Food Fight by Scornz
You are Mr. Tough, the best and longest green defender of the groceries. Use your toy army man skills to protect you and the groceries from the evil sushi bots!
Controls and Tips
WASD to move, mouse to aim, and left-click to shoot (hold for auto-fire).
Watch out for the falling food, it'll squish you in an instant!
The fall from the table to the ground is lethal, make sure to be careful when traversing the edge!
*Windows - * https://goo.gl/hSHlsG
*OS X - * https://goo.gl/qbbfPi
| Original URL | https://ldjam.com/events/ludum-dare/38/food-fight |
Ratings
| Overall | 384th | 3.377⭐ | 71🧑⚖️ |
| Fun | 249th | 3.429⭐ | 72🧑⚖️ |
| Innovation | 611th | 2.676⭐ | 70🧑⚖️ |
| Theme | 257th | 3.667⭐ | 71🧑⚖️ |
| Humor | 209th | 3.129⭐ | 64🧑⚖️ |
| Mood | 463th | 3.077⭐ | 67🧑⚖️ |
| Given | 48🗳️ | 47🗨️ |
I enjoyed this game though, don't get me wrong! Make a hardmode version and I'll play again!
Overall the game is pretty alright; just wish there was more mechanics to mix things up.
Sometimes the food on the table was moving, I'm not sure if it is intended but it seemed like a bug.
Would be fun if there were more options maybe different weapons or enemies you have to kill in a specific way.
Other than that it was fun and I enjoyed it :)
Game is very beautiful, and it plays very nice. Only problem I had is next level food stomping me from time to time.
Oh and by the way I'm #7 currently :)
I will be definitely making a post-jam build with your guys' suggestions, thanks for playing!
The graphics are great, and the music is cool, great job overall.
Cute and fine-made game. The modeling is great (though I'm quite confused about the green balls on bread...). The sushi spider bot is super cut. I really like the idea of changing levels by sweeping food of the cutboard and falling another round of food on player, which makes this game even more challenging. Great design!
It'll be great if the player is something related to food rather than a toy soldier. And I do hope I can shoot some food like beans, cheese pieces, etc. I guess that'll make the game even more intriguing.
I was not quite comfortable with the collider on the spider bots. It's too small to hit. After I got used to it, however, I think this design is ok, or the game would be much more easy to get bored.
Well done!
The difficulty felt great even though the corners of round stuff that I got stuck on were a little enoying. Overall a super great entry that I played a few times until I FINALLY was in third place.
* Clipping while walking past some of the items made me stop in my tracks, causing me to die
* One item got moved in the way so there was no clear way for one of the enemies to get to me, so it didn't move at all. So when I killed all the enemies for that round, nothing happened, and I needed to wander around for a while to figure out where the last enemy was.
* I like the idea of moving stuff around to make it more tower-defense-ish, but there was no clear indication of which items were moveable and which were not. I would have liked all items to be pushable to be able to take advantage of the environment more.
* The AI wouldn't go around items near the edge, so I was able to cheat a bit and get them to take the long way around the bread.
With those cleaned up, more enemies and weapons, I could see myself playing this for hours :)
Thanks!
|+ The art/presentation was really great, and the way the enemies fall apart with the sushi is a great touch.
|+ Dodging the falling ingredients between waves helps add variety to the pace of gameplay.
|+ The fresh environment between waves freshens up your tactics as you need to find a new path to navigate/objects to hide behind.
|- Even with the environment changing the weapon firing starts to feel repetitive.
I think with the way the environment 'rebuilds itself' each wave, even one additional enemy type/pattern could have expanded the games engagement a lot.
Though it was fun to play through once and feels thoroughly polished it doesn't feel like there's enough interaction to be had especially when just holding down fire. If the bullets did more damage but were slower it could quickly enhance the aspect of navigating each new array of items, and maybe the difficulty of the enemies could increase a bit faster still. Great work though, I still really enjoyed the short time I did spend with it :)!
Awesome game guys! Simple, yet addicting!
A few things I noticed though:
- the audio of shooting was a little rough
- whenever I died, the little slush bots killed me as soon as I respawned
5 starts across the board! Great work! :D
This is a great adaptation for the theme and it's very funny. The board is changing in every wave and give variety in every wave.
Cool game jam!
The game was very fun and stress-relieving. Remind me of those Army Men games I played with friend in my childhood.
Game's full of physics problem but it's fun. It's really fun. So fun that it seems like the messed-up physics system seems like part of the fun - y'know, figuring out how to break it. I'm assuming that's exactly what you were intending all along.
The AI & path finding was exceptional, and trying to trick that was very fun too.
Overall a cool shmup with great, fun, messed up physics!
The concept is great, and the enemies' movement mechanics complement the game's feel nicely. The assets are excellent, and I enjoyed the overall mood a lot.
Some downsides include how easy it is to abuse the enemies' pathfinding, but the game did eventually become challenging enough. Another problem was that it might be a bit too easy to be crushed by the falling groceries. The music was interesting enough and fit the game very well; the repetitiveness didn't prove to be a problem due to the short playtime.
The shooting was solid, gameplay feels good and the game's dynamic nature provided lots of interesting tactical scenarios to work out. Overall a great jam submission, no less than 4 stars for each category from me!
I found some bugs, such as sometimes landing on top of the food, but nothing horrific. I'm very impressed by the amount of 3d models you have managed to create.
Concerning the models, the detail is amazing.
Otherwise the game was kind of repetitive, maybe some variation in food would do?
Even though it felt repetitive I kept on playing just to get on the scoreboard, so that was awesome!
Overall it is an entertaining game, I had a fun experience and I’ll probably play this game a few more times after posting this. The music was epic and everything fit well together, good luck and hope to see you in the next jam! Have a nice day :D
// Isak (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
The game itself is fun and has a nice difficulty curve.
But you can improve these thinks :
* The sounds are not consistent with the realistic universe of the game.
* The 8-bit effects of the shots are not consistant with the realistic universe of the game4
Good Work !
Loved the gameplay concept, and avoiding the groceries as they fell was a nice additional difficulty. The leaderboards functionality was cool as well.
The graphics are very cool, but the music felt quite behind the rest of the execution. Also, the shooting sounds felt a bit off when compared with the art of the game.
This is a nice entry, though. Good job!
Being splatted by falling food is a nice touch.
Btw, I got top 8!
I had fun playing the game nevertheless so thank you for making and sharing this game!
please rate us https://ldjam.com/events/ludum-dare/38/deep-bottom
Good job, I also enjoyed the diversity of the artwork but I see you opted out so.
Only issue I had was collision, mainly noticed by my bullets "hitting" object when they shouldn't. Made things trickier when trying to quickly land shots
I played this game on stream at https://www.twitch.tv/videos/139973818 - Time 1:57:10