Drink Drink DRINK by baknik

Drink Drink DRINK - Ludum Dare 40 - "The more you have, the worse it is"
Play "Drink Drink DRINK" with WebGL!
Project
It's been awhile since I last participated in Ludum Dare, and I really wanted to make this one special. So, I decided to do something I usually don't do, focus much more on art, music, and polish. Making it is the most fun I've had in a Ludum Dare thus far. I completed this game in around 8 hours.
Premise
The premise is simple, finish as many drinks as you can before the bartender cuts you off. The more you drink, the harder it is to grab the next drink off the bar. The bartender is constantly judging you. Each time you grab and miss the bottle, he will get closer to cutting you off. When you've finally had more than you can handle, the game ends, and you can see the final tally of how many drinks you consumed.
Tools I Used
- Engine - Unity 2017
- Drawing - Inkscape
- Image Editing - Paint.NET
- Sound Effects - Audacity
- Music - Loop Labs
- Programming - MonoDevelop
Controls
- MOVE - WASD or Arrow Keys
- GRAB - Space or Enter


Ratings
| Overall | 18th | 4.174⭐ | 25🧑⚖️ |
| Fun | 7th | 4.24⭐ | 27🧑⚖️ |
| Innovation | 36th | 3.98⭐ | 27🧑⚖️ |
| Theme | 2th | 4.58⭐ | 27🧑⚖️ |
| Graphics | 264th | 3.48⭐ | 27🧑⚖️ |
| Audio | 139th | 3.5⭐ | 26🧑⚖️ |
| Humor | 6th | 4.36⭐ | 27🧑⚖️ |
| Mood | 84th | 3.68⭐ | 27🧑⚖️ |
| Given | 12🗳️ | 15🗨️ |
P.S- I somehow made it to 30 beers :P
Just a suggestion but I feel like a "bottle-opening-sound" would've been a nice addition every time a new bottle appears ;)
The only problem I had, in the beginning, was that I didn't notice that I drank a beer, there was no visual indication except for the counter. A small animation or sprite-swap would be nice. And another nice addition could be that your empty bottles move to the sides of the screen, so they slowly fill up the bar (and it would be a visual indication).
I really can't say anything really bad about it, except that it is probably not healthy for your hands to play this a lot ;)
Well done!