace steadier.
As for the graphics and the audio – I'm less happy about these. The graphics are functional basically, but the walls do not stand out very well from the floor tiles and this can be slightly confusing if the room is not a simple rectangular shape. Some animations of the trapdoor tiles or the moving X's (what are they even?) would be nice, since the player character is also animated / transitions from tile to tile smoothly?
As for the music, the tunes are alright, but get very repetitive quickly. I would say that for a puzzle game such as this a more chill, lower tempo music would be more pleasant. One sound I really hated was the high-pitched produced when moving under coffee influence.
Good job :)