Ousted by btwj

[raw]
made by btwj for LD 39 (COMPO)

Ousted

ousted-gameplay.png

Links

Web + Source

Description

You're the dictator of the DPRE. Ensure that your people are fed and happy, whilst making sure that your council of four ministers doesn't overthrow you in the process.

Gameplay

Your regime has might and resources. You spend resources for basically everything - bribing officials, asking for their specific items. The population has happiness, satiation (how not hungry they are) and faith (their faith in your regime). They all affect how fast rebellions occur slightly differently. In general, try to keep all their values high to avoid rebellions.

Each minister has an opinion of you (approval) and an opinion of every other minister. These opinions evolve in the course of the game, from simple rules. For example, an enemy's enemy will tend to become a friend. Each minister also has a strength. Stronger ministers can more easily assassinate other ministers, or assassinate you. You can use the Minister of Intelligence to assassinate other ministers, but only if he likes you more than he likes them. You can also ask for a specific action from each of them, for instance the minister of production will use resources to provide satiation. This action will also decrease their approval of you.

Be careful if all the ministers have positive opinions with each other, as they may gang up to defeat you.

Events may occur throughout the game, and you must respond to them in order to move on to the next turn/week. Essentially everything in the game has a tooltip, so hover over things if you're not sure.

Theme

The theme was running out of power, so I chose to interpret that as a dictatorship running out of (political) power. No dictators were harmed in the making of this game.

Notes

Unfortunately, I didn't have time (have school) or skill to make audio, so this is a soundless game for now. It's my fifth Ludum Dare, and my first time making a game entirely with web (without using Phaser or any game library). Didn't really have time to make a tutorial either. Runs best in Google Chrome. Also my first time trying out a vector art style; all my previous LD games have been (pretty bad) pixel "art".

Controls

Mouse only.

Details

Made with HTML, JS, svg.js, tippy.js, jQuery. Graphics made in Adobe Illustrator. Fonts used - Molot.

Ratings

Overall 54th 3.913⭐ 25🧑‍⚖️
Fun 169th 3.478⭐ 25🧑‍⚖️
Innovation 17th 4.217⭐ 25🧑‍⚖️
Theme 26th 4.304⭐ 25🧑‍⚖️
Graphics 63th 4.045⭐ 24🧑‍⚖️
Humor 120th 3.182⭐ 24🧑‍⚖️
Mood 101th 3.591⭐ 24🧑‍⚖️
Given 13🗳️ 13🗨️

Feedback

SpeedySloth99
30. Jul 2017 · 15:18 UTC
Awesome game! Loved your interpretation of 'running out of power', and the game play was very fun and engaging! Awesome work!
AdroitConceptions
31. Jul 2017 · 13:04 UTC
Nice interpretation of running out of power. Was hard to get into the idea of being a dictator.
SprovGames
31. Jul 2017 · 13:05 UTC
Nice interpretation of the theme!
Lyon
31. Jul 2017 · 13:11 UTC
"You've already executed the Minister of Truth this week! Please calm down!" NEVERRRR

Good game, nice play on the theme of running out of power. Good sense of humor and good art assets as well
WillData
31. Jul 2017 · 13:12 UTC
Really fun and surprisingly addictive. Took me a play through to fully understand my impact and role in the game but I enjoyed it once I got the hang of it! Good game!
fazz
31. Jul 2017 · 15:13 UTC
Took me a few goes to get the hang of it. I'm really impressed with how you're presented all the data. I came up with a similar theme interpretation - devolving power to barons as a monarch to retain your throne - but couldn't think of a way to get it all on the screen in a coherent way, quickly abandoned. I appreciate how difficult it must've been to design all this. And I very much enjoyed the written events. Really nice job!
Luis Garcia
31. Jul 2017 · 16:13 UTC
Quite fun, I was surprised, it has a good amount of depth considering it's a compo game. The graphics are appropriate and nice; loved the spin on the theme.
My first couple of runs I even forgot there was no sound.
zedutchgandalf
31. Jul 2017 · 16:31 UTC
You're right, we did have a similar idea about the theme! :smiley:
Your game is designed incredibly well for a compo like this. It has a suprising amount of depth yet a very simple (and beautiful) UI. Well done!
FloBar
31. Jul 2017 · 19:59 UTC
I really like the artwork, but really feel some sound effects and music could have really added something to it. Good game.
DrewG8
01. Aug 2017 · 02:23 UTC
A bit complex at the to learn, maybe you could gradual introduce UI elements? Otherwise one of the best games I've played so far. It has a very creative use of the theme and I can't imagine how hard it must have been to configure all of the interlocking systems. I'd love to see an updated version.
mortus
01. Aug 2017 · 12:07 UTC
Really nice implementation of the theme. You basically feel how power slips from your hands all the time. The game is quite complex too, and can surprise you at times. Takes at least few gameplays to get what's good and what's bad and how to remain in power for longer, but worth it all the while.
Mr.Houdini
01. Aug 2017 · 18:57 UTC
Yeeee! At last another team that uses the power interpretation as a social power :D I was expecting for this, we are not alone!

I loved the Orwell's kinda scenario. Well explained even if there was **a lot** of information. It reminded me to some table game but I can't say witch one. I enjoyed a lot even if i've lost all the plays. But that is because I'm not good enough.

Nice game and good luck!
CobaltRisen
01. Aug 2017 · 19:18 UTC
I think this is a great game and I like how you can kill your own ministers. Are you planning on making a post-jam version? I think that sounds, even some simple ones for UI clicks, etc. would add a lot to this already great game. Also, the graphics are amazing compared to my abilities.
Madbeagle
01. Aug 2017 · 19:33 UTC
Nice game with clean interface, will need a few more goes to get my head around the best strategies. Could do with the tooltips showing the cost of the 'green cross' options.
Michael Feldman
01. Aug 2017 · 19:35 UTC
I found the game to be very developed. Something between a text adventure (with graphics) and a political sim. I enjoyed the bits of story every week that made it feel real like these ministers are actually human. I love the little graphics of each minister especially MoI. Overall very nice interpretation of theme, and innovative game!
bombjack
01. Aug 2017 · 19:44 UTC
very original idea. it's currently the game I played the longest
alobker
01. Aug 2017 · 20:12 UTC
It's a bit sad that I was unable to recover, even as I gave my people everything they wanted.