燃える // burn by junkdeck
199X - weapons research has culminated in slow-moving pulsating orbs. prove to the coruglan empire that they are no match for the battery-powered plasma machineguns mounted on your trusty spaceship, bumbler!!
oh, wait, you forgot to charge the battery?
/ / I N S T R U C T S / /
shooting depletes your energy levels, pick up batteries to replenish energy and wrenches to repair your ship. weapon pickups add an additional bullet per level, but cost more to shoot.
controls in-game
made with love2d
update notice!! - 3/8/2017
game was updated with autoscaling window dimensions for players with vert resolutions below 960px. please keep in mind when voting.
Download Zone
https://junkdeck.itch.io/burn - contains windows executable and a .love file for loonix/mac
| Source code | https://github.com/junkdeck/moeru |
| Original URL | https://ldjam.com/events/ludum-dare/39/burn |
Ratings
| Overall | 138th | 3.824⭐ | 19🧑⚖️ |
| Fun | 108th | 3.765⭐ | 19🧑⚖️ |
| Innovation | 775th | 2.353⭐ | 19🧑⚖️ |
| Theme | 437th | 3.471⭐ | 19🧑⚖️ |
| Graphics | 228th | 4⭐ | 19🧑⚖️ |
| Audio | 113th | 3.765⭐ | 19🧑⚖️ |
| Mood | 467th | 3.143⭐ | 16🧑⚖️ |
| Given | 29🗳️ | 11🗨️ |
Don't worry, you can still edit and update after publishing, and people will wait until you have a downloadable version before rating.
Audio and graphics are great, and gameplay is fun. Shooting is very satisfying! It would've been nice if there were some more enemy types and such, but this goes for pretty much all ld entries (including mine hehe). I wish I could see my highest score in between rounds. Well done!
@pixzleone - i was gonna do highscores but completely forgot about it during the end. it's been something i wanted myself, so i'm gonna make a post-jam version of the game that's a little more fleshed out, with highscore tables and all.
@librorumque64 - oh, dang, i hadn't even thought of that. i'll have to look into how to autoscale love2d games or something because that's pretty unacceptable! thanks for the notice!
Good job :)
Game window was too tall on my screen too. Still. Got a lot of good fun with it. A solid entry, thanks!
P.S. I can help you with autoscaling if you're interested, PM me on the Love2D forums!
A few critiques and suggestions:
I'm not a fan of screenshake being used so excessively in a game like this. I think it makes the game a lot more difficult to read when the action gets dicey. In my opinion gameplay should come before "juice".
Without seeing the code, I can't say for sure, but are the drops completely randomized? Generally I was finding that I had plenty of fuel and didn't need to worry about over-firing too much, but then occasionally I would find that I'd hit a dry spell where the game wasn't dropping anything for me. You might want to play around with a dynamic drop-rate where as your fuel gets lower, enemies have a higher chance of dropping it. (And, correspondingly, if you had high fuel, the game would not shower you in more fuel either)
I think a high score display would have improved the replayability a lot ー even if you just implemented it as a run-time variable that would be blown away after the game was closed. Without knowing whether I've bested my previous score, or came close, your game missed out on a "one more game" drive, I feel.
Again, very solid game. I'd love to give a tuned post-jam rendition of this another spin!
re: highscores, i've actually already implemented that in a post-jam version, persistent savefile on your hdd and all! it's on the itch page, although i'm hiding the downloads until the end of voting, just to be safe noone accidentally rates the game based on the edited version.