Catalango by Hikari Kyuubi
About Game:
[Once upon a time] In a world full of rodent cities, where fireflies are used as resources and food, a great colossus - the Cat-Emperor Von Gikkingen - and his loyal minion - the Nameless Calango - started a conquer march.
Your mission, as the lizard-servant, is to get the famous resource to feed your Lord, avoiding the guardian rats along the way, avoid your Master mauling attacks... And at last, avoid letting the almighty colossus get too hungry, or you'll be the food.
So, prepare your little paws! Run! Jump! Loot and feed!
v v <NYA
| \_._/ | .__
~ o _ o ~ `~.`\.
``-_^_-´´ \ `\
// ___\---**-/**\| /
|_m\__m_______ m-/´´
[P.S.: calango is a little lizard, try google :3 ]
Objectives:
Avoid to be hit by the rats and by the cat paw (3 hits and you're dead)
Move and jump your way to the fireflies (or dead rats), press E to take them, go to the cat food area (bellow his head, on the ground), and wait for the cat head to go down, so the cat can eat it (do not release the firefly for this)
Beware, if the cat is too hungry, he will eat you~
Remember, you must be holding the firefly for the cat or he won't eat it!
You need to do that with all of the fireflies (3) in all levels (3).
Production:
Game design and planning: everyone
Sound: @enricohion
Art: @enricohion (calango, firefly and rat) and @nana-lutzenberger (scenario and cat)
Dev: @hikari-kyuubi , @yuiwara and @mateusmp
Theme:
It's applied in two (kinda distorted) ways, try thinking about it!
Controls:
Left-Arrow or A = go left
Right-Arrow or D = go right
Up-Arrow or W = jump
E = get/release
Enter = menu accept
Screenshots


PS:
For the web version, download and open the html on firefox or microsoft edge.
Changelog:
v1.1: Bug Fixes and Better jump
Download: web | windows 32 - Variable player jump height based on how long the jump key is held. - Infinite jump when holding enemy fixed. - Player is less likely to stick to walls. - Pickup/Drop should feel more responsible. - A few map collision improvements to make it easier to make some jumps. - Dropped enemy now falls to the ground as expected. - Picked enemy/firefly will now be properly placed behind the player. - Fixed a rare case which could make the character invisible.
v1.0: First released version! Download: web | windows 32
Ratings
| Overall | 683th | 2.958⭐ | 26🧑⚖️ |
| Fun | 593th | 2.875⭐ | 26🧑⚖️ |
| Innovation | 669th | 2.609⭐ | 25🧑⚖️ |
| Theme | 845th | 1.87⭐ | 25🧑⚖️ |
| Graphics | 593th | 3.042⭐ | 26🧑⚖️ |
| Audio | 375th | 3.083⭐ | 26🧑⚖️ |
| Humor | 226th | 2.957⭐ | 25🧑⚖️ |
| Mood | 731th | 2.5⭐ | 24🧑⚖️ |
| Given | 28🗳️ | 18🗨️ |
Something with the controls feels just a bit off. Not to the point of unplayable, but I think the jumping is just a bit too sensitive or too jarring. It didn't affect my game play in any serious way, I just like to give a suggestion on a review.
Great work on the game! I'm going to revisit it a bit later on and see if I can get further.
I like the art of the cat, also the soundtrack has something catchy to it.
I put the three fireflies below the cat head, but he didn't seem to pick it up. Some feedback to the player would help :) Maybe jumping once when pressing the up key could improve the gameplay :)
Update the description after the @foxroxracer comment. You must be carrying the firefly so the cat can eat it.
Thanks everybody for the reviews!
It was really cool how the cat affected gameplay though. The ground shaking, and riding his head were interesting concepts.
Great work nonetheless!
We made a few changes to how the jump is working based on your suggestions! Hopefully it will feel better now!
*v1.1: Bug Fixes and Better jump*
Download: [web](https://www.dropbox.com/s/4s8h4c221abn3p7/CatalangoWeb-v1.1.zip?dl=0) | [windows 32](https://www.dropbox.com/s/q3jjmx1twh3i685/CatalangoWin32-v1.1.zip?dl=0)
- Variable player jump height based on how long the jump key is held.
- Infinite jump when holding enemy fixed.
- Player is less likely to stick to walls.
- Pickup/Drop should feel more responsible.
- A few map collision improvements to make it easier to make some jumps.
- Dropped enemy now falls to the ground as expected.
- Picked enemy/firefly will now be properly placed behind the player.
- Fixed a rare case which could make the character invisible.