Rhythm Card Hero by gogu
Update 0.3 Version.
- arrow guide on card
- fixed bugs

Updated 0.2 Version.
- Magic card Logic

We combined Rhythm and Card Game Genre. HAVE FUN!
- Left Arrow to collect card while hitting Red Beat
- And use card while hitting Blue Beat
- Right Arrow to use Attack card
- Up Arrow to use the first Magic card
- Down Arrow to use the last Magic card
- If you collected 3 same card, SUPER POWER!
| HTML5 (web) | https://gogusai.itch.io/rhythm-card-hero |
| Original URL | https://ldjam.com/events/ludum-dare/41/rhythm-card-hero |
Ratings
| Overall | 1133th | 2.7⭐ | 22🧑⚖️ |
| Fun | 954th | 2.85⭐ | 22🧑⚖️ |
| Innovation | 734th | 3.175⭐ | 22🧑⚖️ |
| Theme | 616th | 3.575⭐ | 22🧑⚖️ |
| Graphics | 994th | 2.6⭐ | 22🧑⚖️ |
| Humor | 878th | 2.35⭐ | 22🧑⚖️ |
| Mood | 1114th | 2.225⭐ | 22🧑⚖️ |
| Given | 29🗳️ | 4🗨️ |
Things I liked:
* Awesome interpretation of the theme and cool concept.
* Card designs were simple and top quality. Cutesy characters too.
* The game ran smoothly & without any obvious bugs or other issues.
What was ok:
* Sound - probably was ok for how simple the game was, but given that rhythm games are generally built on sound, some simple music and more sound effects would have been appreciated.
* Although the screen presented for the game was basic, little bits of detail go a long way. Blue text on a blue gradient probably isn't the best UI idea.
Ideas for next time:
* The user interface really needed to be explained way more. I died several times working out the controls and that was after reading your description. Card effects, for example, were rarely really clear to me.
* Now that I've beaten the so-called level 1 character I just win? Where's level 2? Just speed up the tempo or something for a cheap & easy way to increase the challenge XD.
Just needs more polish, some music, sound effects for the cards, and more cohesive art style would be good.
But again, the game works well, and fits the theme.
Also, thanks for commenting on my rhythm card game! :)
I think it's a neat concept and I died a fair bit trying to get a super combo going (which is a cool strategy bit)! What I'd like to see is different icons for collecting and using a card, since I can't easily associate "red" and "blue" with "get" and "use". Or was it the other way around...
In a full version I'd like to see something like being able to customize your deck of cards so there's a bit of strategy to how you attack (or even, possibly block enemy attacks - you could add a third note for that or something!).
As far as I understand, there is no penalty for just spamming key presses?
And also It could have helped me a bit if red beats were drawn as left arrows and blue beats as a word 'use' or something. Oh, and if they actually weren't red and blue the same way as magic and attack cards are, this misled me too.
Nice idea and implementation!
Yes, there is no penalty for just spamming presses, because we want player feel free for beat a sound.
We set a mechainic that if you missed beat, you will get more hurt from the enemy. We want to let player feel easier while they good at beats, but thinking strategy while they can't match beats.
We also make a perfect defense while player get a bar of Excellent Beats, but sorry, it must beat correct in 0.01 Beat time with 120 BPM, we can't do that either. HAHA, T_T
We get that problem of the Red & Blue beats confused, thanks again.
Your suggest of customizable card deck is good, we have a plan like it too. Thank you.
It could be nice but it is very very in early stage.
I also think you should explain to the player the things you wrote here - about the defence with bar of excellent beats and about increased damage when you miss, because I think knowing it may add a little to the control the player feels.
But overall the concept is great and works well :)
As other comments have mentioned, the idea is awesome, and I'd love to see a bigger version with more cards, enemies, music, etc.