ShapeShifter by Mikhail
Made from scratch in Java
Forms: Small Big
*Jumps higher *Can't jump as high
*Can't break blocks *Can break blocks(Interact key)
Interactables:
*Buttons/Pressure plates - open a door for 5 secs
*Lever - opens or closes door
*Breakable blocks - interact with them to break through them
W -> Jump
A -> Left
D -> Right
Q -> Interact (Switches,buttons,end level door,breakable blocks)
Space -> Shapeshift
Have fun with the game please I am getting better at making games but it is still a work in progress. My quickest time is 23.07 seconds. Post your quickest time with your comment!
Please DO NOT comment on how bad the graphics are or how there is only one level. I am not a graphics designer nor did I have time to add other levels. I am completely capable of understanding that this is a flaw in the game. Please be as constructive as you can when commenting because it really helps me out with what I could have done better or just differently. Thank you!
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Current Issues/Bugs
*640x480 and 1024x768 resolutions don't play the game properly, these resolutions stop you from jumping past the midpoint of the screen(Status= In Progress)
*Art isn't the best(Status = not changing)
*Only one level(Status = new levels might be added for a modded link)
*Possible that the character can get stuck in between a level/platform(Status = Haven't been able to repeat)
Forms: Small Big
*Jumps higher *Can't jump as high
*Can't break blocks *Can break blocks(Interact key)
Interactables:
*Buttons/Pressure plates - open a door for 5 secs
*Lever - opens or closes door
*Breakable blocks - interact with them to break through them
W -> Jump
A -> Left
D -> Right
Q -> Interact (Switches,buttons,end level door,breakable blocks)
Space -> Shapeshift
Have fun with the game please I am getting better at making games but it is still a work in progress. My quickest time is 23.07 seconds. Post your quickest time with your comment!
Please DO NOT comment on how bad the graphics are or how there is only one level. I am not a graphics designer nor did I have time to add other levels. I am completely capable of understanding that this is a flaw in the game. Please be as constructive as you can when commenting because it really helps me out with what I could have done better or just differently. Thank you!
-------------------------------------------------
Current Issues/Bugs
*640x480 and 1024x768 resolutions don't play the game properly, these resolutions stop you from jumping past the midpoint of the screen(Status= In Progress)
*Art isn't the best(Status = not changing)
*Only one level(Status = new levels might be added for a modded link)
*Possible that the character can get stuck in between a level/platform(Status = Haven't been able to repeat)
| Windows/Mac/Linux | https://www.dropbox.com/s/gq1unxizckhl3px/LudumDare35.rar?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=42789 |
Ratings
| Coolness | 30% | 1854 |
| Graphics(Jam) | 1.73 | 1077 |
And the timing aspect is a good feature which allows you to compete with yourself over and over. (Fastest time so far 24.59)
I ran into a couple of issues with the collision physics, where I could tunnel through some of the floors when falling fast. A general improvement would be to check all four corners for collisions rather than just the centre of the player, as it appears you can fall and jump through the edge of platforms.
Graphical improvement, render the switches and buttons in front of the player so they can be seen at all times.
Mechanics improvement, increase distance from which you can activate a button or switch, personally found it a bit too tight around the object.
Also in game instructions might be a nice addition somewhere.
You have given me a few ideas to extend my game, so thanks for that :)