Bug Plus Plus by Pat AfterMoon

[raw]
made by Pat AfterMoon for LD34 (COMPO)
The growing bug has to eat all seeds to finish a level. Help him to move in the maze with the left and right buttons.

Controls :
- Right/Left arrow keys to turn
- Arrow or Escape keys to return to menu after dying or winning
- Mouse in the menu

The menu has an automatic slide show for help screens, but for the end of the compo, no help screens were made.

Note : progression is saved on web browser preferences.

Tools used :
- Unity 5.3
- Visual Studio Community 2015 - C#
- Audacity

Ratings

Coolness 73% 3
Overall 2.97 709
Audio 2.69 450
Fun 2.97 617
Graphics 3.14 456
Humor 2.97 216
Innovation 2.51 817
Mood 2.73 649
Theme 4.00 233

Feedback

internetpaulicy
14. Dec 2015 · 03:51 UTC
This is a great entry. The control seems to work well as I am to able to set my next turn. Nice work!
Teekeks
14. Dec 2015 · 07:15 UTC
Nice work!
ruscoe
14. Dec 2015 · 07:15 UTC
Great game. Nice touch with the antennae pointing.
kirilllosev
14. Dec 2015 · 12:38 UTC
controls is a bit sluggish. i mean i can't press it at the right moment without thinking about it. because of that i didn't play very long
the game perfectly fits the theme, tho :)
Optimus6128
14. Dec 2015 · 19:39 UTC
Nice entry, that plays well most of the time (although I can hold turn button, it works for one turn and then I have to unhold and hold again to not crash). There are some nice ideas in later level, it's cool actually you had time designing many levels in a ludum dare entry.

The graphics are ok and 3d and the sound effects are funny :)
Geti
15. Dec 2015 · 01:45 UTC
Fun enough (snake meets pacman), but the audio can be a bit obnoxious haha.
Goutye
15. Dec 2015 · 03:08 UTC
Left or right at the right time! Excellent voice sounds! Especially the victory music. Thank you for saving the progression, my browser had a crash!
kabel
15. Dec 2015 · 13:13 UTC
HTML link is broken.
🎤 Pat AfterMoon
15. Dec 2015 · 13:43 UTC
Thanks everybody for testing my game and for the kind comments.

@kirilllosev : If it can help, look at the antennas, they turn in the direction according to key pressed.

@Optimus6128: in fact, the levels are procedurally generated.

@Geti: you've made me learn a new English word: "obnoxious" ;)

@kabel: I've just tested again and the HTML link is OK. If the HTML5 version is broken for you, please try with another browser (I think Firefox is the better for that).
local306
15. Dec 2015 · 22:01 UTC
Reminds me of the caterpillars from Super Mario World
Clavus
17. Dec 2015 · 23:25 UTC
A nice mix of snake and pacman style games. Game sometimes stops after the round ends though, and doesn't bring the menu back up (in the web version, after death or collecting last pellet).
CatOnMars
17. Dec 2015 · 23:26 UTC
Nice work!
But I encountered the situation when you died and nothing happened, the game just freeze.
I hope after play this game my C plus plus program won't be bug plus plus.
🎤 Pat AfterMoon
17. Dec 2015 · 23:32 UTC
@Clavus and @CatOnMars : Are you sure with the freeze when winning or dying ? Your have to press an arrow key (or escape) to return to the menu. I've tested with multiple browser and never experienced this bug.
knason
19. Dec 2015 · 19:56 UTC
It was quite fun when I after a while understood the controls, really fun audio! good job!
Dry Tree
19. Dec 2015 · 21:13 UTC
Nice game. The antennae showing which way you're about to turn is a good touch.
narve
20. Dec 2015 · 20:48 UTC
I give it a solid B++
Tapehead
21. Dec 2015 · 11:30 UTC
it reminds me on nibbly on c64 but with a cool reference to Wigglers, this is cool! well done :)
dx0ne
21. Dec 2015 · 12:24 UTC
Weirdly fun. Setting turn ahead is great mechanic.

Should get special award for sounds.
adsilcott
21. Dec 2015 · 14:43 UTC
I appreciate the solid controls, and it definitely fits the theme. Nice.
Pantoufle
21. Dec 2015 · 21:37 UTC
Great game and a lot of content!
A background music would have been nice.
Congratulations for making this!
euske
22. Dec 2015 · 09:31 UTC
Frankly this was the most unfun game to me. The mechanics is there and it's well implemented, but it was just tedious and painful. Later levels are pretty much the same with increased speed but it felt needlessly dragging on.
themadknights
22. Dec 2015 · 10:59 UTC
Cute game
Mr MadCat
22. Dec 2015 · 17:42 UTC
Cool game.
The sound effects are just awesome. Some background music would be nice.
Well done.
CPau
23. Dec 2015 · 14:19 UTC
Cool game but I wasn't able to get the menu after finishing the fist level :/
🎤 Pat AfterMoon
23. Dec 2015 · 14:57 UTC
@CPau: it may sound unclear, but you have to hit an arrow key or the escape key to return to menu after dying or winning.
MercuryXGames
27. Dec 2015 · 11:10 UTC
This is one of the top games I've played in any Ludum Dare, and I've played a lot.
Jupiter_Hadley
31. Dec 2015 · 20:00 UTC
Simple, well made game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/i8PM6O3S2Ao
graebor
01. Jan 2016 · 17:58 UTC
Didn't understand at first how the queuing of my input was working, but once I noticed the rotation of the antenna it made sense. Since it's such a vital thing to the control scheme I would have made that effect a lot more apparent. Good work overall though :)