Angry Bullets by maartene
A shameless Angry [flying animals] rip-off, but still a lot of fun to create non-the-less. And hopefully to play to. Have fun!
This game was created for Ludum Dare 36, theme: Ancient Technology
So, a catapult is ancient right?
Instructions:
=============
The absolute basics:
-----------------------
1. Use you catapult to shoot bullets
2. Destroy structures to score points
3. Hold mouse button / [Space] to increase the tension of the catapult
4. Release mouse button / [Space] to fire the catapult
5. Use [arrow keys] to move your catapult
6. You win a level by reaching at least the bronze score target
Tips:
------
- more destructions means mucho more score!
- keep an eye on your ammo: no ammo and you need to retry the level to get a higher score
- different materials react differently to forces, experiment to see what happens!
Created using:
==============
Unity 5;
Photoshop Elements and Affinity Designer;
ChipTone (http://sfbgames.com/chiptone/) for SFX;
JukeDeck.com for music
Credits:
========
Programming, Sound and Level design:
---------------------------------------------
Danny Kint
Maarten Engels
Graphics assets:
--------------------
Asset Jesus (please donate! http://kenney.nl/support)
Font:
------
2Dumb and 3Dumb fonts by Tension Fonts. License: https://www.fontsquirrel.com/license/3Dumb
Music:
-------
Track "Abading Revenge". Music from Jukedeck - create your own at http://jukedeck.com
Beta testing:
---------------
Iris Engels
Tessa Kint
This game was created for Ludum Dare 36, theme: Ancient Technology
So, a catapult is ancient right?
Instructions:
=============
The absolute basics:
-----------------------
1. Use you catapult to shoot bullets
2. Destroy structures to score points
3. Hold mouse button / [Space] to increase the tension of the catapult
4. Release mouse button / [Space] to fire the catapult
5. Use [arrow keys] to move your catapult
6. You win a level by reaching at least the bronze score target
Tips:
------
- more destructions means mucho more score!
- keep an eye on your ammo: no ammo and you need to retry the level to get a higher score
- different materials react differently to forces, experiment to see what happens!
Created using:
==============
Unity 5;
Photoshop Elements and Affinity Designer;
ChipTone (http://sfbgames.com/chiptone/) for SFX;
JukeDeck.com for music
Credits:
========
Programming, Sound and Level design:
---------------------------------------------
Danny Kint
Maarten Engels
Graphics assets:
--------------------
Asset Jesus (please donate! http://kenney.nl/support)
Font:
------
2Dumb and 3Dumb fonts by Tension Fonts. License: https://www.fontsquirrel.com/license/3Dumb
Music:
-------
Track "Abading Revenge". Music from Jukedeck - create your own at http://jukedeck.com
Beta testing:
---------------
Iris Engels
Tessa Kint
| HTML5 | http://maarten_engels.bitbucket.org/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=63679 |
gameplay 9/10
UI 11/10 one of the best UI-s i have seen in LD 36
Waiting for the ball to roll back can be quite annoying, and accidental clicks make you pretty much drop some ammo. Also, the ball does roll pretty slowly.
the gravity impresive congrulatation!
^_^
I thought it is very complete and nothing is missing.
Otherwise, like it was already said, very chill game!
But i agree with the other comments, the friction of the bullets on the ground is a bit too low, it seems to take ages until they stop rolling and you can make another shot.