Send In The Interns by A-Flat Miner Studios
When you're a world famous archaeologist, hunting down treasure is the name of the game. Sometimes, however, it's just not worth the risk of death. So, what's a professor to do? Send in the interns, of course! The plan is send in some interns to scout out the place. You may have to sacrifice a few of them to figure out the safest paths. Then, send in more interns to grab the treasure. Meanwhile, you get all the credit. And the treasure, of course.
You will choose from among three temples and send wave after wave of your own interns towards the treasure. If your interns meet with an accident, just click the "Run!" button to whistle up some more. If your interns stop to catch their breath, hit the same button to make them start running again. If you find your interns repeatedly falling into traps, remember to look around for switches to click. Those spikes don't look nearly as scary with a bridge covering them! Also, be alert! There may be other things to click down in the depths of the dungeons.
Credits - Jodi Slade - Art/Sound/Music - John Thrasher - Code - Micha Faw - Code

| Windows | https://aflatminerstudios.itch.io/send-in-the-interns |
| Original URL | https://ldjam.com/events/ludum-dare/43/send-in-the-interns |
Ratings
| Overall | 34th | 4.167⭐ | 26🧑⚖️ |
| Fun | 125th | 3.813⭐ | 26🧑⚖️ |
| Innovation | 213th | 3.583⭐ | 26🧑⚖️ |
| Theme | 329th | 3.75⭐ | 26🧑⚖️ |
| Graphics | 179th | 4.14⭐ | 27🧑⚖️ |
| Audio | 108th | 3.87⭐ | 25🧑⚖️ |
| Humor | 66th | 3.979⭐ | 26🧑⚖️ |
| Mood | 128th | 3.896⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 22🗨️ |
Keep going :)
Otherwise, I found your idea very funny, and I enjoyed my time with the game.
But very good game overall. I particularly enjoyed some details such as breaking the jars, clicking on the goat statuette and spamming the "Run!" button (it is a pleasure to see an intern tsunami entering the temple!).
Puzzles are designed very well. Art and sound fit perfectly.
So it was very easy just pick and play straight from the beginning.
There is only 1 small issue which I met.
I was holding a lever when my interns reached the destination. With a happy face, I started releasing a lever, but the UI pop-up decided to make fun of me. The restart button turned out straight upfront the mouse cursor.
As you may guess, it restarted the level for me against my will.
Nevertheless, it's a minor issue.
In total the game is great! Good luck with voting!
The music was catchy but not annoying, helped me stay focused and in the game.
I think my only problem was the same that @bbaf had, I think it was the 3rd level of the Goat's Revenge, it was fine because you could still win but you couldn't win with all the stars. Besides that a win screen would be nice, or a way to know that you've completed each temple thing.
I loved the humor in this game and I thought the story was great. You guys had a ton of levels I think my favourite was Soul Sanctuary, the addition of the boulders made it difficult and you had a lot to take care of if you wanted to get all 3 stars.
All in all this game felt really complete and it was super fun to play, thanks for making it!
Well, that was definitely an interesting puzzler yet one with an unsettling premise. Not only are those poor interns getting barely any (if any) pay, they still have to deal with the chances of falling down pits, being squished by boulders and being impaled on spikes and... well, dying. The professor really needs to get it's own game going.
Jokes on the plot aside, I really found the puzzle mechanics of the game to be engaging, and I thoroughly enjoyed the fact that there were multiple difficulty levels with increasingly hard puzzles. You can really tell the difference on how hard it it is to micromanage the different interns movements and levers from the easy levels, in which I was able to obtain full-stars on, compared to the hard levels, in which I was only able to obtain two stars in most of the levels.
I also really enjoyed how there were secret levers in the latter levels that made solving those puzzles a much easier feat, all while motivating you to click on everything in the level in order to see if you could find any of those.
All in all, if I had some suggestions to make, I'd really have enjoyed if there were some keyboard shortcuts for calling run and increasing the speed (rather than just the mouse) as I couldn't be pushing a lever to get interns through while increasing the speed at the same time. It'd also been nice if I could resize the game's window, as the graphics are look really crisp and appealing!
This was a great entry, and on [behalf of our team](https://twitter.com/WhalesAndGames), thank you for this intern-powered puzzle game! :whale: