Electrical Evasion by Knarfux

[raw]
made by Knarfux for LD 39 (COMPO)

About

A simple runner where you have to avoid lasers and refill your energy in a TRON-like world. Try to go as far as you can !

Controls

E : quit / enter vehicule when next to it

Maintain E : absorb orbs. Enter your vehicule after absorbing an orb to refill your energy

W/A/S/D : movements

LMB : shoot when out of your vehicule

Screenshots

Capture du 2017-07-31 13-18-43.png Capture du 2017-07-31 13-22-51.png

Bugs

  • Aiming is kind of broken. Math went wrong.
  • Shooting is also broken. Math again (damn you !)
  • Weird collision can occur. Math is innocent on this one.

Ratings

Overall 457th 3.095⭐ 44🧑‍⚖️
Fun 503th 2.786⭐ 44🧑‍⚖️
Innovation 397th 2.952⭐ 44🧑‍⚖️
Theme 293th 3.571⭐ 44🧑‍⚖️
Graphics 200th 3.595⭐ 44🧑‍⚖️
Mood 369th 2.854⭐ 43🧑‍⚖️
Given 46🗳️ 27🗨️

Feedback

Meta-link
31. Jul 2017 · 11:36 UTC
Great game ! The glow effect is neat and the controls of the vehicle are really smooth !

Good job :)
quixatocs
31. Jul 2017 · 12:49 UTC
Very fun game! I love the way the instructions are presented and that glow on the orbs and beams is delicious!
Phlip45
31. Jul 2017 · 20:22 UTC
I like it. Once those pesky math errors are fixed should play a lot smoother. Would be nice to have some sort of score/highscore system so I could see if actually did better than my previous runs.
ThePelranthean
02. Aug 2017 · 01:19 UTC
Interesting gameplay. I enjoy how you've taken a few different key mechanics and meshed them together in a psuedo-racing/shooter game.

I think I would have a appreciated a little more feedback as I was collecting the orbs since I wasn't always sure how much time I had left. Also the power bar wasn't always very visible when in full screen. It was in the corner of my eye, but since I was focusing on the orbs and the vehicle, I didn't always see that I was about to run out of energy.

However, the game does a good job of teaching you the necessary basics right at the beginning and the art makes and enjoyable world to play with. Thanks for making the game.
pfeyffer
02. Aug 2017 · 21:54 UTC
Great Tron-style artwork, very smooth controls. The aiming bugs made it kind of hard to play but it was quite fun none the less.
LeReveur
02. Aug 2017 · 21:55 UTC
At first sight, I was a little afraid of difficulty, but while trying, and with a little practice, I manage to play without problem for a while. The arts are simple yet beautiful, it makes the mood even without sound, the gameplay is simple to understand, and I like the alternate between run/avoid dangers and fight/collect, the two modes are balanced right. Good job :)
wolar
02. Aug 2017 · 21:57 UTC
Very nice graphics and take on the theme, I enjoyed it a lot. Also great job with the tutorial! The shooting was really frustrating with that bug and also it got me angry when I have stopped my car near the orb, wanted to syphon it but instead of syphon I hopped back in the car and left which lost me several games :D

And I missed the audio, it really breaks my feel from the game if it misses the audio even some basic one :(
KiiroHanabi
03. Aug 2017 · 13:21 UTC
Good game! Bugs happen to everybody so I totally understand, and the idea is really good. This red laser put the right pressure and the speed is well balanced =D
MarkWolf
03. Aug 2017 · 13:32 UTC
The idea is as simple as good. So as the graphics. I have test the HTML5 version and add no sound. Music and SFX would juice your game up;-)
Quaternius
03. Aug 2017 · 17:11 UTC
Original idea! The driving was really smooth and the mechanics were pretty easy to understand, the shooting was a bit hard to get used to.
Demandooda
03. Aug 2017 · 17:17 UTC
Hard game but fun!
jin47
03. Aug 2017 · 17:22 UTC
This laser effect and the camera shake is really well done. The design of the characters are nice. Such a shame that the aiming is broken because this is a nice game with really good ideas. Nice job!
Mr.MadCat
10. Aug 2017 · 16:49 UTC
Cool idea.
Gameplay was abit confusing at first, but I got it after a few tries.
One issue I noticed was that I drove slightly past an energy ball and wanted to go back and collect it. I saw it completely on screen, but somehow couldn't get close enough to touch it.
Maybe a better visual indicator for when you are close enough to an energy ball would help with this issue.

Otherwise, solid entry.
Baby Dino Herd
10. Aug 2017 · 23:08 UTC
Graphics are nice and clearly present the information, and I quickly got the hang of what the orb recharging did. After that, it was also nice to think about when/how to exit the vehicle given the enemies and lasers. Nicely done!
domrein
12. Aug 2017 · 16:55 UTC
I like it. More color coding would be helpful. It's non intuitive that the blue bar hurt you for example. The bullets don't shoot to where I think they would based on my cursor either. Awesome work!
dshock51
12. Aug 2017 · 18:43 UTC
Great use of a simple effect! Some simple art and you have a game that actually has a start of polish.

I don't think I played it very well but did find it enjoyable and cool base to start with :)
TheAspiringHacker
13. Aug 2017 · 01:08 UTC
Your game is excellent. I love the graphics, and my favorite part is the glow effect.
RootPew
13. Aug 2017 · 12:52 UTC
Great use of simple shapes alongside Unity's lighting engine to create a very polished look and feel for your entry.

It's a little difficult to get to grips with (yep, I died during the tutorial.. twice), but it's a great entry nonetheless.
TheMonsterFromTheDeep
16. Aug 2017 · 21:32 UTC
Overall I think this game is pretty good. It suffers quite a bit from the aforementioned bugs, and I also got stuck between my vehicle and the wall practically every time I exited it, which was quite frustrating. Given that it has no visible entrances or exits, perhaps I should be able to exit on the other side when I'm too close to the wall?

Aside from that, it's somewhat difficult to tell exactly when I can absorb an orb, so perhaps an indicator of that would be a good addition.

The lasers look pretty awesome.