Blasphemy! by FelixMcFelix

The world is running out of power. Some energy crisis or another, I don't know. Anyhow, an old lightning rod atop Mount Olympus runs straight into the power grid; the only way to save everyone is to channel the heavens' fury atop the mountain.
In other words, send a guy up to disrespect Zeus: the one, the only.

- Journey through a secret mountain complex full of traps, because climbing is just too hard for our intrepid hero!
- Press buttons to open doors!
- Totally come back alive from this well-planned mission!
- Shout profanities at a god!
CONTROLS:
- Arrow Keys: Move
- Z/C: Jump/Walljump
- X/V: Use
TIPS:
- When hanging off a wall, move into it to slow down. Don't move if you just want to fall!
- Don't give up!
- There are 5 levels.
Made solo in 72hrs for the Ludum Dare 39 Jam event.
| HTML5 (web) | https://www.lexaloffle.com/bbs/?tid=29746 |
| Original URL | https://ldjam.com/events/ludum-dare/39/blasphemy |
Ratings
| Overall | 140th | 3.814⭐ | 45🧑⚖️ |
| Fun | 139th | 3.682⭐ | 46🧑⚖️ |
| Innovation | 609th | 2.732⭐ | 43🧑⚖️ |
| Theme | 441th | 3.455⭐ | 46🧑⚖️ |
| Graphics | 224th | 4.023⭐ | 46🧑⚖️ |
| Audio | 39th | 4.091⭐ | 46🧑⚖️ |
| Humor | 114th | 3.436⭐ | 41🧑⚖️ |
| Mood | 236th | 3.564⭐ | 41🧑⚖️ |
| Given | 40🗳️ | 45🗨️ |
Thanks for the game :-)
Overall a nice effort, but it could've maybe used some more playtesting.
Overall a nice effort, but it could've maybe used some more playtesting.
Overall a nice effort, but it could've maybe used some more playtesting.
Overall a nice effort, but it could've maybe used some more playtesting.
Overall a nice effort, but it could've maybe used some more playtesting.
I really love the concept of it and the art style.
@shinmera The messages seem to be a matter of personal preference, but I agree about the mechanics.
@vegard1992 @everbrave @yetman Yeah, the mechanics are in need of a little tweaking (a lottle?). It doesn't handle quite as well as I'd like! If I had more time, I'd have liked to put in more "introductory" levels to teach mechanics bit-by-bit---that way players aren't overwhelmed with tricky platforming AND new stuff.
That being said, this is a very polished entry. The music is excellent and the transitions and effects are really well done. I really enjoyed my time with it. At first, I thought it might be nice to not press X to push a button, but it actually feels kind of nice - jumping by the final button in midair and hitting X feels great. Well done!
@gabrielbucsan @blobo @tacohej @superpokeunicorn @pablodap Thanks, and thanks for the feedback. I tried to keep the visuals readable, though I can see why the flashing might be annoying. If I can come up with some new twist for the mechanics, I'd like to rework the cart!
@elgregos @automatonvx Thanks, though sorry about the difficulty! I'd have liked to have made it ramp up more gradually.
1. Only cling to the wall when you're pressing a corresponding direction button, since the character gets "stuck" to the wall a tad too often for a game where you have a timer running out for each level.
2. Make the "game over" scenes faster, or even remove them altogether (even though I liked the messages) so that the player dying around the start of a level a lot wouldn't have to spend half his time there getting dragged out of the flow this game is great at setting up. That said, I didn't get past the early level with the conveyor belts due to (1) being a tad too frustrating for me to cope with, and as such I'm not sure if this was more of an architecture decision to get everything on a level to its default state in an easier manner of reloading it from scratch while being on a retry scene, so of course I'm not aware if that'd be an adequate decision on your part.
All in all, I definitely liked the game if I bothered to write all this and annoy you with my opinion, thanks for making it and well done!
The level increase in difficulty and you get to learn how to play properly. The last two level were very challenging yet fair (since you have infinite life). I found myself trying over and over. I thought that the various game over message were a nice touch.
I was surprised that you'd always stick to the wall, but I actually thought it made the game kina easier: even if the time was running out, I felt I was more in control.
Some all in all, I enjoyed your game very much, it was very engaging and very polished. Well done!
Congrats on the game man! I really enjoyed it :D
The core mechanics are classic, but the game is fun to play and well made. Also the arts are cool !
Good job :)