Suzanne Awakens by Sunzed
Explore the different levels, triumph over your enemies and reach the Forest’s heart in this action game.

After each level, test your skill by sacrificing your equipment. Sword, cloak or even boots : what will you choose?
It was 15 years ago, when the darkness fell upon the Kingdom of Numelion, that Suzanne proved her courage by slaying the creature’s vicious heart. And this is how this loyal protector of Her Majesty became a legend.
Suzanne awaits you!

IMPORTANT: We're investigating on performance issues for the least powerful PCs.
Controls:
W: up S: down A: left D: right
Left click/K: attack
Right click/Space: dodge
Playable with keyboards arrow
Compatible with a controller :video_game:
Credits:
Programming - Loïc Escales @super-louwaque
Art - Loïc Le Mouël @louis-lechauve
Game design - Hugo Jacquet @sunzed
Translation - Marlène Goumy @Eldiwis
A La La Band & Co. Production

Ratings
| Overall | 793th | 3.079⭐ | 21🧑⚖️ |
| Fun | 947th | 2.556⭐ | 20🧑⚖️ |
| Innovation | 813th | 2.778⭐ | 20🧑⚖️ |
| Theme | 553th | 3.417⭐ | 20🧑⚖️ |
| Graphics | 253th | 4⭐ | 20🧑⚖️ |
| Mood | 731th | 3.029⭐ | 19🧑⚖️ |
| Given | 20🗳️ | 16🗨️ |
Il ne faut pas oublier que le thème est tout de même bien respecté.
Je vous souhaite bon courage pour le concours.
The graphics are very good, I like low-poly 3D ;)
The game is quite difficult, I like this project !
But I dont really get the combat gameplay. Maybe it would play more fluid if you could move while attacking and attack towards the mouse/the second controller stick. Also it is hard to tell when enemies are actually attacking or getting damage, sometimes I get damage, sometimes I dont.
Maybe you need some hit feedback on player/enemy attacks. And the enemy animations should line up with when you get damage.
Edit: I forgot to mention that it's hard to understand some of the icons when picking something to sacrifice. Some sort of tooltip on mouseover would have been nice.
We thought about a feedback when Suzanne is hurted but we needed more time to make it. Then, we know that sacrifice menu isn't very clear, it was the idea: a new player would be hesitant whereas an experienced one would know how to make a choice. Maybe we did it wrong.
Sorry for my english and thanks again for your detaild reviews!