Deep Raider by kr4ft3r
TIP: Play at night or with sunlight blocked otherwise you won't be able to see much.
In this game you drive a deep sea exploration vehicle. Even though camera is 3D and first-person, the action is turn-based, where most of buttons you can click counts as an action after which all the creatures will have their turn.
There is leveling up system and three lines of perks to boost.
Three possible endings: -Out of power -Hull crushed -Finding treasure coordinates and getting out of the trench
CONTROLS: All the controls are presented as buttons inside vehicle interior/ Press [Space] if you want to skip turn.
-Getting below creatures will have you entangled -Turning on the lights while next to a creature may get it shocked -You can use sonar to track locations of creatures around you. The treasure is not visible on sonar though. -Having lights and sonar turned on spends extra power per round. Perks can reduce that wastage.
Apart from clicking buttons in the vehicle interior, you can also use numpad keys to traverse: 8(North), 2(South), 6(East), 4(West), Numpad Plus (go up), Numpad Enter (go down)

NOTICE:
Compo version contains some problems, mainly:
-Contains profane language and references to drugs.
-Features a repelling storyline with grotesque characters so I am thinking of implementing a checkbox which turns story mode off.
If you want none of that, download the Postcompo version instead.
| Windows | https://krafter.itch.io/deep-raider |
| macOS | https://krafter.itch.io/deep-raider |
| Original URL | https://ldjam.com/events/ludum-dare/39/deep-raider |
Ratings
| Overall | 516th | 3.216⭐ | 39🧑⚖️ |
| Fun | 655th | 2.784⭐ | 39🧑⚖️ |
| Innovation | 278th | 3.324⭐ | 39🧑⚖️ |
| Theme | 504th | 3.378⭐ | 39🧑⚖️ |
| Graphics | 526th | 3.243⭐ | 39🧑⚖️ |
| Audio | 306th | 3.286⭐ | 37🧑⚖️ |
| Humor | 340th | 2.588⭐ | 36🧑⚖️ |
| Mood | 165th | 3.703⭐ | 39🧑⚖️ |
| Given | 39🗳️ | 46🗨️ |
:metal: **Overall: 3**
P.S
I saw you had audio problems with my game, want to give it another try? I have fixed them!
https://ldjam.com/events/ludum-dare/39/plasma-arena
Sound, atmosphere, idea are great!!
https://ldjam.com/events/ludum-dare/39/comms
It was a little difficult to actually keep track of where the treasure was, or generally where I actually was (the position updater helped, but still didn't mean too much to me since I couldn't really visualize it), but that also kind felt like it was a point of the game so I don't see it as like a HUGE negative point.
For later improvements, some additional waterlife or underwater features might be nice, the world felt a bit empty.
The humor was pretty funny and odd as well.
>Gone treasure hunting,
>in the oppressive dark depths.
>...OCTOMUTANTS! **squish**
The sub was cool, I liked having all the controls there in the actual environment and having to turn to use them made things more tense. The sound design was great too. Well done!
The story didn't really do anything for me though and was delivered in a really awkward way compared to the rest of the game.
The audio gave a solid sense of foreboding atmosphere.
It took me some time to understand the information the sonar was giving me, but I understood it in the end. I had started to take damage, before realising there was even a baddie upon me.
The story wasn't for me, the drug references, the unnecessary Russian expletives. Not my cup of tea.
I never felt any requirement to press any button other than down. I had no reason to make any other directional choice. All I was told that the treasure starts beyond depth 45, so I just kept going down. I felt pretty powerless to change the outcome.
I didn't know how to find the treasure, or how to improve my chances of finding the treasure.
Overall it was an interesting graphical interpretation of what would usually be a text adventure.