Tainted Blade: The Dungeon Escape by Lawrence

📖 Lore
There once was a young wizard who discovered an ancient magic. It was a dark magic. He learned the spells that were supposed to be forgotten. Blinded by the darkness he did the unthinkable - he sacrificed human lives to fuel his arcane powers. The kingdom captured this wizard and locked him in the deepest dungeon.
But the wizard couldn't be contained for any longer. You cannot be contained. ESCAPE THE DUNGEON!
👓 Overview
There are 5 levels. You don't have to beat them in a sequential order, so you can try all of them easily.
📒 RULES
1. All doors are locked, break them using magic!
2. Magic requires charges, which are obtained by slaying enemies with a dagger.
🎧 Headphones recommended, since you can hear enemies walking around the corner.
Please rate and leave a review. Appreciate it!
🔗 Links
- Itch.io (Download for Windows): https://lawrence-laz.itch.io/tainted-blade-the-dungeon-escape
- Source: https://github.com/lawrence-laz/LD43
🖼️ Moments



🔨 Tools
- Unity
- Audacity
Ratings
| Overall | 57th | 3.87⭐ | 25🧑⚖️ |
| Fun | 13th | 4.152⭐ | 25🧑⚖️ |
| Innovation | 42th | 3.864⭐ | 24🧑⚖️ |
| Theme | 115th | 3.886⭐ | 24🧑⚖️ |
| Graphics | 235th | 3.391⭐ | 25🧑⚖️ |
| Audio | 140th | 3.341⭐ | 24🧑⚖️ |
| Humor | 121th | 3.286⭐ | 23🧑⚖️ |
| Mood | 84th | 3.682⭐ | 24🧑⚖️ |
| Given | 32🗳️ | 2🗨️ |
One change I'd suggest is making the player kill more forgiving/fluid so you can react to an oncoming guard without ending up dead. There were a few times I felt the magic should have killed them before they could run me through.
But otherwise... I can't get enough of that dagger. XD
Here's my play: https://www.twitch.tv/videos/344729947
I liked the fact that the dagger can get stuck and you have to hide before getting it back (only if the other guard didn't stopped right next to it...).
Difficulty was high enough. After I played I remembered that there was a sprint function! :D
The only thing I would maybe change is the guards once they stop chasing you: they get stuck in their position. Sometimes they are in an angle that makes the level impossible. I guess it is voluntary, it is just that I prefer when you always have a chance (even a tiny one) to complete the level. Making them looking around them from time to time in order to get an opportunity attack would be good.
Good job! Nice little game!
I suggest making the corridors a bit wider, and perhaps explaining some mechanics in the first level. I ended up quitting to check the help screen multiple times before I understood what was going on.
I found listening to the footsteps to be extremely helpful. A nice touch.
Great job.
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=03h11m07s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin