The gift for us by Dyn

[raw]
made by Dyn for LD 43 (JAM)

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Every year at the end all people start to rejoice more. Christmas comes and everyone gives each other presents. Many gifts! Everyone is having fun. The world is full of smiles and greetings. Regardless of receive or give

What about goblins? They take their honest tax. In the form of gifts. And destroy them for the glory of the anti-Santa

Steal. Break. Repeat.

This game is an incremental gift breaking game. Made solo. Android mobile build also tomorrow.

Ratings

Overall 1031th 2.35⭐ 22🧑‍⚖️
Fun 1033th 2.05⭐ 22🧑‍⚖️
Innovation 1026th 2.125⭐ 22🧑‍⚖️
Theme 1031th 1.85⭐ 22🧑‍⚖️
Graphics 931th 2.375⭐ 22🧑‍⚖️
Audio 641th 2.156⭐ 18🧑‍⚖️
Humor 440th 3⭐ 22🧑‍⚖️
Mood 919th 2.575⭐ 22🧑‍⚖️
Given 28🗳️ 2🗨️

Feedback

Poroh
04. Dec 2018 · 13:36 UTC
sorry, but looks like mobile money sucking game
pandacodemaster
04. Dec 2018 · 13:46 UTC
UI is really bad, spelling is bad, game's not fun.
fre
04. Dec 2018 · 13:50 UTC
Nice work, looks like a lot of thought went into the content and progression system!

I like the game premise about stealing and breaking gifts and especially the dancing goblin :)

I stopped playing before I had explored all the content because it felt like everything was on cooldown and I had nothing to do other than waiting. I'd suggest speeding up all the timers by maybe 4x to make it possible to discovered more of the content (I'd aim for 5-10min of gameplay).

Well done!
staxx6
04. Dec 2018 · 13:53 UTC
Goblin looks nice.
Overall, just clicking that and another button not really knowing what I'm doing exactly. I think it's just missing the (visible) progress.
FireSlash
05. Dec 2018 · 08:13 UTC
I like the premise, but the time constraints don't feel very engaging.

I'm not sure how I'd design this game honestly. Perhaps a limited number of actions that can be performed over a set period, vs making the user wait to unlock content?

The UI could use some polish, but the goblin in the background is a nice touch.

Might be worth playing with the design a bit post-compo. There's a lot of good content here, it just needs to be presented in a different way.
Devastus
05. Dec 2018 · 17:05 UTC
Incremental games aren't very involving/engaging by design, but I still feel there's a somewhat lack of sense of progression. There's a lot of different things which turn into other things upon breaking, but I don't really know or care what anything does since they all look the same to me. Speeding things up a bit and thinking about the presentation of game elements more could make wonders.

Nevertheless, nice work!
jk5000
10. Dec 2018 · 08:27 UTC
I like the idea, and the music and background/elf graphics is good. The gameplay is okay, but it needs to be more clear what is happening. But overall a fine LD game.