Blood Moon by Linver
Bloode Moon come!
Use your Alchemy Power to shapeshift the world, and stop the Witch!
Updated: Added after LD version with frendly WASD controls and some hints (after all your feedback). You still can try to break your hands with original version.
PS: WebGl build can have strong lagspikes on MouseUp (I spend free time to replace placeholders to art, not to optimisation)
PPS: I will try to comment anybody's game, who commented this :3
Use your Alchemy Power to shapeshift the world, and stop the Witch!
Updated: Added after LD version with frendly WASD controls and some hints (after all your feedback). You still can try to break your hands with original version.
PS: WebGl build can have strong lagspikes on MouseUp (I spend free time to replace placeholders to art, not to optimisation)
PPS: I will try to comment anybody's game, who commented this :3
| [original] WebGL (messy controls) | http://googledrive.com/host/0B-41rMQ4NH3sa0J1Y0pRWDBneVE |
| [post Compo] WebGL (WASD controls) | http://googledrive.com/host/0B-41rMQ4NH3sUFd3NjhUdFVqdTQ |
| [original] Source | https://github.com/Mehael/laughing-carnival |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=85977 |
Ratings
| Coolness | 63% | 3 |
| Overall | 3.36 | 331 |
| Audio | 2.77 | 435 |
| Fun | 3.11 | 481 |
| Graphics | 3.44 | 288 |
| Humor | 2.84 | 243 |
| Innovation | 4.06 | 38 |
| Mood | 3.12 | 321 |
| Theme | 3.71 | 237 |
He-he, I can finally kill this mystic shooter... OH SHIT!
Whew, that was clos... OH SHIT!
10/10, would drop chadellier again.
Controls are really ugly =_=.. But it's emm.. 2-nd fast developed version. I just finised *sometimes-working* mechanics after first 25~ hours, and begin to draw sprites without sleep -______-
And I used in my basecode self-developed scripts for moar fast and comfortable work (Basecode post http://ludumdare.com/compo/2016/04/15/some-basecode/)
10/10 Recommended to friends!
It's unclear why I sometimes manage to grab up to 4-5 blocks, and sometimes only 1. Realizing too late (because you're over a pit) that you only moved one block and it's gonna drop and you've wasted it gets a bit old after a while.
Sometimes the little enemies that you can't drop blocks on would fall through the geometry and hit me.
I'd recommend composing some new background music ..
The graphics are quite nice though, and the general idea of the mechanic is a really, really cool one that could definitely be reused in a more polished game.