Dungeon Scrawl by ildfuglen
Dungeon Scrawl is a rogue-like typing-tutor game where you traverse a dungeon while slaying enemies and acquiring loot! As you get deeper, the dungeon grows stronger and stronger.. can you get to the bottom? (Hint: It's at level 5)
How to Play
Simply type the words in the prompts on the screen to perform your actions!

Acquire loot to get stronger!

Fight enemies with brute force and magic!

Traverse deeper, and fight dangerous enemies!

Can you get to the end of the dungeon? (Hint: It's at level 5)

Known Bugs
There is a bug where sometimes the prompts are displaying, but when typing a word nothing happens. Usually walking in the opposite direction fixes it. If it doesn't, I'm sorry.
Ratings
| Overall | 3th | 4.333⭐ | 38🧑⚖️ |
| Fun | 6th | 4.243⭐ | 39🧑⚖️ |
| Innovation | 38th | 4.122⭐ | 39🧑⚖️ |
| Theme | 12th | 4.405⭐ | 39🧑⚖️ |
| Graphics | 64th | 4.081⭐ | 39🧑⚖️ |
| Audio | 209th | 3.222⭐ | 38🧑⚖️ |
| Mood | 97th | 3.595⭐ | 39🧑⚖️ |
| Given | 23🗳️ | 13🗨️ |
man this is a game i would play in my free time. so cool!
I did just test the game and it's fun! SADLY I ran into some game breaking bugs, even though you just wrote you fixed some bugs.
Somehow the game still stops recognizing inputs in some occasions. I've gone ahead and recorded the bug (first one at 0:20, enemies fixed it, second one later), so you might find a clue on what could cause it. There's also another minor bug you can see in the video, there's a duplicate character for the walking at some point. (At 0:45)
https://www.youtube.com/watch?v=yT5GnK7HEY8
Overall I like the game and I hope you find time and motivation to even continue working on it.
I ended up playing about half an hour and only stopping after I realised the time. The typing prompts are beautiful, and I love the little animation they do when popping out of existence.
Occasionally a monster did spawn right next to me at the start, which was a little disconcerting, personally I think I'd prefer a little time to prepare before jumping into combat, although this wasn't a major concern as I only noticed it once or twice in my play session. There were a few times with word movement where I got stuck in the word for one direction, but this was escaped with a backspace. I'd also like to be able to use backspace to undo an error, although this is only a minor gripe. Ooh, and pausing. Pausing is nice.
Got to agree with @wildcard that it could be a fantastic tool for teaching typing and word recognition, and with some modifications could be incredibly powerful for teachers up to even high-school to use with their classes. For example, the words used in game could be user-configurable with "language packs" of sorts, to allow for custom word levels for differing education levels, as well as potentially use in foreign-language education, maybe even with full sentences at level 5.
Analytical information may also be a useful feature for educators' use, for example the number of mistakes made on words, letters or letter combinations, and the time taken to type them. So much potential for feature-creep :O
Also, pressing escape didn't seem to exit the game, but that's not important, who would ever want to leave? ;)
Would be a great way to teach kids to type in a fun way.
I hope you keep working on the level balance.