Tetris Space Shooter by shadowtzu

[raw]
made by shadowtzu for LD 41 (JAM)

|Screen<em>01</em>mini.png | Screen<em>02</em>mini.png | | ------------- | ---------|

https://www.youtube.com/watch?v=x3uBTxE670k

Tetris Space Shooter !

As the name suggests, Tetris Space Shooter is the union of tetris and a shoot 'em up. It has been developed by one person with the game engine: Superpowers, Paint.NET and Piskel for graphics, Audacity and Sfxr for sounds.

Keys of the game: keyboard arrows to move and SPACE key to fire.

Have fun!

Ratings

Overall 599th 3.435⭐ 25🧑‍⚖️
Fun 428th 3.457⭐ 25🧑‍⚖️
Innovation 309th 3.674⭐ 25🧑‍⚖️
Theme 146th 4.174⭐ 25🧑‍⚖️
Graphics 489th 3.609⭐ 25🧑‍⚖️
Audio 643th 2.775⭐ 22🧑‍⚖️
Humor 963th 2.031⭐ 18🧑‍⚖️
Mood 922th 2.85⭐ 22🧑‍⚖️
Given 17🗳️ 0🗨️

Feedback

agar3s
24. Apr 2018 · 03:01 UTC
Hey! it was a good combination, too difficult to stop shooting and try to do a line.
:D good
Yahialds
26. Apr 2018 · 14:44 UTC
Good mix to fit the theme. I like that you used tetris as part of the mix as I love classic games being made again with different ideas.
JLV
26. Apr 2018 · 14:45 UTC
The gameplay mashup is great, the difficulty is balanced, and it has all the "juice" required from an action game, so nice job ! I would try to make the game a little more difficult (for example by making the pieces immediately fall in place when they collision with a ship), but I had a good time as is.
Nehvis
26. Apr 2018 · 14:48 UTC
Interesting usage of theme. The music was annoying imo
DrSkort
26. Apr 2018 · 14:55 UTC
nice game ^^ liked the game and was fun. The only problem was my lack of concentration while shooting instead of playing tetris but good job ;)
chainedlupine
27. Apr 2018 · 10:15 UTC
Clever! I really dig this.
Lameosine
30. Apr 2018 · 05:07 UTC
Great choice of themes, and nicely polished! The music got a little repetitive/didn't really fit the mood, but the visuals and the gameplay were fantastic. :thumbsup_tone4:
csanyk
12. May 2018 · 19:08 UTC
Very good! My own entry, [InvadTris](https://ldjam.com/events/ludum-dare/41/invadtris/) took a similar approach, you should try it out and let me know what you think.

I thought playing Tetris upside down made the game really challenging and different. The concept is great, and what you have here is already very good. But to make it even better, I have a few suggestions:

The game needs sound. Some good BGM and laser shooty noises and tetris block movement and landing noises would enhance this game a lot. It's not complete without audio.

I'd liked to have seen more interaction between the shooter enemies and the falling block. They can't hurt you, so all they do is give you opportunities for bonus points. They are pretty safe to ignore, and have no real impact on the game if you don't care to shoot them. It's also not worth while to try to move out of your way to shoot them. Mostly I just focused on placing the blocks and completing lines, and held down the fire key and got bonus points incidentally when I did.

Due to the speed at which the block and the space ships passed each other, it did not seem possible to destroy enemy ships from the sides, so that aspect of the game could stand to be tweaked. Maybe give the ships more vulnerability from the side, or I don't know.

Some power-ups to improve your shot strength, or temporary shot boosts that could break tetris blocks would be cool. Some more variety in the space enemies, and even a boss would be great. If the boss ship came down in behind the tetris stack and used it as a defensive screen, or started grabbing blocks and lobbing them at the player, that would be very cool.

The game should also have a Next window so you can see what's going to fall next. And starting the Next block in a random horizontal offset instead of always in the center of the well is an interesting choice, but I'm not sure that I liked it. It's important when playing tetris to have the initial conditions be predictable so you can play your strategy accordingly.

All in all there's a lot that could be done with this game, and I think it would be fun to see it developed further. I hope you do.
harark
13. May 2018 · 06:55 UTC
Nice game! Would have liked a way to move the pieces faster towards the top. Furthermore, sometimes the pieces moved sideways unexpectedly while rotating.
magicera
13. May 2018 · 09:35 UTC
Nice work! Just voted it! May you vote my game too?(RTS+FPS): https://ldjam.com/events/ludum-dare/41/rts-shooting
FuriousWitch
13. May 2018 · 09:36 UTC
I absolutely loved it! The graphics, the mechanics, the music, and effects were all great.

My only thing against it is that I didn't know where the space shooting fit with the Tetris play. What I mean is shooting the spaceships should yield me some benefits like slow the Tetris pieces speed so I have more time. It seemed to me like it didn't matter whether I shoot the spaceships or not.
kromeboy
13. May 2018 · 10:31 UTC
Good game: I didn't ear any audio on Chrome - win 10