Fleet Commander by MagmaFortress
Asteroids-like game with multiple ships. Collect cubes to build up your fleet. Don't let your ships crash!

Ratings
| Overall | 117th | 3.929⭐ | 23🧑⚖️ |
| Fun | 175th | 3.773⭐ | 24🧑⚖️ |
| Innovation | 214th | 3.636⭐ | 24🧑⚖️ |
| Theme | 12th | 4.386⭐ | 24🧑⚖️ |
| Graphics | 915th | 2.818⭐ | 24🧑⚖️ |
| Audio | 475th | 3.114⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
Pros:
- The audio is cool and reminds me of old retro games
- The concept is really cool
Cons:
- There is no tutorial so it takes a while to understand the rules
Overall this was a really nice game and you should be proud of what you achieved. :)
I liked simple and understandable game mechanics.
Sound was good as well.
Here is some constructive criticism: (its only my humble opinion, take it if you want)
I think the warning sound is to loud compared to the other sounds (just a little bit).
There was a lot of pressure on the player at the right times, but I think the game could stretch out for longer. Giving the player more space (wider screen) when he collects a green thing, would give the player a big reward (prolonged play and more "power"). Also that could make the early part of the game faster (the game would probably start with a smaller screen). The game could get harder over time, then the player would try to collect the green orbs as fast as possible. Maybe they dissapear if he takes to long, which would add to their value.
Thanks for making this game, I enjoyed playiing it!
The graphics are plain and functional. The audio is similar yet I find the alarm sound somewhat irritating. It doesn't help that it plays all the time. The alarm system itself is a very nice addition. I would prefer to be able to pause time (with space) when things get heated, but that is not a negative.
The play session starts off slow as the level initially has no cubes or asteroids. Just a few cubes to aim for would help there. Additionally the amount of ships rises very fast, very soon. 20+ ships isn't a challenge, it is impossible.
The fast progression is a result of the somewhat weird ship building system. When a ship collects a cube it disappears and two more ships are spawned from the planet. This doesn't make a lot of sense.
What I'd do is to spawn a single ship when a cube is collected and, of course, keep the original ship intact. This way the amount of ships stays manageable for much longer and ships cannot be sent on suicide missions any-more.
Good idea and execution. More play-testing and polish would have gone a long way.
Overall: *Above average (3.5)*
Fun: *Above average (3.5)*
Innovation: *Great (4.5)*
Theme: *Great (4.5)*
Graphics: *Average (3.0)*
Audio: *Below average (2.5)*
Good job ! (And I'd love to see more evolved version of this !)
The sound with the circles are a really nice polish indeed
And most importantly, the game was fun
For future updates beyond the LD40, you can add power ups, and multiple planets to start from
I also love the graphics style: minimalist, but still pleasant to the eye.
Same goes for the sound effects: simple, but effective. Some ambient background music would really round it off.
It could make a great tablet game if the controls were single-button (tap to select, tap to steer, which also unselects).
Excellent job!
I just wish there was a way to control multiple ships at once (like boxing in an RTS) or that the ships would home in when sent to an objective (like a box).
Really like the warnings, the pacing was perfect and the sounds and graphics fit really well together. Congratulations!
And thanks for the Linux build!
It starts slow, so I'd second the 'having a few cubes to start with' comment. The difficulty ramps up quickly, which I kind of like too. Though that means it also quickly becomes unmanageable.