SolarPower by jesusnoseq
You have to reach the earth without collide. Your power comes from stars so if you are in shadow you lose the control over the ship.
Have fun!
Edit:
Thank you all for your feedback and suggestions:D
I have been working on a post jam version ( https://jesusnoseq.itch.io/solarpower) with a few improvements and fixes.
These are the changes I have made: - Procedurally generated white noise - Star power range indicator - There was a little control issue, it's fixed :)
| Windows | https://drive.google.com/open?id=0BxIpuMf63LvpZXJ0cmRFOTNlMlE |
| Original URL | https://ldjam.com/events/ludum-dare/39/solarpower |
Ratings
| Overall | 461th | 3.091⭐ | 24🧑⚖️ |
| Fun | 431th | 2.955⭐ | 24🧑⚖️ |
| Innovation | 211th | 3.364⭐ | 24🧑⚖️ |
| Theme | 206th | 3.727⭐ | 24🧑⚖️ |
| Graphics | 309th | 3.318⭐ | 24🧑⚖️ |
| Mood | 365th | 2.857⭐ | 23🧑⚖️ |
| Given | 29🗳️ | 7🗨️ |
The silence is appropriate for a space based environment like this, but I think I hear some background noise, is that my imagination?
My only complaint is that sometimes it's too hard to judge if the ship will have energy or not based on the light, so I tend to overshoot
I think some audio would make this game better, even if it's some background ambient noise.
Well Done!
I never got very far but had some fun with it, well done!
A representation of how close to a star you have to be to get energy from it might be helpful.
I think it would be nice to have a little bit more feedback about where the energy limits are around a star. As @duskpn already mentioned, it's fairly easy to overshoot a star because it's difficult to determine where to aim.
But once you get used to it, it's fun to rocket between stars. I think I crashed more than I hurtled endlessly off into space. Also, pretty lights are always cool. Well done on this game.