Block Jumper by Akadream
« BLOCK JUMPER » is a platformer game with pixel art graphism. Your mission as a player: Escape a room by jumping on the falling blocks to finally land safely on the end platform. But! You must avoid being crushed by a block, or falling into the void, or even, ending up imprisoned between 4 walls. (It would be too bad..)
Will you be able to join the safe platform? ... Or will you perish? ~ This is our participation to the 42nd edition of « LUDUM DARE ». We made this game in 72h, even if we had some misadventures during our journey. But here it is! Fresh for you to give it a try!
Controls: - Keyboard (Enter, Arrow, ZQSD)
- Gamepad (Joystick, A)
You can respawn with Y (GamePad) or R (KeyBoard)
Greetings, - Akadream and Anastasia Th.S.
| Windows | https://akadream.itch.io/block-jumper |
| Original URL | https://ldjam.com/events/ludum-dare/42/block-jumper-1 |
Ratings
| Overall | 759th | 3.237⭐ | 21🧑⚖️ |
| Fun | 663th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 904th | 2.868⭐ | 21🧑⚖️ |
| Theme | 919th | 3.056⭐ | 20🧑⚖️ |
| Graphics | 697th | 3.289⭐ | 21🧑⚖️ |
| Audio | 528th | 3⭐ | 21🧑⚖️ |
| Mood | 835th | 2.833⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 8🗨️ |
Yes we would to make the game engine better and to avoid to get some stack problem with block appear but we missing the timer.
Maybe in the future we'll correct this ;)
:o: the graphics are so good
:o: colors and style is very good
:x: it's a bit difficult
I'm take your feedback for a future version of the game. :)
Of course, we take every advice into consideration for the future. We'll definitely improve the mechanics, graphics and music after the Ludum Dare rating session, when we'll have all the time we need.
We are aware of some issues you may encounter in the game, and those will be rectified.
I made a similar game
Good luck🍀
If you jump as you're about to get crushed you get "stuck" inside the falling block, in the same way you can escape tricky situations.
Music is a bit repetetive and simple, but it gets the job done. It fits well with the game and the sound effects (swoosh on jump) is neat!
Animations are few but well done! Controls work well.
Liking the camera work but there is an issue on the 2nd level when you get blocks that fill up the screen and you have to go on top of what you can see.. Maybe for a future release try to get the randomness more towards the finish or to empty columns(?) since most of the time I'm waiting and can't decide where I want the next block to fall.
For a game of this kind, it would also be good with a visual clue in some way to hint the player roughly in what direction the goal is. A small arrow in the edge of the screen, starting a level starts with the camera at the goal and zooms to player, a minimap, the name of the level giving a hint.. something like that so you know whether you're supposed to traverse horizontally or vertically.
Sorry if it sounds like I'm nagging, don't get me wrong. I really liked the graphics/artstyle/audio/controls/gameplay/idea.
You did a really nice job with the theme and I'm looking forward to where you can bring this game and I hope I catch a glance of your upcoming jam games as well! :)
We are really proud of us because we was only two with no skill in sound design and pixel art it was the first time i used MonoGame. So it was a challenge for us.
I know we don't have any UI and it's the main problem to create beatuiful interface and if i should correct issues, this game would be so great.
So we'll try to make our best to improve every elements of this game and make it very entertained.
Sorry for that english by the way ^^