Brace For Impact by Keksa

[raw]
made by Keksa for LD 43 (COMPO)

You have two minutes to deliver important report. However your enemies noticed you running for it and fired away.

If one of your engines gets hit it will get misaligned, making it harder to dodge the missiles. Also if your engine gets hit 3 times it will explode and damage another engine.

You can sacrifice your engine to prevent this. But will you make it in time?

screens.png

Created using Game Maker Studio 1.4, Leshy SFMaker for SFX and free Share Tech Mono font.
I tried to create some music as well, but failed completely, I just don't have the talent for it. :) Maybe next time.

Browser (HTML5) port created after the compo ended.

Ratings

Given 9🗳️ 10🗨️

Feedback

Sargonius
03. Dec 2018 · 19:55 UTC
Survived after second try. Nice little game
gilborn
03. Dec 2018 · 20:02 UTC
Nice game, the triangle markings for the missiles work perfect to know everything you need to know to dodge, a hit has a clear influence on the control behaviour. Made it on the first run without throwing any damaged part away, so its probably to easy. Tried two times more to see what happens with no engine and only two. Short story and graphics also are likable! Good game with good link to the theme.
tomdeal
03. Dec 2018 · 20:05 UTC
Nice entry. I like the ship graphics and especially the indicators on the bottom, they provide a good feedback to the player. The game could be a bit harder, in the beginning it is quite easy to dodge the rockets. Also, I managed to get hit once, and then after a while I saw the "You made it" screen wth time left 00:51 and 4 engines. Does this mean I finished the game or it is a bug? Because in the description you mentioned two minutes :-) Some spacey music could also spice up the game.
OwlyCode
03. Dec 2018 · 20:47 UTC
Nice entry ! I liked the way damages are handled and the damage control mechanics. I found it too easy to eject an engine to avoid collateral damage. Maybe it should have a 50% chance of making damages to other engines (instead of 100% on being hit) ?
🎤 Keksa
03. Dec 2018 · 21:20 UTC
Hey @tomdeal, you actually won, you have to travel the distance displayed in the top left corner before the time runs out. If you toss an engine you're actually flying slower.

Hey @owlycode, the point I was trying to do was to actually make it easy to avoid damage to other engine, but if you toss it away, it will make you slower and you might not make in time.

Thank you all for comments!
tomdeal
03. Dec 2018 · 21:27 UTC
ah ok, did not notice the top left corner at all :-)
KunoNoOni
04. Dec 2018 · 00:29 UTC
Pretty cool little game. I like the fact you showed the location and distances of the missiles but not the direction they would go when they arrived as it added to the challenge. The graphics were clean and sharp and the ship controls were responsive. I liked the little drift the ship made after you stopped moving in a certain direction. This added to the experience. All in all, this was a good game. Congrats on submitting!