Thug Slugs by thunderawesome
https://youtu.be/5nutT5s_lD8
Synopsis
You're a sluggish thug. You gots ta' keep dem bad tempered snaily cousins of yours outta ya toif! Gun 'em down!
Controls
If you ever played tank games, the controls are similar to that.
W/A (forward/backward) and Mouse movement to rotate your character. Left click (hold) to shoot salt outta ya tommy gun!
Tools
- Unity
- MagicaVoxel
- Autodesk Maya
- Adobe Photoshop
| HTML5 (web) | https://battlerock.itch.io/thug-slugs |
| Source code | https://bitbucket.org/ThunderAwesome/thugslugs/src |
| Original URL | https://ldjam.com/events/ludum-dare/42/thug-slugs |
Ratings
| Overall | 885th | 3.114⭐ | 24🧑⚖️ |
| Fun | 903th | 2.909⭐ | 24🧑⚖️ |
| Innovation | 1169th | 2.432⭐ | 24🧑⚖️ |
| Theme | 1267th | 1.947⭐ | 21🧑⚖️ |
| Graphics | 376th | 3.75⭐ | 24🧑⚖️ |
| Audio | 483th | 3.095⭐ | 23🧑⚖️ |
| Humor | 219th | 3.381⭐ | 23🧑⚖️ |
| Mood | 589th | 3.132⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 21🗨️ |
I really like the look and feel you were able to show off with the characters and environment!
Great Job All around for a Jam-Game! :D
@probe2 Glad you like the look and feel! I love voxel art! Haha, yeah the music I last minute added as well. It was fun to jam to. But maybe it would have made sense to add some forest/wood theme.
@balance686 Yes! I did use MagicaVoxel. I will list that in my description of the game above. Forgot to mention the tools I used. I struggled to find a good idea that matched the theme. My mindset with this one was that you are duking it out with the snails fighting over your turf in the woods. Slugs/Snails eat decaying plants and stuff on the ground. So, it made sense to fight waves of enemies in a cramped play area. But I hear ya. Not quite focused on the theme. Thanks for the feedback!
@erikiene Thanks! I mean, why not use salt in a battle between snails and slugs? Haha! I actually wanted to go more in depth with their animations. I used some basic wobbly physics to make them feel more bouncy and alive. But I REALLY wanted to make them scrucn up their body as they move like actual snails/slugs do. Ya know? They inch forward but kinda of bend inward then stretch out to move. But didn't have time. I agree about the health as well. Enemies were too tough to defeat.
@jeke I want to expand this game as well! Polish up the movement a bit more. I can see it being a fun, simple game with a bit more work. Thanks for the feedback!
I have some difficulty to feel nice with movements and controls and don't really understand how to shoot without being shooted.
But it's a finished game, then congrats and keep the good work!
@chicomcastro I hear ya with the controls. I wanted to make it feel like a slug moves which is mostly just in a forward/backward direction and no strafing. Glad you got to play it! Thanks!
Overall I quite like the style of this game, the whole mafia slugs thing and all the other visuals are pretty interesting, but sadly there is not much gameplay in it.
@annie-owl Ah yes! Strafing. I can see how that would feel better. Separate the strafing from the rotation with the mouse and it would feel a lot better. Good idea!
@paulie-b yeah, I'm definitely thinking adding strafing would make it feel way better.
@merpader I hear ya. This theme wasn't very inspiring for me. It actually blocked my creativity.