The Backpacker by digitaldude555

[raw]
made by digitaldude555 for LD 42 (JAM)

Pick up items with left mouse click, rotate with right click. Use hammer on the red broken tiles to fix them, right click to drop hammer.

The fighter fights and heals automatically if he has appropriate items in his inventory, every time you beat 2 enemies you get scored based on how many jewels you have in your inventory. You also recieve points for every enemy defeated. There is no end goal just earn as many points as you can before you die.

Ratings

Overall 1047th 2.944⭐ 29🧑‍⚖️
Fun 842th 2.963⭐ 29🧑‍⚖️
Innovation 384th 3.389⭐ 29🧑‍⚖️
Theme 315th 3.815⭐ 29🧑‍⚖️
Graphics 894th 2.981⭐ 29🧑‍⚖️
Humor 766th 2.238⭐ 23🧑‍⚖️
Mood 757th 2.94⭐ 27🧑‍⚖️
Given 24🗳️ 28🗨️

Feedback

CG_Fred
14. Aug 2018 · 18:57 UTC
The game could have used some SFXs and the game got repetitive very fast. Good effort.
Rkuhl
14. Aug 2018 · 18:58 UTC
It was good, but some extra UI (pause button, tutorial screen) would help a lot.
Inquisit
14. Aug 2018 · 19:03 UTC
Good enough. I only got confused about score. Somehow it decreased instead of growing.
Artem Avramenko
14. Aug 2018 · 19:03 UTC
at first, I thought that this game has match 3 mechanics :D
GeroX
14. Aug 2018 · 19:07 UTC
Interesting Idea, I liked it.
Pinoza
14. Aug 2018 · 19:08 UTC
It's a good idea, I just missed a tutorial, but you learn fast. Good job!
ijzm
14. Aug 2018 · 19:11 UTC
Pretty fun idea, cute graphics. Music was really repetitive, and didn't have any Sound effects at all. The click-detection on some items is kinda rough and could be improved (It sometimes took me a while to pick up one item).

I feel like some of the stuff, such as bullets, should give you more than one bullet, as that was my biggest struggle.

Overall it is an ok game, it just needs some more improvements and final touches and it would be way better.

Good job!
Plukers
14. Aug 2018 · 19:12 UTC
Hey, great idea. You executed your idea well and released a nice little game! As mentioned before, it is a little bit repetetive, but all in all a great submission!
Allen Oliver
14. Aug 2018 · 19:15 UTC
Interesting idea!

I liked what you were going for, but it took me a couple of plays to really grasp what I was doing. I would have liked some more prompts and UI enhancements.

## Great Job though!
Leeloo
14. Aug 2018 · 19:17 UTC
the idea is good and I liked the sound with the setting.
In the beginning I struggled a bit with the controls, but then it worked very good.
I missed a challenge, it felt like the game is endless without increased difficulty.
dankar
14. Aug 2018 · 19:26 UTC
I like it. Nice idea, but I felt that all I did was drag and drop items as fast as I could. But with a bit more polish and variation I think it could be a really fun game. Good job!
Nobongo
14. Aug 2018 · 19:31 UTC
A game that fit the theme very well. The art style fits with the game very well, although it was hard to focus on both the bag and the enemies at the same time. Overall it was a cool concept and good execution, nice work!
JSMCAG
14. Aug 2018 · 19:54 UTC
Good concept, good enough execution. Needs a bit more polish, though - clicking on things can be pretty iffy, and no audio feedback when stuff happens makes the player feel a bit lost as to what exactly is happening.
Graphics are nice, though, and in conjunction with the music, they set the mood pretty well. I wish the song was a bit longer though, specially for a game that can, in theory, go on forever.
MZA
14. Aug 2018 · 20:00 UTC
With a lack of a title screen and the cluttered-ness, it took me a bit of time to understand the gameplay. The mechanics are very innovative though. Good job.
Korso
14. Aug 2018 · 20:18 UTC
Quite an original idea. Need some polish on execution though, but I think you are a pretty solid base for a great game. Some predictable order in how the items in the inventory are used would be useful. The conveyor for the item could be less "flashy", and I think that maybe would be better placed at the bottom for the fluidity of the gameplay. Maybe if the velocity was a bit slower you would have more time to look at what is happening at the top, and then you could add different weapons for different enemies, etc.

Overall, I liked the concept very much, and I think I'd enyoy an enhanced version of this game. Good work!
cheetah
14. Aug 2018 · 21:38 UTC
Nice concept. It think it would be fun to see more weapons and ammos, and let player choose which to keep, cause some weapons works better on some kind of enemies. Also i think i found a bug. When you grab the hammer with an item already in your hand and then drop the hammer, item stucks in your hand forever.
Pace
15. Aug 2018 · 00:50 UTC
Cool, you and I had similar takes on the theme! It's interesting to see how you took a very similar idea and did something very different with it! I notice that we also faced similar challenges: the player getting confused about what the heck is going on up top while we're keeping them busy managing their inventory!

Why does my score go down sometimes?

Bugs:
- your HP continues to decrease, going negative, after you die
- sometimes you can't let go of an item, and it becomes a permanent part of your cursor (my cursor is above my HP count)

![Screenshot 2018-08-14 20.44.42.png](///raw/cd4/81/z/199ac.png)
Anna Petrova
17. Aug 2018 · 11:35 UTC
It’s a good idea!Cool music.
bentglasstube
29. Aug 2018 · 05:09 UTC
The music loop was bit short and it got annoying quickly because of it. The concept overall was interesting though and I enjoyed the gameplay. Definitely would be interesting to see how it evolves with some more polish.
MerpADer
04. Sep 2018 · 19:16 UTC
Seem this concept a few times but this was a pretty good game!