Mini Micro by HuvaaKoodia

A dexterity challenge about unfortunate data mixups.
Controls
Mouse = everything
Hotkeys
R = restart level
Cheats
Space = slow-mo
N = next level
P = previous level
Developer's comments
Made in 25 (effective) hours.
The music is a bit strange. Came up with it within the last few hours again.
| HTML5 (web) | https://huvaakoodia.itch.io/mini-micro |
| Original URL | https://ldjam.com/events/ludum-dare/42/mini-micro |
Ratings
| Overall | 126th | 3.895⭐ | 21🧑⚖️ |
| Fun | 192th | 3.684⭐ | 21🧑⚖️ |
| Innovation | 160th | 3.711⭐ | 21🧑⚖️ |
| Theme | 1010th | 2.895⭐ | 21🧑⚖️ |
| Graphics | 960th | 2.868⭐ | 21🧑⚖️ |
| Audio | 322th | 3.368⭐ | 21🧑⚖️ |
| Mood | 290th | 3.474⭐ | 21🧑⚖️ |
| Given | 0🗳️ | 30🗨️ |
The mood is awesome, it's mostly because of the background "music" - err, sound. The game mechanics work well, and the puzzles are challenging. I think this has a lot of potential, when you add more elements and especially levels.
Great job!!!
Thanks!!!
It was supposed to be music, but ended up, more or less, as ambient noise. If it works I'll take it!
No plans for further development just yet. Will test this on the tablet and think of those additional elements first. Finding the time would also help!
Very unique interpretation of the theme which works very well with the game mechanics.
I love games which are easy to understand and you get the hang of it quickly and uses simple controls. The only complaint I have is that there is no "prepare time" given to analyze the level before the data starts flowing. Maybe there could be a delay so you are able to observe and work out the level.
Great job :smiley:
Thanks :smile:
The plan from the beginning was to have pausing at will, then decided against it, put the slo-mo in as a cheat anyways, and completely forgot all about the very short start delay by the end of the jam... It's on the list now.
Meanwhile, the restart hotkey can be abused to gain similar results.
Have fun out there!
Regarding the visuals, they are minimal, sure, but there is plenty of visual and audio feedback to provide information, and minimalism makes the whole thing much more readable, which is fully needed, seeing the intricacies of the levels. The background music also make for a slightly sinister, but brainy mood.
As for the game design itself, there is not much to complain about. Each level feels carefully crafted, and while they might seem really undecipherable at first, they soon appear to be manageable, and satisfyingly so. My only gripe would be that, when your action plan is set, it is impossible to accelerate the whole thing. A way to solve that would be to add some fast-forward mode, or to punish more missed data while rewarding successful data more generously, thus speeding the level while adding tension. I also stumbled on levels that ended at 90%, allowing me to go to the next levels without any punishement. Was this initially intended ? Is the additional time spent due the fact that I did not reach the 100% my "punishement" ?
In the end, I had a lot of fun, and this was certainly one of my favorite puzzlers entries this LD, and one of my favorite takes on the theme.
By the way, I came here after seeing your in-depth review of Sthog, and loved your honest and uncompromising take on the game. Would you mind having a look at mine, with the same tone ? (Not necessarily in the same *expansive* way though, I do not mind quantity ;) ).
Thanks for playing and the words!
100% is the highest performance score per level (all data sorted successfully, no mistakes). A level can be completed with any score and afterwards you can go to the next one or retry for a higher score. This is by design.
I initially intended to display an average of all the scores after the last level to incentivize replaying from the top, but didn't have time for it. Testing and tweaking the levels took a back seat too. I would have liked to normalize the level durations (e.g, 3 minutes per level) and cut any downtime. A speed-up option might be needed nonetheless.
There isn't supposed to be any punishment of any kind. I'm not into that sort of thing.
Your request has been received, filed; under intense scrutiny and consideration; and is currently pending approval.
*"uncompromising" ... I do like the sound of that!*
Graphics could obviously be upgraded, Unity's Particle System is fast/easy and adds a lot of life to the graphical aspects of the game. Solid entry, all things considered!