Soul Keeper by michal

Story
Your half-devine personality made you a lot of troubles. You wanted to be a God and you even beat most of them... but you lost anyway. Now you're in a form of displaced soul destined to wander the world. But, he he... you're alive after all, and if you take over some souls maybe you will be able to come back... and make some noise.
Controls
WASD - movement
Left/Right-arrow - shooting
E / Up-arrow - action (possess, get out, exit)
Screenshots
| Windows | https://lsowanie.itch.io/soul-keeper |
| Original URL | https://ldjam.com/events/ludum-dare/43/soul-keeper |
Ratings
| Overall | 194th | 3.814⭐ | 37🧑⚖️ |
| Fun | 400th | 3.4⭐ | 37🧑⚖️ |
| Innovation | 69th | 3.929⭐ | 37🧑⚖️ |
| Theme | 371th | 3.671⭐ | 37🧑⚖️ |
| Graphics | 296th | 3.943⭐ | 37🧑⚖️ |
| Audio | 299th | 3.443⭐ | 37🧑⚖️ |
| Humor | 391th | 3.091⭐ | 35🧑⚖️ |
| Mood | 348th | 3.529⭐ | 36🧑⚖️ |
| Given | 31🗳️ | 39🗨️ |


The art and graphics are N I C E. I really dig gameboy-esque visuals!
The music and sound effects too are okay, they suit the game well.
I like the main gameplay mechanic, and I do feel like there's more room to explore! Hopefully you're planning to expand further on this concept.
The game was pretty entertaining! Great job!
We had have plans to make at least one more level but decided to polish mechanics and levels we had.
Glad you liked it!
I find it unfortunate that the laser is only useful for one wall.
Great graphics and great sound ! =)
edit: Sorry talked to much about mechanics. The art, sound, and effects are cute and fun. Good job
@sadsmile of course it could be but it's gamejam and we decided to polish as much as we could and sacrifice third level :smiley: Glad you liked concept!
Thanks, @guine!
@frostbyte4k we had some problems with movement and it was the best we managed (considering how much time we had). We thought it's ok so we left it as it is. We've been thinking of jumping on platforms from below but everything is on tilemap and it doesn't use effectors. Also because of tilemaps you can see black lines. We didn't know about that before. Thanks for that long comment :slight_smile:
@sodaraptor yea, we were thinking about mechanics so long and glad it paid off. Also we are considering making level3 after all those comments!
@pandanym it was hard to balance. On the one hand we didn't want to put blue characters everywhere and on the other sometimes there had to be some... Glad you liked levels! I've put so much time in them (that's why I didn't want to make level3 on quickly). Thanks for playing!
The controller mapping is a bit weird, especially activating your skill with both arrow buttons and exiting the body with the up arrow :thinking: Also, the movement controls could be a bit more polished - the part in level 2 where you have to stack vessels to reach the soul was kind of fiddly since it's hard to land on top of another vessel.
@yazara you can also exit the body with 'E' but friend found it difficult so you can do it with up arrow too. In level2 you were just supposed to jump out of body to reach the soul (jumping out fires you in the air) :smile: Maybe I shouldn't have put more characters near that point. Anyway, thanks for playing!
@calabrese, that's @michal who did really good job with sounds ;) It was his first time doing it for LD!
That's weird @baconinvader. We didn't encounter it before...
@one-seed-fruit great to hear it! You can follow (part of us) on Facebook and Twitter! https://www.facebook.com/rebelgamestudio/ , https://twitter.com/rebelgamestudio
Thanks, @pedro-rosa !
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058907?t=34m33s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin