Dungeon Clicker by legulysse

Send adventurers inside a dungeon to gather some loot !
You can't control them, but you can mark rooms to improve their efficiency.
How rich can you become ?
This game is a kind of mix of cookie-clickers, mine-sweeper, and pachinko.
It wasn't planned this way :D
The game is built on my own little game engine, if you are curious it's available here :
https://github.com/Legulysse/gugu-engine
Instructions
- Press spacebar like a mad man to send lots of adventurers (green stamps) explore the dungeon.
- They leave red stamps when dying, blue stamps when finding loot.
- Click on rooms to mark them as dangerous, or rich.
- Marked rooms greatly improves adventurers efficiency when visiting them.
- Gather loot, buy upgrades, and explore further and further !
Ratings
| Overall | 76th | 3.783⭐ | 25🧑⚖️ |
| Fun | 110th | 3.63⭐ | 25🧑⚖️ |
| Innovation | 17th | 4.065⭐ | 25🧑⚖️ |
| Theme | 46th | 4.152⭐ | 25🧑⚖️ |
| Graphics | 405th | 2.696⭐ | 25🧑⚖️ |
| Audio | 75th | 3.63⭐ | 25🧑⚖️ |
| Humor | 312th | 2.452⭐ | 23🧑⚖️ |
| Mood | 109th | 3.587⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
Quite complex in reality and if you somehow could better give feedback to the player this would be great.
A simpler version of the game with more focus on choices and perhaps random events could be an amazing f2p clicker game on steam perhaps, i think you should take this further!
Great job! :heartbeat:
Overall, great submission! This is one of my favorites so far :)
It was hard at the end, having unlocked all the improvements available.
I used this method:

Also, music suits the game well.
I will certainly tweak this further when I get some time.
@niarkou I'm glad to see you liked the game, nice strategy on the end o/
@egos Do you have some infos, like an error message ? Maybe your OS doesn't supports 32bits application ? I can try to rebuild the game with a more recent version of visual studio.
Also "They don't need to be paid. They are fueled by passion.", I see what you did there :smirk:

Thanks for playing !
- Does marking a room dangerous stop explorers from going in it (because it appears that it doesn't)? I'm interested to know the math behind that :laughing:
I absolutely love the minesweeper vibes I get while playing this, great job!
@lazertrax Thanks, glad you liked it !
Since several people asked : the markers are interpreted by adventurers as guides to better handle the rooms they walk in, not as pathfind priorities (I have the code for that, but it allowed exploits).
A room marked correctly will provide a x5 efficiency/survivability bonus (dangerous cells from 15% to 3% chance of dying, loot cells from 1.5% to 7.5% chance of looting).
Armor and Loot upgrades will further improve those numbers.
@hindbodes I planned to add some boss or artifact cells on the outer limits of the dungeon, to give a proper objective/endgame, unfortunately time ran out^^
Yes!
Did I enjoy that? Yes, that's a clicker but that's a good one :)