Ascension by Roberto Romao

[raw]
made by Roberto Romao for LD 40 (JAM)

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Open your eyes...

You find yourself lying down on a beautiful and great grass plain....

You have no memory of who you are and where did you come from....

After standing up you see a medallion on your neck, and after getting a better look you can read a word on it, maybe it is your name..?

Game made by Roberto Romão for LD40 D:

MusicHeavy Heart by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Ratings

Overall 839th 3.146⭐ 26🧑‍⚖️
Fun 991th 2.729⭐ 26🧑‍⚖️
Innovation 1048th 2.479⭐ 26🧑‍⚖️
Theme 1002th 2.771⭐ 26🧑‍⚖️
Mood 561th 3.292⭐ 26🧑‍⚖️
Given 11🗳️ 15🗨️

Feedback

Pavel Smejkal
05. Dec 2017 · 15:15 UTC
I can see some potential here. Good job :)
Xahell
05. Dec 2017 · 15:21 UTC
Good realisation, works well, nice music, nice graphics.

I liked the introduction a lot, its simple but it puts you right in the game.
Vovin
05. Dec 2017 · 15:25 UTC
Nice clicker game. I liked how you integrated the theme more into the story instead of the mechanics, which makes it feel less gimmicky. Sometimes spam-clicking the inner icons can select an option in an event.
FooMar
05. Dec 2017 · 15:34 UTC
I definitely had fun playing your game! The atmosphere is great and the music fits perfectly.
A few things I noticed:
- I like the small text messages in the upper box but I felt like I don't have that much time to read them.
- Some of the buttons are placed in a way that when you smash them you decide for the second option as soon as a decision is coming up
- Options like "lose half of your legions" motivate to have few of them

Overall a nice entry, thumbs up!
Oceanosaurus
05. Dec 2017 · 15:36 UTC
Very cool mix up between a clicker and an adventure game, the idea really works, giving you some pause time when events pop up and leave your wrist to rest for a while! Congrats on delivering this.
Miguel Polvora
05. Dec 2017 · 23:57 UTC
I like a lot this type of games, reminded me of a Dark Room, great job!
AndrewJAdams
06. Dec 2017 · 00:02 UTC
Excellent use of clicker and adventure style mechanics. The variation of events and showing the outcomes was a great move. If I had to change anything it would be to allow the user to select their heir... maybe 1 son is a better fighter, the other a better farmer. Nice work.
szabe
06. Dec 2017 · 00:03 UTC
It does remind me of the Dark Room, but the storytelling needs some work in my opinion, maybe more visuals and better UI design would have been more interesting. I didn't feel like I had incentive to play.
SerpentWorks Games
06. Dec 2017 · 00:04 UTC
Neat little clicker game! I wasn't sure what I was doing at first but figured it out quickly enough. Good job!
flusap
06. Dec 2017 · 00:06 UTC
I like how it added new elements to the clicker game genre, I can see a lot of potential here.
Skeletonware
06. Dec 2017 · 00:23 UTC
Wow! That was definitely the longest amount of time I've spent on an LD game so far. I love how the city grows in the background. Ascension had a lot more depth to it than I originally thought it would. Great job, dude!
RubixAlchemist
06. Dec 2017 · 00:26 UTC
This is a clicker that I actually enjoyed. REALLY loved the music and some tough decisions. Our game came out similarly kind of a text adventure. I really dig it nice work!
thomaz96
06. Dec 2017 · 04:22 UTC
Really fun game! The story is very interesting! Bom trabalho! Nois BR!
Mr.MadCat
14. Dec 2017 · 13:12 UTC
The idea is interesting, but pacing is a bit weak. At first it seems like nothing is changing for ages and than you get a bunch of new options and suddenly the game is over. Also most of the choices didn't look like they would have much influence.
Othersie a solid game. Good work.