Alms Crown by toboggan

A short 3D puzzle game.
Progress doesn't get saved, but you can switch levels using the "+" or "-" keys.
Tools: Unity, MagicaVoxel, FL Studio, NI Massive, Sublime Text
Font: 04b_11 by 04
Note: Patched 12/04 to fix a native resolution detection Unity bug. Also turned on the "loop" toggle of the music.
| Source Code | https://github.com/mytoboggan/alms-crown |
| Windows | https://toboggan.itch.io/alms-crown |
| macOS | https://toboggan.itch.io/alms-crown |
| Linux | https://toboggan.itch.io/alms-crown |
| Other (web) | https://twitter.com/mytoboggan |
| Original URL | https://ldjam.com/events/ludum-dare/43/alms-crown |
Ratings
| Overall | 19th | 4.125⭐ | 26🧑⚖️ |
| Fun | 15th | 4.125⭐ | 26🧑⚖️ |
| Innovation | 24th | 4⭐ | 26🧑⚖️ |
| Theme | 260th | 3.458⭐ | 26🧑⚖️ |
| Graphics | 77th | 3.913⭐ | 25🧑⚖️ |
| Audio | 98th | 3.524⭐ | 23🧑⚖️ |
| Humor | 300th | 2.5⭐ | 22🧑⚖️ |
| Mood | 34th | 3.955⭐ | 24🧑⚖️ |
| Given | 17🗳️ | 6🗨️ |
I made it to level 10 but I'll have to come back for more later. The movement rules felt initially quite rigid and I think I would have been sold more quickly on the idea if the main character wasn't a human or if there was another explanation for its "clumsiness".
The visuals were neat as well although I would have hoped that there would have been just a touch of camera movement when walking (or something similar) so that I could have figured out the layout of the levels a little better. These are just very minor nitpicks though. Overall it's a great game!
My critical mind also forces me to bring up the (relatively) weak link with sacrifice. Whilst the levels do end with you burning your valuables, the final end trigger could have been anything (for example transporting a kitten to grandma) and the game would still have been the same thing. This fluidity makes me think that the theme was an afterthought, or maybe the idea was conceived before the event, but regardless, the puzzles are outstanding.
I highly recommend this game, it gets the brain goin! It's severely underappreciated. 5/5 for fun!
@stevenjmiller Thanks! Yeah reading the level layouts is hard - i tried to design around it but it needs work. What do you mean by "outline for blocks"? I was thinking maybe I could tint the block colours differently based on their height...
@antti-tiihonen haha yeah it's super goofy movement, but I think i'm ok with that :) Thanks for playing!
@justcamh aw thanks so much! i'm really glad you enjoyed it. Sorry to hear about the lost progress (see the first couple sentences in this msg). Also, I hear you about it being theme-weak, that "sacrifice" just ties into the game's theming, not its mechanics. This was just the only idea I had that I wanted to make/play, so i went with it. :)
my only real complaint is that the art style sometimes makes it difficult to see the level layout and how far/ how high certain blocks are. but the overall gameplay and puzzle design is really cool!