{"author_link":"\/users\/x227man","author_name":"x227man","author_uid":"1019499","comments":[{"author_name":"AlexHoratio","author_uid":"1005824","time":"2017-04-26T15:54:48Z","epoch":1493222088,"modified":1493222088,"text":"Hmm, are you sure the page is set to public? It gave me a 404 when I tried to open your link. :\/","likes":0,"format":"md"},{"author_name":"x227man","author_uid":"1019499","time":"2017-04-28T06:00:45Z","epoch":1493359245,"modified":1493359245,"text":"Fixed! It wasn't published lol","likes":0,"format":"md"},{"author_name":"_for_science","author_uid":"1011415","time":"2017-05-01T15:53:47Z","epoch":1493654027,"modified":1493654027,"text":"Interesting mix of Minecraft and Terraria :) I like the voxel art and muted color scheme. However, the jumping felt a little weird (maybe tune your physics a little differently). I kind of kept slowly floating in the air.\n\nI think if you take a little more time with this big project, you could turn it into something fun. Keep it up! :thumbsup:","likes":2,"format":"md"},{"author_name":"Cosmic Adventure Squad","author_uid":"1019409","time":"2017-05-02T05:55:29Z","epoch":1493704529,"modified":1493704529,"text":"Really liked the voxel animations! This was a pretty ambitious first jam game :)","likes":2,"format":"md"},{"author_name":"ArcticMattekar","author_uid":"1011414","time":"2017-05-02T10:01:16Z","epoch":1493719276,"modified":1493719276,"text":"Really ambitious project for 48 hours :dizzy_face:. I like what you have done and would like to see what you will do with it in the future.","likes":1,"format":"md"}],"format":"md","images":[],"links":[],"metadata":{"g_key":"44726","g_author":"1019499","g_event":"LD38","g_eventkey":"69","g_subevent":"COMPO","g_urlkey":"242516","g_title":"WRLD","g_status":"USEAR3","g_place":"99999","g_commentcount":"5","g_site2_node_id":"19615","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"19615","n_urlkey":"242516","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/wrld","n_slug":"wrld","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"19499","n_created":"1492825706","n_modified":"1493359307","n_version":"70320","n_status":"COMMIT"},"node":{"id":19615,"parent":9405,"superparent":9,"author":19499,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-04-23T22:46:49Z","created":"2017-04-22T01:48:26Z","modified":"2017-04-28T06:01:47Z","version":70320,"slug":"wrld","name":"WRLD","body":"For my first Ludum Dare I took the idea and went for a small sidescroller world that loops when you reach each end. \nThe original goal was to make a game in which the player needs to survive off of a very limited number of resources and become self-sufficient. I didn't have time to implement farming or fishing, I learned a LOT about time management throughout this and managing the scope of a game (a sandbox game isn't the best choice for a 48 hour time frame :laughing:)\n\n![WRLDCover.png](\/\/\/raw\/b2c\/4\/z\/2a66.png)\n\nRight now the gameplay is very limited, it is basically just a low gravity walking-tree-chopping-animal-mascaraing simulator. \n\n![Screenshot.png](\/\/\/raw\/b2c\/4\/z\/7c7.png)\n\n## [Check it out on Itch.io!](https:\/\/x227man.itch.io\/wrld)\n\n\n## Tools used\n* Unity\n* Visual Studio\n* MagicaVoxel\n* Audacity \n* PhotoShop\n","meta":{"author":[19499]},"path":"\/events\/ludum-dare\/38\/wrld","parents":[1,5,9,9405],"love":0,"notes":5,"notes-timestamp":"2017-05-02T10:01:16Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":3,"grade-07":2,"grade-08":2},"magic":{"cool":128.17398889233,"feedback":2,"given":2.875,"grade":2.75,"grade-01-average":2,"grade-02-average":1,"grade-03-average":1,"grade-04-average":1,"grade-05-average":3,"grade-06-average":1,"smart":-14.087530701578}},"text":"For my first Ludum Dare I took the idea and went for a small sidescroller world that loops when you reach each end. \nThe original goal was to make a game in which the player needs to survive off of a very limited number of resources and become self-sufficient. I didn't have time to implement farming or fishing, I learned a LOT about time management throughout this and managing the scope of a game (a sandbox game isn't the best choice for a 48 hour time frame :laughing:)\n\n![WRLDCover.png](\/\/\/raw\/b2c\/4\/z\/2a66.png)\n\nRight now the gameplay is very limited, it is basically just a low gravity walking-tree-chopping-animal-mascaraing simulator. \n\n![Screenshot.png](\/\/\/raw\/b2c\/4\/z\/7c7.png)\n\n## [Check it out on Itch.io!](https:\/\/x227man.itch.io\/wrld)\n\n\n## Tools used\n* Unity\n* Visual Studio\n* MagicaVoxel\n* Audacity \n* PhotoShop\n","title":"WRLD"}