For The Greater Good by attrition

[raw]
made by attrition for LD 43 (COMPO)

cover

instructions

  • You are the blue side
  • You have to defeat the red king
  • To defeat the larger red side you'll have to sacrifice your own men using the blue King's Drain ability. The friendly unit will die but all the health will be transfered to the blue King,
  • This should give him the health to survive the fight!

more details

  • each formation is made up of a series of 'figures'
  • each figure in the formation attacks a figure in the defending side
  • figures have health that is damaged by combat
  • during combat figures will go one at a time, starting with an attacking figure
  • if a figure applies more damage than required to kill another figure, this damage is applied to another figure as a form of 'overkill'
  • this is how the king is able to wipe out large units on its own as the overkill damage is spread through the formation
  • good luck!

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screen2.png

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Ratings

Overall 317th 3.241⭐ 29🧑‍⚖️
Fun 258th 3.241⭐ 29🧑‍⚖️
Innovation 286th 3.093⭐ 29🧑‍⚖️
Theme 301th 3.333⭐ 29🧑‍⚖️
Graphics 344th 2.981⭐ 29🧑‍⚖️
Given 35🗳️ 8🗨️

Feedback

Teapoly
03. Dec 2018 · 03:24 UTC
It's challenging to find a way to win without draining. I managed to make some soldiers survive and all kings are dead.
cqcumbers
03. Dec 2018 · 03:27 UTC
The concept is pretty creative, and the animations are a nice touch. I think this style of game is pretty underrepresented, too. However, the rules for unit behavior and interactions could certainly be better explained.
🎤 attrition
03. Dec 2018 · 03:32 UTC
I've expanded on the unit behaviour a bit on the submission description now, I wasn't sure if anyone would care :)
itsjustjord
03. Dec 2018 · 03:51 UTC
It was a very charming game and experience, well done!
pvp
03. Dec 2018 · 04:00 UTC
Difficult at first. Nice idea tbh enjoyed it.
Anyonebacon
03. Dec 2018 · 04:22 UTC
Pretty tough, but interesting strategy game! Nicely done :)
MaFancy
03. Dec 2018 · 05:01 UTC
As a concept it really works. It's tough enough to keep you interested. Only the graphics are lacking behind.
Good job :)
Jimbly
03. Dec 2018 · 05:27 UTC
Fun! I won on my second try. First try I didn't realize that units only had to move adjacent to attack, so was decimated on the first turn. Only Drained once though, and not sure I needed to to win.
Barrier
03. Dec 2018 · 14:02 UTC
Nice! A turn based strategy game! I won on the second try, would be nice to have some UI over the units to quickly see the power/health.
AwiX
07. Dec 2018 · 08:38 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Codesity
08. Dec 2018 · 00:53 UTC
chess in something else. Good Work!
Ninnec
08. Dec 2018 · 04:32 UTC
This is cool game. I was confused at the beginning though. Could probably use a tutorial section when you have the chance. Still awesome though!
dusho
08. Dec 2018 · 09:05 UTC
nice game. Some move informational graphics on range and what can attack what could help more. The game was tough, I won only by sneak killing the main dude.
rplnt
11. Dec 2018 · 20:30 UTC
I like this concept. One thing that wasn't clear to me is what constitutes a move - how many times I can go, why I can go with the same units more times, etc... But it could definitely be improved upon and this is a good start.
negativice
31. Dec 2018 · 15:37 UTC
Very nice game, reminded me of the "Flag" game or whatever it was called, i think it was old windows 95 game or something. I enjoyed it! Also I did @teapoly challenge of not using drain.