{"author_link":"\/author\/lambda-2\/","author_name":"lambda-","author_uid":"91076","comments":[{"author_name":"kostasvs","author_uid":"44550","time":"Apr 19, 2016 @ 11:24am","epoch":1461064740,"text":"Quite tough to get a hold of the controls, and enemies are very good at it, so it feels kinda frustrating. Neat starting concept, but I think it needs more thought."},{"author_name":"OveRMolo","author_uid":"90859","time":"Apr 19, 2016 @ 11:34am","epoch":1461065340,"text":"It reminds me Micromachines and all of this good stuff :D"},{"author_name":"taviandir","author_uid":"39572","time":"Apr 19, 2016 @ 11:39am","epoch":1461065640,"text":"Difficult but lots of fun! Wouldn't have minded if it was a bit more zoomed out. Felt a little like the bots had omni-vision but I couldnt see anything in order to aim at someone :)\r<br\/>Good job!"},{"author_name":"Mieeh","author_uid":"49612","time":"Apr 20, 2016 @ 5:56pm","epoch":1461174660,"text":"Fun racing game, a little confusing and the visuals for me looked super pixelated. A great concept though."},{"author_name":"blockdroppers","author_uid":"93276","time":"Apr 21, 2016 @ 6:02am","epoch":1461218220,"text":"Great game, the shapeshifting was really nice and fun in this game"},{"author_name":"ConorOD","author_uid":"89815","time":"Apr 21, 2016 @ 9:03pm","epoch":1461272280,"text":"Nice concept, but too tough. Enemies would frequently shoot me from way across the map. You also can't see far enough ahead to effectively use the turret. But definitely something promising there."},{"author_name":"oparisy","author_uid":"50996","time":"Apr 24, 2016 @ 12:01pm","epoch":1461498960,"text":"The idea is nice, event if I had difficulties with the controls. I appreciated a lot the detailed help and proper menus."},{"author_name":"EvoGenGames","author_uid":"93102","time":"Apr 26, 2016 @ 3:33pm","epoch":1461684480,"text":"looks like bots are a bit to powerfull"},{"author_name":"Ellian","author_uid":"7701","time":"May 4, 2016 @ 6:50pm","epoch":1462387500,"text":"Alright! I wish it had tank controls, but otherwise this was pretty darn fun! Awesome work you two, loved it!"},{"author_name":"Crefossus","author_uid":"23130","time":"May 5, 2016 @ 7:26am","epoch":1462432860,"text":"The car movement felt like you got the right amount of control for the track and was actually really fun to drive. Sand\/mainpath friction felt right. The smoke particles were a nice touch. I liked trying to plan out when to go into turret mode since you lose turning. \r<br\/>\r<br\/>As other said the offscreen shots are a bit repressive. However, you also get the same ability! Well.. except knowing exactly where they are :) Perhaps adding feedback to when you destroy an enemy offscreen might let you try doing offscreen shots more. \r<br\/>\r<br\/>Just having the enemies shoot only if they are a bit closer is probably the easiest solution though. Or maybe you can have a shapeshift that brings up a shield, but puts on the breaks a little while you use it to block enemy shots?\r<br\/>\r<br\/>Audio - engine and shot sounds were good (you can use it to help mitigate the off screen shots too.. sorta) but the drum loop is too short. I may have played even longer if not for drum loop and needing other audio cues."}],"images":["ld35\/91076-279846a0a3921a9e1a13a64d1d238650.jpg","ld35\/91076-2e33ee3884bceab7b3599c1321c8a759.jpg","ld35\/91076-a85843769b4756a3630a5223f5483547.jpg","ld35\/91076-8d32ea5ae8d036abf2e9c91cc8274a6c.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/sphyebfld94v8id\/slidebyshootin.zip?dl=1","text":"Windows"}],"metadata":{"g_key":"4478","g_author":"91076","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"4470","g_title":"Slide-by-Shootin","g_status":"UCHK1","g_place":"877","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/91076-shot0-1461020687.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/91076-shot1-1461020687.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/91076-shot2-1461020687.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/91076-shot3-1461020687.png-eq-900-500.jpg"],"text":"Hello,\r\n\r\nso this was our (team of 2) first Ludum Dare and we decided to implement a shapeshifting mechanic into a racing game.\r\nMost art used was created by us, besides two of Kenney's isometric vehicles (http:\/\/kenney.nl\/assets\/isometric-vehicles), as well as all the sound and music. Both of us being more on the programming side of things, it looks and sounds accordingly.\r\nWe definitly had our fun and learned new things.\r\n\r\nThe game was made in Unity, so we uploaded the windows build below.\r\nGame is controlled with mouse and keyboard and controls are explained in the game \/ screenshot:\r\nWASD - Driving\r\nShift - Shapeshift\r\nMouse - Aiming and firing (left mouse button)\r\n\r\nEnjoy!","title":"Slide-by-Shootin"}