Sacrifices Must Be Made by CorgiRam
A management style game where you need to sacrifice an increasing number of villagers each night. Try to survive as long as you can!
Created by 4 college students that should have been working on our final projects and studying instead!
| Source code | https://github.com/NickAzn/LD43 |
| HTML5 (web) | https://corgiram.itch.io/ld43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrifices-must-be-made-6 |
Ratings
| Given | 6🗳️ | 0🗨️ |
It seemed like there was not really much that I could do to influence the course of the town past day 3 - The main thing that would kill me was running out of villagers to sacrifice each night, rather than a lack of food. In comparison to the ever-dwindling population size, food was a non-issue.
It was also strange that you let players press the End Night button if it would cause them to game over. One of my most successful attempts was ended when I miscounted how many sacrifices I had made, and accidentally clicked End Night button when I still had one more to go.
I really enjoyed the sound design though - All of the sound effects felt satisfying, and the music was calm and enjoyable.
I also found the system for assigning workers to be fairly counter-intuitive at first. This lead to a bit of a flummoxed first night.
Even after I figured it out, the system felt fairly rough to use. I suspect streamlining this process would improve the game feel quite a bit.
That aside, the idea's quite nice! Once I got the hang of things I found it to be a fairly enjoyable experience.
@fireslash I agree the UI is pretty rough, I was rushed to finish up the UI and didnt get a chance to make it flow better. Thanks for taking the time to play our game!