Deckest Dungeon by huminaboz




:clap: You and your party of card squires have found yourselves on a dangerous quest to slay monsters, however there's a problem: your deck of magic has been cursed! Now instead of powerful wizardry spells, you have hexed cards that work against you. Skillfully use them to get through to the unaffected cards and survive the dungeon. Can you reach the boss?
Updated Version: https://boz-float.itch.io/deckestdungeon
The version linked below is the original LD40 submission. Since then, it was featured by Itch.io on Twitter and therefore a "closer to the original version" was in order. You can play the updated version from the link above.
Version 4 Updates 12/14: * Split the Tutorial into three parts to see if it lowers the dropoff rate at the tutorial and early levels. * Updated the interface to not require the spacebar to navigate, which means you can now do everything from the mouse.
Version 3 Updates 12/13: * Made the more interesting cards drop more often. * The shuffle hands into deck card now has the right art and always gives you a full hand * "Get cards but take damage" cards now pull 3 cards from the deck instead of 2. Also, you take less damage from them. * Affinity themed particle effect now appears over characters when hit.
Version 2 Updates 12/09: * Vastly improved the UX for the cards * Implemented an affinities system much closer to the original vision - AKA: The class system: Fighter takes less damage. Druid has a heal bonus with all affinities and a slight damage bonus with spiritual (green). Mage has a large damage bonus with arcane (blue). Druid and Mage do less damage with physical (red). * Increased the hp of enemies and players to account for the class system but not as much for players * Added damage jitter to the cards so they don't always do the exact same damage * Reduced the amount of healing enemies are able to do * Made healing much more important for players * Added "Next Turn" to the UI * The card deck now starts with an even number of affinities for attack and a few heals * Fixed any cards where the affinity (color) didn't match up with the description * Implemented new high damage tradeoff cards to add depth to the gameplay * Removed cards that had negative effects but nothing else * Made card slot background less transparent to show up better * Balanced gameplay around new cards/gameplay
Team
Art : Mark Usmiani - https://mark-usmiani.tumblr.com/ https://twitter.com/MarkUsmianiArt
Animation: Connor Wilson - http://twitter.com/tungstengroove
Sound: Carmine Dominicus - https://cad-blu.bandcamp.com/
Programming & Game Design : Boz - https://twitter.com/huminaboz
| HTML5 (web) | https://boz-float.itch.io/deckest-dungeon-ld40-version?secret=14WlqFvw22FRowx5oZB91e2U4Wo |
| Original URL | https://ldjam.com/events/ludum-dare/40/deckest-dungeon |
Ratings
| Overall | 325th | 3.686⭐ | 45🧑⚖️ |
| Fun | 464th | 3.43⭐ | 45🧑⚖️ |
| Innovation | 494th | 3.244⭐ | 45🧑⚖️ |
| Theme | 964th | 2.849⭐ | 45🧑⚖️ |
| Graphics | 12th | 4.705⭐ | 46🧑⚖️ |
| Audio | 358th | 3.378⭐ | 43🧑⚖️ |
| Humor | 554th | 2.947⭐ | 40🧑⚖️ |
| Mood | 289th | 3.622⭐ | 43🧑⚖️ |
| Given | 32🗳️ | 1🗨️ |
Great job !
Combat felt really slow and wasn't very enjoyable.
The art was really well done! I love the style, and everything had a nice consistency to it! However, the sound really didn't seem to mesh well with it.
I think this could really be great with a bit of tweaking to the rules. Spend some time on a post-compo version with adjusted rules and see where it takes you. Make sure to get lots of outside playtesting feedback.
Nice entry though!
Nice work!
As for the gameplay... it's confusing (why 3 classes if they dont really matter), tedious (monsters shouldn't be healing all the times), random (if you draw 3 bad cards you have to play them all first, with all the healing enemies this is a game of endurance), weird (a card where you draw 2 cards and lose HP shouldnt be a green card but infrared, because a skip turn card is even better than that).
I agree with the previous poster this games needs a rule change, otherwise it would be a shame to waste such nice art.
A arte do jogo está polida e bonita. E gostei da escolha de um card game digital para uma jam!
I just got a little bit bored because it was too much random and the classes really didn't mean anything.
Overall, nice job!
Awesome job!
Excellent work, I hope to see this one turn into something more :)
Pros:
Love the visuals, so polished and pretty animations
Base Gameplay is simple and cool, love a good ole rock paper scissors formula.
Pack based gameplay allows for replayability
Cons:
Audio is a bit repetitive after a while.
Gameplay is grindy (too many rounds to kill a single healing enemy with low positive damaging abilities) and "unfair" since the "draw" happens at "what seems to be random" (it probably isn't but it feels like that)
I don't know how to balance it to make fights go faster while still being challenging, but as-is, it's a real slog.