LeChaudron by Jajakeim

[raw]
made by Jajakeim for LD 41 (COMPO)

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Hello,

a little game combining cooking, if we can say so, and shooting/arcade.

Give "Le Chaudron" what it ask for.

move with the arrows, left click to cut the food, right click to rebound the food

Ratings

Overall 325th 3.417⭐ 20🧑‍⚖️
Fun 207th 3.528⭐ 20🧑‍⚖️
Innovation 319th 3.417⭐ 20🧑‍⚖️
Theme 424th 3.417⭐ 20🧑‍⚖️
Graphics 111th 3.861⭐ 20🧑‍⚖️
Humor 168th 3.194⭐ 20🧑‍⚖️
Mood 331th 3.056⭐ 20🧑‍⚖️
Given 26🗳️ 2🗨️

Feedback

vilix64
28. Apr 2018 · 09:05 UTC
Cute art style - keep it up! :slight_smile:
Maybe this is trivial, but left/right click mechanics with rotated knife is awesome.
szabe
28. Apr 2018 · 09:07 UTC
I think, some things might be bugged, sometimes there was responsive to a decision sometimes there wasn't.
I like the idea, and the gameplay is simple but cool, the graphics do elevate the game.
samboyer276
28. Apr 2018 · 09:37 UTC
Hey this is a really nice looking game! It's quite fun once you learn to bounce food until it's above the cauldron (admittedly took a while to figure that out - I should've paid more attention to the description :P) although the small size of the cauldron and random immediate item changes does make things a little difficult. Otherwise it's pretty great, good job!
HS_Dave
28. Apr 2018 · 09:44 UTC
REALLY fun. It was so satisfying to control - thwack that chicken into the side of the screen and then cut it as it rebounds over the cauldron.. nice! It was a shame there was no audio (at least in the html5 version I was playing) but still worth a high score for just how fun it was to play I think!
nizlow
28. Apr 2018 · 09:57 UTC
His head bobbing around looks really cute. I also liked that you could walk around the chaudron. Hopefully next time you can get music in your game because I think it would add up to the mood :)
Keep it up!
mrPenguin
28. Apr 2018 · 10:02 UTC
I love the graphics, specially the cheff animation!!!
I didn't understand the mechanics at first, but when I got them, the game was fun and challenging, well done! I really liked this entry :D
jk5000
28. Apr 2018 · 10:04 UTC
The graphics is really funny, and the idea is good. This game clearly needs some music, and it need a bit more work. But overall a fine LD game.
mrPenguin
28. Apr 2018 · 10:04 UTC
If I can say something to improve, I would make the bubble speach of the couldron animated to catch your eye better when the ingredient changes, and maybe making the ingredient disapear or turn red or something befor changing, because if not some times you throw food at the cauldron that is not good anymore : p
Antti Haavikko
28. Apr 2018 · 10:12 UTC
Very solid entry! Obviously one key thing that was missing was audio but other than that, here are few things I think could improve it...

The gameplay could use some more structure. Like changing it to a level based system instead of just endless mode with score. The levels could be for example self contained sections where you'd have to do a certain recipe (so a sequence of ingredients) few times in a row without any wrong ones to pass. Maybe with an added time restriction to add more pressure and not just allow the player to wait for the perfect opportunities.

Or if you wouldn't want to take the level route, you could add in some scoring systems like getting a multiplier on the score the less time passed from the previous ingredient. Or maybe the ingredient gets individual multiplier based on if you've bounced it. And then you could add some kind of strike system to make it end at some point.

The art and especially animations were mostly great. The overly jagged look of the foods and information bubbles didn't match the quality of the chef and cauldron. They looked more like a result of a scaling algorithm than actual pixel art like the rest. And that default blue background of Unity is always a bit off putting to me. Some visual feedback would also help. Like maybe flashing or otherwise highlighting the wanted ingredient bubble for a few seconds when it is about to change. And then highlighting it even more when it changes to draw the players focus to it more.

Didn't find any reason to actually move the chef at all. You could just as easily stand in one spot and do everything from there. You could add some kind of system to force the player to actually move. Maybe the chef can't get hit by the ingredients so you'd have to dodge them or maybe there could be some extra ingredients on the ground that you'd have to deliver by foot. Lots of different options to make it actually useful, now it's just unnecessary functionality.

And one big thing that I already mentioned is audio. Even simple beeps and boops, generated with Bfxr or the like, add a lot more oomph to the actions. And a quick and dirty hack to make them less repetitive is to add a random amount of pitch variation on each play time. Of course music is another thing but it is harder and more time consuming (for me at least, I've only recently started familiarizing myself with making it).

But anyways, nice game and good job!
Jajo
28. Apr 2018 · 10:18 UTC
Adorable art; solid gameplay; French name. What's not to like? Would definitely love to see a post-compo version with some sort of sound/music. By the way, this game could work very well on Android given the simple controls- something to consider?
MrSchlag2
28. Apr 2018 · 11:24 UTC
Nice game @Jajakeim !
🎤 Jajakeim
28. Apr 2018 · 11:24 UTC
@antti-haavikko First, thanks for the time you spent writing your comment.
For this game I was aiming for a seemless difficulty progression, I wanted the couldron to be alive, start moving around, being sneaky, hitting the chef around and such... I wanted, as you exactly mentioned, the couldron to ask for specific recipes, but because of poor time management and this game being my first real "project" with Unity, I was not able to do any of that. not looking for excuses, I swear :D.
For the art being all over the place, not clean, and lacks of effects, it all comes to what I previously said, with more practice I'm sure I can come up with something more polished next time.
Concerning audio, I'm just a total noob, never done any music, don't even know where to start, but I will for sure begin to practice for the next Ludum Dare.
Thanks again for the critics !
🎤 Jajakeim
28. Apr 2018 · 11:30 UTC
@jajo Thanks for the feedback! I may continue to work on this little project, if I find the time haha
🎤 Jajakeim
28. Apr 2018 · 11:37 UTC
@mrpenguin Haha I know, I know, but LeChaudron is a sneaky one, he's a bit picky !
aplite
28. Apr 2018 · 12:15 UTC
Great game! You did a great job of combining these genres.

It would be nice if you could throw a knife at the chopped ingredients to prevent them from going in the pot.
SvartTand
28. Apr 2018 · 12:21 UTC
Quite a nice game although it did not get clear when the change in ingredients happen. It often happened that I shoot a cabbage and then when it got hit it changed to meat and i got minus points. Some audio would also have been awesome for the game but the art was nice and overall cool!
Baby Dino Herd
29. Apr 2018 · 02:49 UTC
Really cute game! Loved the graphics and animation!

Gameplay was simple but effective, once I figured out the right-click action. I would note that the current scoring system heavily encourages just waiting until the right food shows up; maybe something to encourage more risk taking would add some longevity.
vfqd
30. Apr 2018 · 13:11 UTC
Fun game, I loved the chef animation with the bouncy hat. Some sort of notification or sound when the ingredient changed would have been useful
Samurai Ducks
30. Apr 2018 · 20:25 UTC
I'm really digging this whole idea! Sure, it could have been better with music and sound effects but it's great nevertheless. Cute graphics and unique game mechanics make it stand out. Great job!
Gen Liu
01. May 2018 · 08:59 UTC
Push and slice are so comfortable