Psychoserker by Arya
Fight and pillage for the glory of your ancestors and the chance to reach Valhalla!
As a Viking berserker, you hack, slash, roll, and trip? your way through endless ranks of enemies. Take the drugs you find in boxes to enhance your abilities and enter the infamous berserker rage, but be careful, the more drugs you take, the crazier things get!
This game was created in less than 72 hours as a solo project for the Ludum Dare 40 jam. This was my first Ludum Dare. It was a blast!

Controls:
Gamepad:
Left Stick - move, select drug
Right Stick - rotate, click to open drug menu and release to consume selected drug
Right Trigger - Attack
Left Trigger - Backstep or Roll
A - pick up weapon
Mouse and keyboard:
WASD or Arrow keys to move
Left click - Attack
Right click - hold to rotate
Middle Click - hold to open drug menu, release to consume selected drug
Space - pick up weapon
| HTML5 (web) | https://aryamaoz.itch.io/psychoserker |
| HTML5 (web) | https://aryamaoz.itch.io/psychoserker-postjam |
| Original URL | https://ldjam.com/events/ludum-dare/40/psychoserker |
Ratings
| Overall | 335th | 3.667⭐ | 35🧑⚖️ |
| Fun | 248th | 3.662⭐ | 36🧑⚖️ |
| Innovation | 654th | 3.078⭐ | 34🧑⚖️ |
| Theme | 1042th | 2.682⭐ | 35🧑⚖️ |
| Graphics | 618th | 3.414⭐ | 37🧑⚖️ |
| Humor | 788th | 2.463⭐ | 29🧑⚖️ |
| Mood | 472th | 3.409⭐ | 35🧑⚖️ |
| Given | 29🗳️ | 6🗨️ |
Pike is OP.
Enemy spawn rate needs to increase with time, I spent more time waiting for people to spawn than actually fighting.
You need to look at some standard keyboard/mouse mappings to fix that control scheme.
I felt no reason to use any of the drugs. They were not incentivized and there was no stats bar in which to see their effects.
Overall, one of the best entries I have seen today! Good game!
High score: 29 (I ran out of people to kill and no more spawned after 5 minutes of waiting)
Tips to improve:
* Have the mouse direction control character facing, rather than right click.
* The music is great, have it loop instead of play once.
* Enemy spawn rate is a bit light.
Thanks everyone for the solid feedback! I made some improvements, including:
- got rid of the right click to rotate
- changed the drug menu to right click instead of middle click to fix the web build problem of scrolling
- made sure the music loops
- fixed the enemy spawning (or at least I think I fixed it, I still have to test that)
- fixed the problem where the dash goes way too far when playing with a mouse
All of these changes are going to be in a post-jam build I am going to upload tonight, because I'm not sure these would fit within the rules of "bug-fixes." Thanks again for the feedback, I'm glad everyone is enjoying my game!
First about good sides - the game is ambitious in content, seeing all this attributes on items made me wounder how much you can do with it. This is a strong RPG element along with the ability of picking up weapons. Also, music was chosen very well, it is fitting the game nicely.
Cons are: the enemy pathfinding(they usually get stuck in crates and you have to walk around the level and find them), sounds (there are a lot of strange glitches that hurt ears) and controls (permanent right click is bad, as people already mentioned).
Overall, pretty fun little game, and I really do believe that you can fix it and even make it into small action-rpg game in after LD version.
I loved cam shake when hitting guys - picking up weapon - very nice addition!
Although i was little bit dissapointed when music stoped after a while and there were no enemies left :(
Also you can go straight and get lost (and you are far from spawners - nothing is happening, and you don't know if you are moving or not.)
Mouse could work without holding RMB - i had to hold it all the time! :)
No exit button and no main menu is not best option for windows version.
I loved RPG part in it, although MMB for menu is not great idea :) - PPM would be waaay much better!
It's a great and fun entry though - i really enjoy it!
BTW - how did it hit theme? I didn't get that...
Also - Mood - i give you some stars for that because it have a certain "rush" feeling" but why didn't you opt-out from 'humour' rating?
Check out our **Voxel Mob Arena**
https://ldjam.com/events/ludum-dare/40/voxel-mob-arena
Had a slight problem on my first playthrough, only 1 enemy spawned, but after restarting it worked fine.
Overall it was a great experience, keep up the good work :)
I liked the music and the animations as well.
Holding middle mouse button made me scroll the page in the web version though, so that was not very practical. Apart from that, my score showed 0 enemies killed even though I killed a dozen.
Game feels good particulary the camera shaking, visuals effects and audio. I should notice that i Like the idea of scaling characters. Wait for a post-ludum game ;)