Mega Awesome Super Cool Battery Game by Fork0

This is my first game that ever made it to "Release". I think I worked on it for about 12-14 hours tops 9 of which during the second day. I was messing around with IRL stuff during day 1 of the Compo, shame on me xD It's a pretty poor quality I'd say, but the tempo I had to keep is not my style (basicly rushing, because there is no time), so I skipped a lot of polish, even though I had more time to work. I just got extremely tired. First time making sprites and I definetely could have done a lot better. First time making music and I definetely could and SHOULD have done it a lot better, but at that point my brain was hurting :D Definetely skipped tons polish and even though I'm very disappointed with what I "Released" (since i could have done it 10 times better), I'm still very proud of my first game! Vote however you want. Tell me how bad or good(ye, sure) it is. I am interested to know which parts of the game did you like(if any at all), and also which parts did you hate. Thanks for reading and if you play - thanks for playing aswell! :D
It's kind of late, but I added an itch.io link to the game, where you can play it without having to worry about downloading any files. Hopefully it runs okay there.
Ratings
| Overall | 185th | 3.56⭐ | 27🧑⚖️ |
| Fun | 133th | 3.56⭐ | 27🧑⚖️ |
| Innovation | 316th | 3.12⭐ | 27🧑⚖️ |
| Theme | 272th | 3.6⭐ | 27🧑⚖️ |
| Graphics | 497th | 2.76⭐ | 27🧑⚖️ |
| Audio | 350th | 2.75⭐ | 26🧑⚖️ |
| Humor | 269th | 2.458⭐ | 26🧑⚖️ |
| Mood | 359th | 2.875⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 21🗨️ |
Limit gravity flip feel strange :/
@maskinmask sorry to hear that :/ maybe you were unlucky with the spawns of the floors, walls and batteries.
- The graphics are good. It's obvious what everything's supposed to be. and I've got no complaints here.
- Music is a bit annoying. The loop is too short and it gets monotonous very quickly. The SFX seem to be a bit too loud.
- The gameplay is really cool. The gravity flip mechanic works very well and it feels good to get new energy from hard to reach places.
Two problems I've had:
1. It didn't seem very clear to me when I need to flip and when my ship is going to make it to the next platform.
2. For some reason I kept associating the gravity flips with the energy and thought that I could still flip, when in fact I couldn't. Maybe you should've made it so flipping costs energy. Or just change the UI so that the flips are shown as 3 big images on the bottom of the screen or next to the energy meter. That would make it a bit more intuitive.
I really like this one though. Good work.
Gravity flipping infused with infinite ~~running~~ flying is a novel enough concept (although I'm sure I've seen it before somewhere). Three flips seemed about right to me. You can pass most obstacles with two, but having one extra just in case ain't a bad thing.
The running out of power bit works great when you speed up, but less great once you start slowing down. It is an agonizing death, trying to reach the next battery and getting so close, *so close!*
Fine work all things considered, really.
Edit: I forgot to say that the name rocks too!