Alien Sacrificial Predicament by nanocube75
Alien Robots believe if they sacrifice you they will be blessed with a 17.345% battery increase... but you know better! Destroy all the green generators to escape!
W.A.S.D to move! LEFT-SHIFT to sprint! LEFT-MOUSE to shoot! SPACE to jump! R to reload! ESCAPE to exit!
Code by: Harley Bekker Graphics by: Jake Bekker
Updated the game to fix a bug that made it unplayable, otherwise nothing else was changed
| Windows | https://nanocube75.itch.io/alien-sacrificial-predicament |
| Original URL | https://ldjam.com/events/ludum-dare/43/alien-sacrificial-predicament |
Ratings
| Overall | 686th | 3.234⭐ | 34🧑⚖️ |
| Fun | 515th | 3.266⭐ | 34🧑⚖️ |
| Innovation | 1007th | 2.297⭐ | 34🧑⚖️ |
| Theme | 947th | 2.594⭐ | 34🧑⚖️ |
| Graphics | 594th | 3.375⭐ | 34🧑⚖️ |
| Humor | 653th | 2.567⭐ | 32🧑⚖️ |
| Mood | 642th | 3.161⭐ | 33🧑⚖️ |
| Given | 30🗳️ | 33🗨️ |
After trying out the game you provided on github for some reason, everything looks pretty sci-fi. Kind of weird that the health and ammo bars look... strange. Its apparently the number of icons represent how much health and ammo you have, when the graphic seems to be designed to use a bar in the graphic instead? I could not progress past the "hangar" area as the spiral ramp is not climbable, and other paths appear to be a dead end. Also, the "hanger" area has enemies constantly respawning so all you can do is struggle to survive but eventually fall since its endless. The starting cutscene is a bit annoying because it tells you "E to skip" but the E key does nothing at all. The theme only ties into the game as part of the story about being an escaping sacrifice.
This game is like an adventure FPS, but there isn't much to explore, and there's only 2 types of enemies. Well its a Ludum Dare game so its hard to add lots of content in a short amount of time, so that's expected. Good effort.
All Bugs Have Been Fixed Please Notify Me If You Encounter Any More
All Bugs Have Been Fixed Please Notify Me If You Encounter Any More
I know to coding im new to unity(been going for a month) your meant to shoot the glowing green generator 60 times then the enemys stop spawning and you can go up the ramp to the tele which leads to a new area then theres two generators
Reminded me of quake 1
Down the pit the battle is instant, so I hope you reloaded while falling, that was the most peaceful zero point seven seconds this game has! I hope you enjoyed. Now you have to tight-quarters pulse-strafe these two shooters right on your face while shooting them.
Phew, okay. Now you can breathe for a second. Or so I thought, the first time. How foolish! Actually you better get your ass in gear because all of those guys are about to respawn! I thought I would use the cover to "clear the area before moving in" but that is not in the spirit of this game. No careful pop-n-shoot then stroll through the park type situation here, just fucking pedal to the metal, full speed or die.
So now I sprint out and it's just not worth shooting any guys cuz they'll surround and respawn forever. Better just concentrate on shooting the generator while dodging everything, and look out for the deathpit.
It took me about twenty runs to get to that stage where I had it all memorized and was able to frantically clear the generator just barely.
Ohmygod. OK. Phew. I did it!
FINALLY a new area. Something different that I haven't played twenty times now.
And then I died, and it send me ALL THE WAY BACK>???!! I can't imagine doing four of these straight without dying, and so that's where I stopped.
Super-intense entry. I loved the crazy sci-fi weirdo alien textures and shapes on everything. I sort-of loved the high-octane deathmetal pacing, although it was borderline too much for me.
I would have played more if it didn't ship me back to the very start.
Really intense and unique entry. Looks like your first LD entry, and that's impressive to have something this potent. I look forward to seeing what you come up with next time.
Nice work.
- Consider not packing your game in a RAR file. Not everyone has access to a RAR unpacking tool.
- Seriously be careful with updating the game after the jam. It's kind of unfair. If you found a serious problem, you can fix it, but it's polite to provide links to both old/new versions of the game, and to put a changelog on the page.
- You included your git repository in the game's package. Not sure if that was intentional.
Those things aside...
... this game is LIT
I was not expecting a Quake-like game to appear on LD any time soon, and this was really good! Music was pumping, the visuals were _just right_, and it was pretty fun to play.
The intro cutscene was pretty good too! That's the kind of stuff that you usually don't get in a jam game.
Nice work!