Sacrifice Yourself by Grifone

[raw]
made by Grifone for LD 43 (JAM)

A small platformer made for ldjam 43 in which you will lose your limbs as you progress in the game.!Use A,D and space for moving press W to enter a door (All jumps are possible)Screenshot1.PNGScreenshot2.PNG

Ratings

Overall 1038th 2.086⭐ 37🧑‍⚖️
Fun 1019th 2.214⭐ 37🧑‍⚖️
Innovation 1041th 1.9⭐ 37🧑‍⚖️
Theme 974th 2.471⭐ 37🧑‍⚖️
Graphics 955th 1.931⭐ 38🧑‍⚖️
Given 130🗳️ 1🗨️

Feedback

Evanaellio
03. Dec 2018 · 23:08 UTC
Just a heads up: your itch.io link doesn't work
🎤 Grifone
04. Dec 2018 · 18:39 UTC
Now it works!
Fahrenheit459
05. Dec 2018 · 13:30 UTC
I think sacrifice part of yourself should have influenced more gameplay
but nice physics!
🎤 Grifone
05. Dec 2018 · 14:50 UTC
Thanks,I know but i couldn't think what.
Codesity
05. Dec 2018 · 16:25 UTC
Like the simple Graphics and also the good gameplay! Good Work!
Mekuri
05. Dec 2018 · 17:37 UTC
Initially, it felt like a nice idea, the whole sacrificing limbs part. I would've hoped that losing limbs would've had a bigger impact on the game though, rather than just being a part that satisfied the theme, only for the sake of the theme. I get that maybe time constraints might have gotten in the way for such a feature.
I really liked the animation/physics movement of the character, while he still has limbs.

Thanks for sharing your game.
🎤 Grifone
05. Dec 2018 · 17:41 UTC
Thanks, actually you slow with less limbs but I couldn't think anything else
sadsmile
05. Dec 2018 · 22:51 UTC
I tend to agree with @mekuri Maybe you could have make the character controll differently or so.
Morg
06. Dec 2018 · 10:44 UTC
Game itself was okayish, I wish the platforming mechanics were a bit tighter and I got to a point where I couldn't progress further. The character was way too close to the left side of the camera which made it feel very claustrophobic. Overall I can see the time constraints being a problem for these kind of games, but I wished there was a bit more.
hav24
07. Dec 2018 · 13:17 UTC
Basically you lose your limbs but how that affects the game? I didn't see any differenct apart from the collision shape in the last stage. BTW it's a good start, the character animation is strange but it's unique in its way! :) I think I got a bug: if you press rapidly too much time "w" ot "up arrow" when you are on the door you skip at later stage without playing it.
ericm
07. Dec 2018 · 21:01 UTC
Congrats on submitting a game!

Got through 3 levels but I didn't find it very challenging. The physics were solid though!
hukee
08. Dec 2018 · 10:23 UTC
Interesting , but here.... how to passed,I ' m try about 8 times that I can't jump to next floor... Is my method incorrect?\_(:3」∠)\_
![1.png](///raw/ec5/d1/z/1f6b4.png)
🎤 Grifone
08. Dec 2018 · 14:29 UTC
I tried it and it is possible, so I don't know
Taddl
08. Dec 2018 · 16:41 UTC
I like the base idea of loosing part of the player in a jump and run.

Though I would have liked it more if the player could somehow influence when they lose limbs and if the lost limbs would have more of an influence on how the game plays.
Busy Games
08. Dec 2018 · 16:42 UTC
I like the animation. It was a bit hard to see the platforms ahead so I was guessing sometimes where the next platform was. I would move the camera out a bit. If you add a bit of sound and music to this it would have set the mood nicely. But decent submission!
muzigpuzig
08. Dec 2018 · 17:28 UTC
We had a pretty similar idea of sacrificing yourself. I think a bit of sounds or music would improve the joy while playing it, even though if its free-to-use sounds, that are widely used by others aswell. Excited to see your submission and improvements for the next ludum dare!
Diego Burgos
08. Dec 2018 · 21:33 UTC
It's Ok, I guess. The idea of loosing libs when you reach a new level was a nice idea, but it didn't affects any mechanic so if you make that loosing (or adding) some limbs affects on something it could be a better game
Marc Garcia-Penche
09. Dec 2018 · 21:00 UTC
A bit simple but cool. The walk animation is a bit creepy :laughing:
kaeveris
10. Dec 2018 · 20:18 UTC
Cool idea and use of the theme! Felt a bit weird with character being so close to the left side
Cfdj43
11. Dec 2018 · 22:16 UTC
I think this games main problem is the blind jumps, like you can't see some of the platforms you're trying to land on. Other than that good art and theming