Homos Save the World by atom0520
The world population is growing rapidly, and our little lovely planet is running out of space! All this disaster is due to those heterosexual people who have strong sexual desires, as they have born a lot of children that make our world so crowded!
Therefore, to solve this population crisis we need to control the birth rate, and we can achieve this goal by highly (or even forcefully) promoting homosexuality and reducing as much as possible the number of heterosexuals, which is essentially what you would do in this game.
In this game, you are endowed with the power of changing people's genders, and your mission, should you choose to accept it, is to make people's genders as unified as possible. You can choose to make our planet either a gay planet or a lesbian one. Once you manage to make all people in the world have the same gender, everybody would be forced to be homosexual and no one would be able to bear more children to deteriorate the population issue any more.
So LD developers, come to try my game and use your gender transformation ability to prevent our world from running out of space!
Operation Instructions and Guide
- Press W and S Keys to move forward and backward.
- Press D and A Keys to move rightward and leftward.
- Move Mouse for Yaw and Pitch rotation, which help you aim at people.
- Press Left Mouse Button to change the aimed person's gender.
- Press F1 and F2 Keys to trigger skills.
- Press ESC Key to quit the game.
Winning Condition: All people on the planet get the same gender and they begin their happy homosexual lives ever after.
Losing Condition: The population reaches the maximum and the planet runs out of space.
Skill 1 - Condom Giveaway: Give away condoms to every man and prevent any couple from producing children for a while.
Skill 2 - One-Child Policy: Implement the One-Child Policy so that every couple can only produce one child for a while.
Tips:
Every human takes the same number of seconds to grow up (transform from small to big), and only grown-up humans can bear children.
"Condom Giveaway" can buy you some time while "One-Child Policy" can reduce the population. You'd better use them as often as you can but you shouldn't use them at the same time.
The start of the game is crucial. You'd better apply "One-Child Policy" before the first "baby boom".
Development Tools
- Unreal Engine 4.20
- Blender
Credits
- Models: Kenny (https://www.kenney.nl/assets)
- Graphics: Kenny, PSDGraphics (http://psdgraphics.com)
- "Condom Icon" made by Smashicons from www.flaticon.com
- "Family Icon" made by Freepik from www.flaticon.com
- Music: Green Bear Music (https://greenbearmusic.bandcamp.com/)
Screenshots





Post-Jam Updates:
- Added Two Skills - "Condom Giveaway" and "One-Child Policy".
- With the adjusted game parameters like initial human number and the new skills, now the game is not very easy to win at the beginning and nor is it impossible to win at the later stage.
- Coverted Blueprints to C++ code to improve the game performance.
- Reduced the game package size.
PS: Can anyone tell me how to type line break in Ludum Dare Markdown? I have tried "carriage return" and "
" but none of them works. 0_0
Ratings
| Overall | 509th | 3.46⭐ | 27🧑⚖️ |
| Fun | 326th | 3.5⭐ | 26🧑⚖️ |
| Innovation | 148th | 3.739⭐ | 25🧑⚖️ |
| Theme | 288th | 3.848⭐ | 25🧑⚖️ |
| Humor | 123th | 3.625⭐ | 26🧑⚖️ |
| Mood | 556th | 3.167⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 26🗨️ |
I found the controls a little difficult, kind of dizzying. I also think it is very much too easy to win at the very beginning, and too difficult at the end. Possibly if the world started with more people and the spawn rate was decreased, it would be more competitive at both ends of the time range?
Otherwise I thought it was well-put-together. Good work!
the problem with an lesbian planet would be, that they still could use sperm thats "injected" without penetration. and there sure are sperm banks, if there has been at least two biological genders on that planet.
As for the bug, I developed this game using my win10 laptop, and the game runs properly on my laptop. However since I'm not an expert on Unreal Engine, I'm not sure if I have overlooked something that might cause the issue on your friend's laptop. I feel very sorry for that and would let you know if I find the reason later.
Overall, great job! :D
0 - Main Mechanics:
Find specific targets in a set of two types of targets to neutralize them. Fighting against time.
1 - Secondary Mechanics:
I do not think it's fitting to analyze secondary mechanics.
2 - Learning Curve:
It was quick to learn how to play, since they are common commands to computer games and the main mechanic collaborates with the simplicity of the commands.
3 - Flow:
The game starts easy and gets worse with the passage of time (if the person is bad at first). In parts this is because we are learning to play. One suggestion would be to add an additional mechanic (perhaps a powerup to be "touched" in the mouse click) to temporarily paralyze men, women or create some kind of barrier that favors the player a little if he is almost lost (perhaps walk slower, or even walk away from the planet a bit and such). I believe that the flow issue will be favored.
4 - Love Points:
The apparent humor was what most caught my attention. Music is interesting in relation to purpose. Graphic art is nice.
5 - Presentation of the Narrative:
Does not fit very well in the analysis.
6 - Art Polishment:
There is always room for polishing. It was very good considering the time of Ludum Dare.
7 - Monetization Attractiveness:
Out of curiosity many people could download, but it would need to increase a lot with additional mechanics to sell (I believe). Unreal exports very "big" games (in bytes), this complicates monetizing in the sense of making a game for smartphones and selling cheap or even monetizing for advertisements in applications. A last-minute idea would be an MMO based on this game (with people invading the planet of others, throwing plagues and all, hahahahaha).
8 - Community Generation:
I believe that a continuation of this project can easily generate a community if I create a Facebook page, because of the theme and such (invite me to follow the page if I do).
9 - Cultural Dialogue:
The theme "homo" ends up attracting, as well as the theme "super world population", that way culture can bring a lot to your game. On the contrary, the game may lead people to reflect again on the themes and the "solution" presented. With a bigger game (in case of continuity of the project), I believe that more relations between culture and its game can arise.
I liked that you didn't use shooting people as the basic mechanic and instead made something weirder (and better I think). Hard game!