CrossingDeads by roaderful

[raw]
made by roaderful for LD 41 (JAM)

Genres: Zombies + Froggerlike* (It exist or I invented it) There's a Windows and HTML5 version for those who uses Mac/Linux.

record2.gif

Important

Finally, the game reached v0.3 where I think most of the problems are fixed (please God let it be).

_Desktop version is always preferred if you have Windows_

​Problems being fix:

  • ~~Zombies don't wanna cross~~
  • ~~Cars just randomly stop forever~~
  • ~~Weird collision behavior~~
  • ~~Add instructions~~
  • ~~About the game~~
  • ~~Game over menu~~

How to play

Zombies will try to cross the road in group, the group is formed when tree (3) zombies gather together and then start crossing.

Don't let the zombies be hit by cars, they will die (like for real) and that will hurt you.

If one or more zombies die, the rest of the group will continue crossing without it; i.e. One zombie died, the group becomes of two (2) when to those get together, they will start crossing.

When a zombie (in group or alone) reaches the top corner of the last road, it disappears and grant you some sweet 100 points​.

You lose HP when a car hits you, try to move away faster or it will hit you again. Use your traffic cones* to prevent the cars for moving. You can use up to three (3) cones in a row. You cannot place a cone while moving so make sure you stop before trying. A cone will fade away after 5 seconds and then you can use it again.

Zoom out to see the great picture of the cars moving around or play with the closer look to make it more challenging.

You can find version 0.1 as legacy version on Itch record.gif

Ratings

Overall 1022th 2.956⭐ 36🧑‍⚖️
Fun 1100th 2.574⭐ 36🧑‍⚖️
Innovation 871th 3⭐ 36🧑‍⚖️
Theme 859th 3.206⭐ 36🧑‍⚖️
Graphics 281th 3.972⭐ 38🧑‍⚖️
Humor 464th 3.086⭐ 37🧑‍⚖️
Mood 710th 3.125⭐ 34🧑‍⚖️
Given 31🗳️ 38🗨️

Feedback

vidsneeze
24. Apr 2018 · 00:55 UTC
I really like the artstyle, it feels like being a traffic cop would be super stressful. Some of these drivers shouldn't have licenses.
AdroitConceptions
24. Apr 2018 · 01:08 UTC
intresting game, didn't play well on the web. movement/hitbox issues, laggy action.
riktothepast
24. Apr 2018 · 03:13 UTC
I really liked the pixel art!, and those undead are smarter than some living ones by waiting for the light to change.

One issue I had with the games is that after a while the cars stop passing by.
quijipixel
24. Apr 2018 · 13:06 UTC
I loved the art and feel!! And the idea is very fun! Couldn't play it much though, as some of the zombies tend to get stuck (even the player). I found it very fun, Congrats!
Moski
24. Apr 2018 · 21:05 UTC
These zombies ain't crossing no street.

![CrossingDead_2018-04-24_15-59-39.png](///raw/519/z/13b32.png)

The graphics were fantastic and the music selection really got me pumped up. The theme was just great, and I thought I'd have a great time. However, I found this unplayable, and I didn't know what I was doing after some minutes and retries. I tried playing it on WEBGL and thought that the issues were because of that. But then I downloaded it, played it with keyboard and then with a controller, and now I believe this is just bugged.

The playable character can barely and very hardly move. Even when it has the moving animation, it will only move about a space when holding a direction, so I had to mash the buttons to move around. I never understood the point of not standing next to the light, and I never got cones. If anything, because I moved, I somehow glitched the other zombies, and now they won't cross the street.

And just like with @riktothepast , the cars just stopped passing by.

I don't know if the problems are my computer or the like, but you should check and see if this is a common problem of sorts that can be fixed. This looked great, but I just couldn't manage to do anything of it after many tries. Do let me know if this is addressed, since this looked like a game I'd have a lot of fun with.

I'll contact my team and see if they come across similar situations. Anyhow, we're looking forward to seeing more from you! :whale:
🎤 roaderful
24. Apr 2018 · 21:38 UTC
:smiley: Thank you for playing @Moski it really put a big smile on my face reading what you liked of the game. :grimacing: unfortunately the problems you found are gonna happen to everyone, and I'm really sorry for that :sob:

The game is broken in some part of it's logic, most of it (including the zombies) was made in the last couple hours of the third day so the integration wasn't tested.

I uploaded it like that 20 minutes before the jam submission. On the rush trying to pack all together and make it anything playable, couldn't figure out how to fix those bugs. :bug:

Either way, I really appreciate anyone who's playing and rating :v:
Weston Walker
25. Apr 2018 · 04:25 UTC
Great music and art. Solid idea and something you could keep working on!
sebbernery
25. Apr 2018 · 05:19 UTC
Hi, I would like to test the game, but as you say (and others), the zombies don't cross the road (it seems like a chicken joke).
The rule of LudumDare say that you can modify your game after the end of the event if it's to fix major bugs. If you have time, it could be great if you can fix the bug !
The art (sound and graphisms) is awesome and it seems you used Godot, so I really want to play to your game ;-). I'll come back in few days.
🎤 roaderful
25. Apr 2018 · 05:49 UTC
Well @sebbernery :muscle: back to the lab, I guess :grin:
Let's fix that :bug: :bug: :bug:
🎤 roaderful
25. Apr 2018 · 05:49 UTC
Well @sebbernery :muscle: back to the lab, I guess :grin:
Let's fix that :bug: :bug: :bug:
Librorumque64
25. Apr 2018 · 10:23 UTC
You've gotten better at pixelling. Dancing zombies are so happy :) I'm not sure what I'm supposed to do in the game. After switching the traffic light zombies run away and I got a lot of points. I also figured how to stop cars with cones. Maybe you can add some instructions to the description.
pickledbrain
26. Apr 2018 · 02:56 UTC
Love the idea. And your graphics are good but the collisions drove me a little nuts. It's hard to know what to do when also. These are little things you can fix and you'll have a funny game. Nice work
Reizo
26. Apr 2018 · 06:42 UTC
It says "Activate ligth" on the intro screen, you probably wanna fix that (html5). Also the collisions are intense! Sometimes I got stuck between zombies and had to restart. Really well made art and music, though, I enjoyed the concept. The annoying bugs really mar what could've otherwise been a fantastic experience.
lectvs
26. Apr 2018 · 06:43 UTC
Music was great! My character couldn't move faster than a crawl, though.
BauBau
26. Apr 2018 · 07:09 UTC
Didn't do much and got a bit of score :). Artwise this was very nice, but a bit buggy. Hope you fix those issues, good job!
BlakeMcDeezy
26. Apr 2018 · 09:52 UTC
I also struggled with the bugs, but still enjoyed the music and art style :)
MaxKlimenok
26. Apr 2018 · 10:05 UTC
Nice drawing style, animation and music... but the game seams to be unplayable or there is something wrong with the controls. Just do not give up! All you need is to re-upload the game with bug fixes, and I'll definitely give it another try.
Pietro Ferrantelli
28. Apr 2018 · 11:30 UTC
Ahah really funny idea, I enjoyed playing it and especially loved your pixel artstyle.
🎤 roaderful
29. Apr 2018 · 04:58 UTC
@MaxKlimenok @BauBau @lectvs @Reizo @Librorumque64 @sebbernery @Moski @Jason Kennedy

:v: Hi guys, hope you doin' well :smile:
I tried to fix as many problems to make the game playable and more complete than the first version.
It would mean a lot to me if you play again and tell me what you think :v:
MaxKlimenok
29. Apr 2018 · 06:26 UTC
@roaderful

Gave it another try.

Win64 version:
- Either it is made that challenging on purpose, either I'm doing something wrong... was not able to earn even 100 points... died myself on my way back to escort newly spawned group. IMO: Cones life time is to short, movement speed is to slow (has an unnecessary delay), has to wait for a "full stop" to place a cone.
- Well I do understand that we are dealing with zombies, but a delay in controls responsiveness instead of adding to the mood and atmosphere it makes me feel that controls are not working and pisses me off.
- No bounding /limiting boxes was found - I can easily go out of play area
- Start screen mentioned Z for interact. Interact with what?

WebGL version:
- same as above, but also it zooms in and out on itself.
🎤 roaderful
29. Apr 2018 · 06:48 UTC
@MaxKlimenok First of all, :open_hands: Thank you man for giving it another try.
:grin: You sure have a good eye to find things in the game.
* The cones duration is indeed to add difficulty, but trust me I played it and made it to cross all the zombies a couple times.
* I give it you that the delay is a bother, but honestly that is not on purpose, the logic in the code is this: **while pressing a direction key, move that way** not sure if that's an engine thing but couldn't fix it and decided to live with it :smirk: sorry.
* The bounding/limits is something I get rid-of on purpose, in a spirit of _Let the player do whatever he wants_
* The **there's nothing to interact with** is another thing I got rid-of purposely to make the game more minimalist on its mechanics, though I certainly should removed the instruction as it can mislead the player.
* The zoom toggles a 1 to 2 ratio on the camera, just serves as a toggle. If you think that it is in some way misleading I should also remove or rephrase it.

:smiley: Again, thanks for testing it. Dude you really answered quick, that's awesome :thumbsup:
KingofWhaWha
29. Apr 2018 · 16:37 UTC
Great pixel art animation you got there! And very suitable music! However I found the game a little difficult and the movement a little laggy (there is about 0.5-1 second delay, dunno if that's intentional or not). However this is VERY impressive as it's single-handedly done in 72 hours! The gameplay certainly needs a bit more polish but everything else is very good already. Great job!
Librorumque64
29. Apr 2018 · 18:13 UTC
I think the cone placement became more intuitive without needing to pick them up first. I can't keep up with other zombies anymore, guess I'm a bad traffic cop :| I also somehow lost without anyone being hit by the car: https://imgur.com/a/nyj8hji. The new menu design is pretty cool.
sebbernery
29. Apr 2018 · 18:23 UTC
Congrats for the bugfixes :) So I played, the art is very good (especially graphisms). I had some issue to find out a good strategy for using the cones. At first, I didn't liked the lag of the character movement, but after some game time, it adds a fun difficulty.
🎤 roaderful
29. Apr 2018 · 21:37 UTC
:smile: Thank you so much to everyone for playing it.
@Librorumque64 :scream: :grey_question: that is weird! :alien:
Tim Ruswick
05. May 2018 · 04:38 UTC
I really like the art and the mechanic!!! Great job dude.
chainedlupine
13. May 2018 · 23:19 UTC
Catchy tune!

The concept is pretty good, though it took me a bit to realize the traffic cones were for the cars, not the zombies. I was thinking entirely Lemmings on this one. :grin:
iLKke
14. May 2018 · 00:31 UTC
I love the sentiment of taking care of the clueless zombies, and the implementation is lovely. Great work!