The gift for us by Dyn

Every year at the end all people start to rejoice more. Christmas comes and everyone gives each other presents. Many gifts! Everyone is having fun. The world is full of smiles and greetings. Regardless of receive or give
What about goblins? They take their honest tax. In the form of gifts. And destroy them for the glory of the anti-Santa
Steal. Break. Repeat.
This game is an incremental gift breaking game. Made solo. Android mobile build also tomorrow.
| HTML5 (web) | https://rusdyn.itch.io/giftforus |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-gift-for-us |
Ratings
| Overall | 1031th | 2.35⭐ | 22🧑⚖️ |
| Fun | 1033th | 2.05⭐ | 22🧑⚖️ |
| Innovation | 1026th | 2.125⭐ | 22🧑⚖️ |
| Theme | 1031th | 1.85⭐ | 22🧑⚖️ |
| Graphics | 931th | 2.375⭐ | 22🧑⚖️ |
| Audio | 641th | 2.156⭐ | 18🧑⚖️ |
| Humor | 440th | 3⭐ | 22🧑⚖️ |
| Mood | 919th | 2.575⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 2🗨️ |
I like the game premise about stealing and breaking gifts and especially the dancing goblin :)
I stopped playing before I had explored all the content because it felt like everything was on cooldown and I had nothing to do other than waiting. I'd suggest speeding up all the timers by maybe 4x to make it possible to discovered more of the content (I'd aim for 5-10min of gameplay).
Well done!
Overall, just clicking that and another button not really knowing what I'm doing exactly. I think it's just missing the (visible) progress.
I'm not sure how I'd design this game honestly. Perhaps a limited number of actions that can be performed over a set period, vs making the user wait to unlock content?
The UI could use some polish, but the goblin in the background is a nice touch.
Might be worth playing with the design a bit post-compo. There's a lot of good content here, it just needs to be presented in a different way.
Nevertheless, nice work!